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PostPosted: Thu Feb 17, 2011 2:38 pm 
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Engineer
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Joined: Thu Feb 17, 2011 2:13 pm
Posts: 1
Hi

I started creating a new scenario today, and I'd like to hear some opinions about the progress so far.

This is a 1024x512 temperate map about a coastal region. This is supposed to be easy/medium in difficulty, no newgrfs needed. I have created the landmass, placed the cities and industries, but before forestation and all the details I'd like to see what you guys think about the balance.

I tried to place the industries logically and realistically but still balanced.

I have only made two scenarios previously (Cuba from BaNaNaS and Helsinki from the forums) and I don't consider myself as an hardcore tycoonist. I'm more like a casual player in this genre. That is why I'm not sure about the balance of the industries in this scenario.

Could someone take a quick look at the attached scenario and comment here what they think?

I'm looking for advice mostly in:
Industry placement/amount
Town placement/amount


Attachments:
File comment: Minimap of the whole area
Overview.png [83.11 KiB]
Downloaded 3 times
File comment: One of the bay areas
Detail.png [339.87 KiB]
Downloaded 3 times
File comment: The scenario with landmass, towns and industries. WIP
Scenario_Industries.scn [131.61 KiB]
Downloaded 138 times
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PostPosted: Fri Feb 18, 2011 7:56 am 
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Engineer
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Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
I had a little problem with my accounts, but managed to retrieve this older one. MatiasL is no longer in use, so I will post updates using this account.

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965


Last edited by pasisti on Fri Feb 18, 2011 10:15 am, edited 1 time in total.

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PostPosted: Fri Feb 18, 2011 9:11 am 
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Engineer
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Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
OK I had a little time on my hands this morning and couldn't keep my fingers off this :)

Here is the release candidate of this scenario. I will think about it for maybe 2 days and then upload it to bananas.
If someone sees anything wrong (too many/few industries/towns etc) with the scenario, please post a comment about
it so I can make this a better scenario before putting it online! :)


Attachments:
Sunday Coast RC.scn [508.24 KiB]
Downloaded 112 times
Overview.png [56.62 KiB]
Downloaded 3 times
Detail1.png [215.27 KiB]
Downloaded 3 times

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965
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PostPosted: Fri Feb 18, 2011 7:33 pm 
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Engineer
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Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
Whups, it has been a really long time since I last played OpenTTD.. Seems like nowadays you can't add newgrf in the scenario editor. Well, this scenario is without trams, then. Tough luck.

I played a test run and it seems that more industries are needed. Especially primary industries. Also some of the areas seemed too empty and dull, so I added a few rivers, a lake and a dozen small/medium towns here and there. I will play more to see what else is needed :)

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965


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PostPosted: Sat Feb 19, 2011 10:00 am 
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Transport Coordinator
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Joined: Tue Jul 24, 2007 2:37 pm
Posts: 300
Location: Spehss
Actually, there is a way to add/remove newgrfs in-game. Look in your openttd.cfg (should be located in my documents\openttd) for a line under [gui] called newgrf_developer_tools = false. Change ''false'' to ''true'', and you should be good to go! :)
The scenario is looking good, but i think it would be good with some more grf's. Maybe Sac's Stolen Trees, or North American Roads... :)


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PostPosted: Sat Feb 19, 2011 11:05 am 
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Engineer
Engineer

Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
Thank you for the advice!

I added the following NewGRF:

OpenGRF+ Landscape 0.1.1
Stolen Trees
Swedish Houses Set 1.1
Generic Tram Set 0.4

The Swedish Houses works like this now: the towns use (mostly) the original town set in the beginning, but when they grow you will also see the new houses. This will be the change your company is bringing ;)

I will attach the current RC3 version of the scenario here. If someone could check it out it would be great! I really don't know what could have went wrong in the NewGRF editing but then again I don't know much about those things.


Attachments:
File comment: Detail with the NewGRFs
screenshot#1.png [365.28 KiB]
Downloaded 3 times
File comment: Added newGRFs, rivers, towns, industries etc
Sunday Coast RC3.scn [578.43 KiB]
Downloaded 103 times

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965
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PostPosted: Sat Feb 19, 2011 12:25 pm 
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President
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Joined: Sat May 20, 2006 7:30 pm
Posts: 896
Location: West Sussex, England
I would stick a train set in there as well depending on what look you are going for - UKRS2 would be great if you want it to be british type, 2CC for more general european, Japanese for japan and NARS for US.

Of course people will change them if they want but i dont think many people play much with the generic graphics if they have come to know the alternatives

_________________
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PostPosted: Sat Feb 19, 2011 12:58 pm 
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Engineer
Engineer

Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
This is a whole new world for me, I last played openttd back when 0.7.0 hit the fan :)

2CC looks nice, tried it out and put it in the scenario. It will maybe fit the look better and give more options in the gameplay. I also really liked the opengrf+ landscape with the grids taken out. Do people normally like that or is it just me?

By the way what will happen when these newgrfs are updated? Will they still work with this scenario? I tried a lot of scenarios from bananas last night and too many of them couldn't find the correct files from the content downloader and that got me wondering.

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965


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PostPosted: Tue Feb 22, 2011 9:18 am 
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Engineer
Engineer

Joined: Sun Jun 24, 2007 5:06 pm
Posts: 26
Location: Finland
Here is the release version that I'll upload to Bananas :)


Sunday Coast

Temperate coastal area. Includes mountains, rivers, inner lakes and islands. Towns and industries placed with realism and balance in mind.
Most towns start with 300-900 population, with some smaller town and some bigger cities also appearing.

Map Size: 1024x512
Starting Year: 1961
Created with: 1.1.0-RC1

NewGRF: OpenGFX+ Landscape, Stolen Trees, Swedish Houses Set, Generic Tram Set, 2CC Trainset


Attachments:
File comment: Version 1.0 (final)
Sunday Coast.scn [586.53 KiB]
Downloaded 242 times
File comment: The whole coastal area
Map of area.png [37.28 KiB]
Downloaded 3 times
File comment: One of the cities
Detail.png [263.47 KiB]
Downloaded 3 times

_________________
A map of Cuba for OpenTTD: viewtopic.php?f=60&t=37138
Sunday coast, a friendly map: viewtopic.php?f=60&t=52965
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