[OTTD] Enormous system
[OTTD] Enormous system
OTTD version: 0.7.3
So this is one of my biggest systems I ever created... My goal is always to lay the least amount of actual ongoing tracks and run as many trains as possible
I've spent a lot of time optimising the crossings and reducing the amount of climbs in the system.
in this savegame I'm running 292 trains, the biggest station is servicing 179 trains, without locking up.
So this is one of my biggest systems I ever created... My goal is always to lay the least amount of actual ongoing tracks and run as many trains as possible
I've spent a lot of time optimising the crossings and reducing the amount of climbs in the system.
in this savegame I'm running 292 trains, the biggest station is servicing 179 trains, without locking up.
- Attachments
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- Minborough Transport, 5 Dec 2883.rar
- savegame
- (1.25 MiB) Downloaded 497 times
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- Minborough Transport, 12 Sep 2885.png
- screenshot of the big station
- (854.76 KiB) Downloaded 3 times
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- Minborough Transport, 14 Sep 2885.png
- screenshot of the whole map
- (592.39 KiB) Downloaded 3 times
Re: [OTTD] Enormous system
impressive...
no locking up with just block signals is also impressive, but you ought to look at using pre and path signals, they will help your flow of traffic greatly!
no locking up with just block signals is also impressive, but you ought to look at using pre and path signals, they will help your flow of traffic greatly!
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [OTTD] Enormous system
yeah I've been looking into that... but never really got the hang of it... at least like this it always works hahaLord Aro wrote:impressive...
no locking up with just block signals is also impressive, but you ought to look at using pre and path signals, they will help your flow of traffic greatly!
I just can't figure out which sign goes where
Re: [OTTD] Enormous system
just generally use oone-way path signals everywhere... you'll soon geet the hang of it
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [OTTD] Enormous system
what would be the benefit of the one-way path signals to the normal signals I use now (since I use them on 1 side only, they work as a one-way signal too)
Re: [OTTD] Enormous system
http://wiki.openttd.org/Signal#Path_Signals
i might suggest you actually read what each signal does
i might suggest you actually read what each signal does
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [OTTD] Enormous system
hey, that actually helps thanks
I updated a few spots.... basically it solves an issue I've been building around a lot... so I ony had like 4 spots left... but it helps none the less..
I updated a few spots.... basically it solves an issue I've been building around a lot... so I ony had like 4 spots left... but it helps none the less..
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Re: [OTTD] Enormous system
WOW, good job, keep it up.
JS.
JS.
I not an boring person, I just get excited over boring things.
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Re: [OTTD] Enormous system
btw what LordAro says is complete nonsense. Using path signals only is for noobs, and has absolutely no potential what so ever. Just stick with normal block signals and pre-signals. Of course PBS is good in some spots, but the primary signals should always be block. As long as you want to get better and/or make your network good.
Re: [OTTD] Enormous system
so my computer crashed and I probably lost all my progress to this map since I posted it here... which really blows...
I'll keep you guys posted and if I can salvage the savegame I'll also re-post it here.
I'll keep you guys posted and if I can salvage the savegame I'll also re-post it here.
Re: [OTTD] Enormous system
11 years later thinking if I could find that savegame again... luckily it is still here.. thanks to everybody involved in keeping these forums up!
At least I have some of my game left
At least I have some of my game left
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