Yeah, the newer versions of OpenTTD which don't let you change the newGRFs broke it! I'm working towards a new version but in the meantime I'll put up a fixed version with only a few newGRFs includedFlowdy87 wrote:This looks really good, though it doesn't work for me, when i try and load it, i get the error message some missing content.
I've recently put up a cuba scenario, as a test of a new method of generating terrain I'm planning to use on a new version of the UK scenario. Please have a look and drop some feedback on the forum thread. Ta
I was thinking of including UKRS 2, but should I also include NARS or 2CC sets? What about ships? Trams/Road vehicles?
Good shout - FIRS hadn't even occurred to me, doh! I can live with the lack of power stations - they don't add much to the game, altho they are a fairly major user of the UK rail network.Leanden wrote:I would say use FIRS, although it is lacking of power stations. Tough choice.
Any other suggestions?
I've been adding roads to it hope you dont mind me editing your map I've added all the main motorways in the UK, France and Belgium.
I added more towns to france cos for me it was abit sparse of towns. only added a few just by using a curtain zoom on google maps that removes all the smaller places.
wanted to add the giant screenshot but my laptop is pants and i cant get it to open up ill try tomorrow on my pc on photoshop.
added a smaller screenshot.
i think you should add roads and its a shame you cant tunnel under water having to use bridges for my channel tunnel lol or channel bridge now lol
keep up the good work man cant wait to see what the next version adds
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O RLY? http://www.tt-forums.net/viewtopic.php?f=33&t=41775boohey wrote:its a shame you cant tunnel under water
yea tried this downloaded the files off his site and it had some good stuff like singals on bridges but i couldnt get that tunnels working and it was crashing when a bus or train was released from a depot with no orders haha. so went back to the open ttd release.Supercheese wrote:O RLY? http://www.tt-forums.net/viewtopic.php?f=33&t=41775boohey wrote:its a shame you cant tunnel under water
would be good to get all this intergrated with the open ttd release and working but never mind.
any idea was to why i cant get the giant PNG images to open and getting errors on the file? is it a bug in my release 1.1.5
So I came across this amazing map started by JonScaife a while ago, and found myself doing quite A LOT of work on it over time and thought I would post the results here.
I'd love to here what you guys think or get any feedback on how you think it could be improved still.
I imagine there are quite a few versions floating around. I started working with Firs2, as the industry set, and pushing the start back so you can make quite A LOT of use out of canals and sea routes.
I filled out A LOT of smaller coastal towns, especially in Scotland and Ireland, and to a lesser extent in Europe, which is an area that could definitely use some more attention.
For industries, There's generally supposed to be a balance between what you would find in real life, with a push towards setting up long distance logistics routes as technology improves over time, though some areas can be established as hubs quite early on as well.
As I mentioned, Europe is still a bit sparse, but over time it will fill out quickly with new industries. You may want to turn this off for more of a challenge there.
I was thinking it might be suited to turning new industries off, and letting players fund new ones from profits to help balance and preserve this feeling of moving things around long distances to specialized areas, or letting players spend profits on developing new hubs.
Anyway, let me know what you guys think about where its at at the moment and any balancing / improvements I could make. Town placement especially I think is an area where there might be some howlers. I did my best with gmaps and others previous placements when converting towns to Firs2, but there could well be some geography or spelling mistakes in there.
Also thanks to everyone who worked on this before, really enjoyed working on it myself and hope others enjoy it as well.
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