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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 17, 2012 3:01 pm 
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Tycoon
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Location: South London and Pembroke Dock.
Very nice! Looking forward to play this!

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 2:11 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
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Location: Netherlands
me & Romazoon epicly played the 2.0 version, still playing it right now, cant wait for you to do more of the regional travel guides!

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 2:32 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
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Location: Netherlands
Whopper wrote:
Nice to hear that you are playing along with the 'story' :D . Would love to see some screenshots of each different country with it's own transport company when you're done!



from the 2.0 game (heavily modded)
Attachment:
Cindini Express, 12th Feb 2077.png
Cindini Express, 12th Feb 2077.png [ 75.21 KiB | Viewed 3232 times ]

Attachment:
Cindini Express, 12th Feb 2077#1.png
Cindini Express, 12th Feb 2077#1.png [ 32.03 KiB | Viewed 3232 times ]

Attachment:
Cindini Express, 12th Feb 2077#2.png
Cindini Express, 12th Feb 2077#2.png [ 45.88 KiB | Viewed 3232 times ]

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 4:54 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
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Location: Netherlands
i wanted to upload the savegame but it is simply to huge to share. if you have the Chrill Patchpack then i do want to show you the outcome of our game, as it is quite interesting to see what industries and extra towns we placed to make the map playable and more interesting. if you dont mind i even have a few suggestions for v4.0 or 3.5, but i will fist have to play the 3.0 map or at least have a decent look at it.

due to the map being played by Romazoon (green) myself (white) and i believe EXT (red) we had 3-4 companies that started on different points in the map. by creating spiderweb networks we eventually ended up with a huge networked map, that still is extremely interesting to play, by connecting everything we can. the different networking styles and realistic gameplay loving players lead to a very balanced game, without destroying to much of the cities. as i mentioned, we did "customize" it a bit, by adding NewGRF's and placing some towns/industries to our likings, but i honestly think you should have a look at it :)
(i will try to upload the savegame & Non-BaNaNa's Grf's on my own FTP host)

~ Biohazard

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 6:23 pm 
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Nice to see most of the continent connected :), only the south is still left out, am I right?
I've also seen the shots in Ramazoon's picdump, you two (and the others) have certainly done a nice job.

Love to hear your sugestions (feel free to pm them or post them here)

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 7:14 pm 
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Tycoon
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Joined: Tue Jan 08, 2008 6:51 pm
Posts: 3119
Location: Salisbury, UK
That game was really fun to play. The only reason I stopped was my internet was to too slow to connect near the end. Looking forward to an updated patchpack so v3 can be played. Easily my favourite OTTD map out there. Thank you for so many hours of great gameplay!

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 Post subject: Re: Cindini Release 3
PostPosted: Tue Apr 24, 2012 10:36 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
yeah the middle left actually has been connected as well, one of the final projects todo actually. i might help you out on some idea's and suggestions for 3.0, im also gonna start up my own map-project sooner or later again, i just have to get some good idea's on cityscaping and a climate i want to work in (most likely im going for an arctic setup, as i like mountainranges but then having realistic sized cities & distances like cindini has is not going to be easy.

really great map to play on, but i will comment some suggestions a bit later for 4.0, its been a while that i commented on it, last time was on the pre 1.0 stuff if you remember that?\



EDIT:

NOOOEOEEESS Latenjetto :( it so nice with the desert and the somewhat lake i have on it, but your version of it is more or less wtf....

(EDIT: its 2 tiles that block the whole s*** from flooding, fix those 2 tiles and its way better)

still not sure how much i like the new extra L bend of that river though...


similar issues for the Endirez Water Reserve and the Roderez Water Reserve. i really liked that whole river/water flowing to the sea there. i understand you want to make the desert more try, but i think the change of small bit of water was not that bad. maybe introduce a canal via locks there, with some "green" edges on the " man-made" canal?

similar issues with some other spots. some of your town-extensions make sense, others do a bit less, ill send you a modified version by myself soon so you can see my changes (typing/screenshots sometimes are too much hassle, seeing what i mean is way more insightfull

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 Post subject: Re: Cindini Release 3
PostPosted: Wed Apr 25, 2012 6:54 am 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
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Location: Netherlands
here the screens of my suggestions for some water-letins (mainly breaking out the weird holdback tiles that where there in 2.0 as well)

Optinonally you can re-dry this area and only leave lake lattenjetto up...

1) letting the river/water flow into the way to lattenjetto
Attachment:
screenshot.png
screenshot.png [ 70.94 KiB | Viewed 3166 times ]

2) the lake lattenjetto in the real form
Attachment:
screenshot#1.png
screenshot#1.png [ 77.6 KiB | Viewed 3166 times ]

3) my version of this lovely town/city
optional is a combination of shot 2 and 3, first flooding the area, then adding 2 dams for lower & upper....
Attachment:
screenshot#4.png
screenshot#4.png [ 116.5 KiB | Viewed 3145 times ]

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 Post subject: Re: Cindini Release 3
PostPosted: Wed Apr 25, 2012 11:22 am 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
then i also noticed the 2 pumpstations near tilegro and modified it slightly to the following outcomes:
Attachment:
screenshot.png [461.23 KiB]
Downloaded 2 times

Attachment:
screenshot#1.png [505.37 KiB]
Downloaded 2 times

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 Post subject: Re: Cindini Release 3
PostPosted: Wed Apr 25, 2012 11:55 am 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Tilegro is a good city, but on the Bogota dike side, i made some changements see below
1) New industrial area on the city edge, including a harbor
Attachment:
screenshot#2.png [306.05 KiB]
Downloaded 2 times

2) Watersupply on the southend of the lake, on the poor kid side
Attachment:
screenshot#3.png
screenshot#3.png [ 53.98 KiB | Viewed 3136 times ]

3) general view of the changes, the dike became a dam with locks to allow ships passing it, the south end got watersupplys, the west end got industrial zone and the north end has received a parkside to match the rest of the city a bit more
note that this did remove the original dryland/wetland marks, that looked a bit odd to me
Attachment:
screenshot#4.png
screenshot#4.png [ 75.33 KiB | Viewed 3136 times ]

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 Post subject: Re: Cindini Release 3
PostPosted: Fri Apr 27, 2012 9:16 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Upon request:

Attachment:
Cindini Express, 12th Feb 2077#3.png [223.5 KiB]
Downloaded 3 times


Attachment:
Cindini Express, 12th Feb 2077#4.png [516.42 KiB]
Downloaded 3 times


Attachment:
Cindini Express, 12th Feb 2077#5.png [538.89 KiB]
Downloaded 3 times

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 Post subject: Re: Cindini Release 3
PostPosted: Fri Apr 27, 2012 9:27 pm 
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Tycoon
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Joined: Fri Oct 23, 2009 7:35 pm
Posts: 1275
Location: Here and there, sometime or another
"Harissa"?
Not bad.

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 Post subject: Re: Cindini Release 3
PostPosted: Fri Apr 27, 2012 9:34 pm 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Attachment:
Cindini Express, 12th Feb 2077#6.png [452.09 KiB]
Downloaded 3 times

Attachment:
Cindini Express, 12th Feb 2077#7.png [547.87 KiB]
Downloaded 3 times

Attachment:
Cindini Express, 12th Feb 2077#8.png [424.06 KiB]
Downloaded 3 times

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 Post subject: Re: Cindini Release 3
PostPosted: Sun Apr 29, 2012 10:53 am 
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Engineer
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Joined: Sun Mar 04, 2007 3:14 pm
Posts: 111
Nice work there! :)

Also nice to see Cindini in a completely different buildingset.

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 Post subject: Re: Cindini Release 3
PostPosted: Tue May 01, 2012 8:02 pm 
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Traffic Manager
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Joined: Tue Aug 16, 2011 11:20 am
Posts: 220
Location: IJmuiden/Almere, The Netherlands
This scenario is the most epic one! Once I learn to apply a patch, I will certainly play it. This map is great for infrastructure sharing and singals on bridges and in tunnels!

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Here, take a look a my screenshot thread: http://www.tt-forums.net/viewtopic.php?f=47&t=59701


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 Post subject: Re: Cindini Release 3
PostPosted: Thu May 03, 2012 8:31 am 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Whopper wrote:
Nice work there! :)

Also nice to see Cindini in a completely different buildingset.


yeah the swedish houses do remarkably well in teh tropics as well...


Klaasgras wrote:
This scenario is the most epic one! Once I learn to apply a patch, I will certainly play it. This map is great for infrastructure sharing and singals on bridges and in tunnels!


there is a pre-made patchpack from Chrill, just download and play!

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 Post subject: Re: Cindini Release 3
PostPosted: Sun May 13, 2012 10:15 pm 
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Engineer
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Posts: 111
The travelguide on the first post is finally updated with a new chapter :)

Starring: Les Dianos!

In addition a new small update has been uploaded for Cindini at Bananas (v 3.002)
Check it out here: http://bananas.openttd.org/en/

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 Post subject: Re: Cindini Release 3
PostPosted: Mon May 14, 2012 9:09 am 
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Tycoon
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Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Whopper wrote:
The travelguide on the first post is finally updated with a new chapter :)

Starring: Les Dianos!

In addition a new small update has been uploaded for Cindini at Bananas (v 3.002)
Check it out here: http://bananas.openttd.org/en/



LOVE IT!

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 Post subject: Re: Cindini Release 3
PostPosted: Wed May 16, 2012 7:47 am 
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Traffic Manager
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Joined: Tue Aug 16, 2011 11:20 am
Posts: 220
Location: IJmuiden/Almere, The Netherlands
ZxBiohazardZx wrote:
there is a pre-made patchpack from Chrill, just download and play!


Where? Is it plug and play, or do I first have to compile OTTD myself? Because that will be a problem.

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Here, take a look a my screenshot thread: http://www.tt-forums.net/viewtopic.php?f=47&t=59701


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 Post subject: Re: Cindini Release 3
PostPosted: Wed May 16, 2012 11:55 am 
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Tycoon
Tycoon

Joined: Tue Mar 14, 2006 12:46 pm
Posts: 1534
Location: Netherlands
Klaasgras wrote:
ZxBiohazardZx wrote:
there is a pre-made patchpack from Chrill, just download and play!


Where? Is it plug and play, or do I first have to compile OTTD myself? Because that will be a problem.


plug and play, check development section

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