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 Post subject: Re: UK Scenario(s)
PostPosted: Sat Jul 31, 2010 10:43 pm 
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Transport Coordinator
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Joined: Sun Nov 16, 2008 10:57 am
Posts: 289
Location: Belgium
I just started playing this scenario, Belgian town Haaselt should be Hasselt. :)


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 Post subject: Re: UK Scenario(s)
PostPosted: Sat Aug 28, 2010 6:27 pm 
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Engineer
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Joined: Tue Mar 02, 2004 7:58 am
Posts: 37
This looks a little better than the usual UK map I play - although there's not much industry on there.
So will wait for a final version before I play it proper.

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 Post subject: Re: UK Scenario(s)
PostPosted: Tue Oct 26, 2010 3:04 pm 
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Engineer
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Joined: Fri Dec 14, 2007 6:11 pm
Posts: 41
Hope you continue this project and finish it! :)

My town in Yorkshire is too small to get on there unfortunately, maybe it'll make it in the final version. :)


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 Post subject: Re: UK Scenario(s)
PostPosted: Tue Feb 14, 2012 7:55 pm 
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Engineer
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Joined: Sun Feb 12, 2012 8:26 pm
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Location: England
This looks really good, though it doesn't work for me, when i try and load it, i get the error message some missing content.

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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 1:29 pm 
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Engineer
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Joined: Sat Mar 17, 2007 3:34 pm
Posts: 17
Location: Sheffield, UK
Flowdy87 wrote:
This looks really good, though it doesn't work for me, when i try and load it, i get the error message some missing content.


Yeah, the newer versions of OpenTTD which don't let you change the newGRFs broke it! I'm working towards a new version but in the meantime I'll put up a fixed version with only a few newGRFs included

I've recently put up a cuba scenario, as a test of a new method of generating terrain I'm planning to use on a new version of the UK scenario. Please have a look and drop some feedback on the forum thread. Ta


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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 2:05 pm 
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Engineer
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Joined: Sat Mar 17, 2007 3:34 pm
Posts: 17
Location: Sheffield, UK
Also - if anyone would like to give feedback on which NewGRFs should be included with a new UK scenario that would be helpful. Should I use the ECS vectors? If, which version - the 1.1.2 on BaNaNaS, or the 1.2 available from http://george.zernebok.net/temp/ECS1.2/ which include ALL the industries shown on the ECS wiki

I was thinking of including UKRS 2, but should I also include NARS or 2CC sets? What about ships? Trams/Road vehicles?


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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 2:08 pm 
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Tycoon
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Joined: Thu Mar 19, 2009 7:25 pm
Posts: 2544
Location: Kent
I would say use FIRS, although it is lacking of power stations. Tough choice.

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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 4:58 pm 
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Engineer
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Joined: Sat Mar 17, 2007 3:34 pm
Posts: 17
Location: Sheffield, UK
Leanden wrote:
I would say use FIRS, although it is lacking of power stations. Tough choice.


Good shout - FIRS hadn't even occurred to me, doh! I can live with the lack of power stations - they don't add much to the game, altho they are a fairly major user of the UK rail network.

Any other suggestions?


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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 4:58 pm 
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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Apr 11, 2012 11:36 pm 
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Tycoon
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Location: Kent
Tbh, I wouldn't implement any vehicles at all, of course u could set a default vehicle set for people to use if they aren't familiar with the developer tools and changing NewGRFs themselves.

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 Post subject: Re: UK Scenario(s)
PostPosted: Tue Apr 24, 2012 2:44 am 
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Engineer
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Joined: Thu Mar 16, 2006 5:14 pm
Posts: 15
love this map its great, i had to edit the ECS industrys off cos i cant work them very well.

I've been adding roads to it hope you dont mind me editing your map I've added all the main motorways in the UK, France and Belgium.

I added more towns to france cos for me it was abit sparse of towns. only added a few just by using a curtain zoom on google maps that removes all the smaller places.

wanted to add the giant screenshot but my laptop is pants and i cant get it to open up ill try tomorrow on my pc on photoshop.

added a smaller screenshot.

i think you should add roads and its a shame you cant tunnel under water having to use bridges for my channel tunnel lol or channel bridge now lol

keep up the good work man cant wait to see what the next version adds


Attachments:
screenshot.png [73.85 KiB]
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 Post subject: Re: UK Scenario(s)
PostPosted: Tue Apr 24, 2012 3:15 am 
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Tycoon
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Joined: Sun Dec 16, 2007 10:24 pm
Posts: 1631
Location: Idaho, USA
boohey wrote:
its a shame you cant tunnel under water

O RLY? viewtopic.php?f=33&t=41775 :wink:

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 Post subject: Re: UK Scenario(s)
PostPosted: Tue Apr 24, 2012 12:40 pm 
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Engineer
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Joined: Thu Mar 16, 2006 5:14 pm
Posts: 15
Supercheese wrote:
boohey wrote:
its a shame you cant tunnel under water

O RLY? viewtopic.php?f=33&t=41775 :wink:


yea tried this downloaded the files off his site and it had some good stuff like singals on bridges but i couldnt get that tunnels working and it was crashing when a bus or train was released from a depot with no orders haha. so went back to the open ttd release.

would be good to get all this intergrated with the open ttd release and working but never mind.

any idea was to why i cant get the giant PNG images to open and getting errors on the file? is it a bug in my release 1.1.5


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 Post subject: Re: UK Scenario(s)
PostPosted: Fri May 04, 2012 6:03 am 
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Engineer
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Joined: Fri May 04, 2012 4:35 am
Posts: 1
this maybe a stupid question, how can you use the new cargo since? or how can i edit the gfr settings?


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 Post subject: Re: UK Scenario(s)
PostPosted: Sun Oct 21, 2012 12:25 pm 
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Engineer
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Joined: Sun Oct 21, 2012 12:22 pm
Posts: 2
help im having problems with this scenario i have all the new industries but the vehicles do not carry them any idea how i can get them tyo change?


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 Post subject: Re: UK Scenario(s)
PostPosted: Wed Nov 18, 2015 2:55 pm 
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Engineer
Engineer

Joined: Wed Nov 18, 2015 2:38 pm
Posts: 2
Is there an update on this? I realise it's been some years since an update, so presuming it's dead which would be a real shame?


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 Post subject: Re: UK Scenario(s)
PostPosted: Sun Dec 11, 2016 4:29 pm 
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Engineer
Engineer

Joined: Sun Dec 11, 2016 3:19 pm
Posts: 1
Hello, I know this a very old form, however, I am very interested in viewing/playing this scenario but I cannot as I don't have the right 'GRFs'. Can someone please share with me the links to download the 'GRFs' to make this scenario work. Also, if version 3 is available can someone give me the link, thank you.


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 Post subject: Re: UK Scenario(s)
PostPosted: Sun Dec 11, 2016 4:58 pm 
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Traffic Manager
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Joined: Fri Nov 21, 2014 12:39 pm
Posts: 159
Location: The Granite City.
V3 Alpha 4 from the fruit store ....https://bananas.openttd.org/en/scenario/ .GRFs check ....https://bananas.openttd.org/en/newgrf/ ... or ....http://rsync.nl.gentoo.org/pub/games/op ... as/newgrf/.


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 Post subject: Re: UK Scenario(s)
PostPosted: Sat May 06, 2017 12:28 pm 
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Engineer
Engineer

Joined: Sun Jun 09, 2013 8:28 pm
Posts: 5
Can I add uk trains (BRTrains) to this??? I dont seem to be able to get BRTrains to work on a map of the uk???


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 Post subject: Re: UK Scenario(s)
PostPosted: Sun Nov 05, 2017 1:40 pm 
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Engineer
Engineer

Joined: Sun Nov 05, 2017 12:46 pm
Posts: 1
Hi guys,

So I came across this amazing map started by JonScaife a while ago, and found myself doing quite A LOT of work on it over time and thought I would post the results here.

I'd love to here what you guys think or get any feedback on how you think it could be improved still.

I imagine there are quite a few versions floating around. I started working with Firs2, as the industry set, and pushing the start back so you can make quite A LOT of use out of canals and sea routes.

I filled out A LOT of smaller coastal towns, especially in Scotland and Ireland, and to a lesser extent in Europe, which is an area that could definitely use some more attention.

For industries, There's generally supposed to be a balance between what you would find in real life, with a push towards setting up long distance logistics routes as technology improves over time, though some areas can be established as hubs quite early on as well.

As I mentioned, Europe is still a bit sparse, but over time it will fill out quickly with new industries. You may want to turn this off for more of a challenge there.

I was thinking it might be suited to turning new industries off, and letting players fund new ones from profits to help balance and preserve this feeling of moving things around long distances to specialized areas, or letting players spend profits on developing new hubs.

Anyway, let me know what you guys think about where its at at the moment and any balancing / improvements I could make. Town placement especially I think is an area where there might be some howlers. I did my best with gmaps and others previous placements when converting towns to Firs2, but there could well be some geography or spelling mistakes in there.

Also thanks to everyone who worked on this before, really enjoyed working on it myself and hope others enjoy it as well.

Attachment:
Firs2_NE_Europe1.png [148.85 KiB]
Not downloaded yet


Attachment:
Firs2_NE_Europe2.png [51.14 KiB]
Not downloaded yet




Cheers!


Attachments:
UK_IRELAND_AND _N_EUROPE_1830.scn [2.93 MiB]
Downloaded 21 times
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