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 Post subject: [OTTD] Andalusia 0.4.1
PostPosted: Sun Nov 16, 2008 4:34 pm 
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OpenTTD Developer
OpenTTD Developer

Joined: Thu Sep 11, 2008 7:32 am
Posts: 1034
Location: Spain
Andalusia (Andalucía) is the southernmost region of the Iberian peninsula. It is the most populous autonomic community of Spain, and also where I live :D

The scenario has been created using SRTM data following this method. All of the required NewGRFs can be found in the online content. The selection of present industries have been changed to match more closely the type of industries present in Andalusia. The scenario is also available from the online content.

Try the scenario, and let me know what you think about it!


Attachments:
File comment: Screenshot showing the Guadalquivir delta, Sevilla and the Doñana national park.
andalusia.png [237.08 KiB]
Downloaded 5 times
Andalusia 0.4.1.scn [475.91 KiB]
Downloaded 514 times

_________________
Spanish translation of OpenTTD
Extended heightmaps

Have fun, don't quarrel too much and add as many advanced settings as you can.


Last edited by Terkhen on Thu May 19, 2011 9:13 pm, edited 6 times in total.
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PostPosted: Tue Dec 08, 2009 9:50 pm 
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Engineer
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Joined: Tue Dec 08, 2009 9:47 pm
Posts: 4
Location: In my HQ
ANDALUCÍA!!!! Aportazo
Thanks


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PostPosted: Mon Apr 18, 2011 12:42 pm 
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OpenTTD Developer
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Joined: Thu Sep 11, 2008 7:32 am
Posts: 1034
Location: Spain
After a long time, this scenario receives an update. The elevations and the rivers are defined more correctly now. It is also a bit smaller. As always, feedback is appreciated. Enjoy!

_________________
Spanish translation of OpenTTD
Extended heightmaps

Have fun, don't quarrel too much and add as many advanced settings as you can.


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PostPosted: Mon Apr 18, 2011 2:54 pm 
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Tycoon
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Posts: 2364
Location: Location, Location
Should have a sign: "Terkhen's house" :) (so we can stalk you :P )

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PostPosted: Thu May 12, 2011 9:56 am 
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OpenTTD Developer
OpenTTD Developer

Joined: Thu Sep 11, 2008 7:32 am
Posts: 1034
Location: Spain
New update! This release makes use of OpenGFX+ NewGRFs to change the industries appearing ingame. The selection is now more similar to the real industries:

Attachment:
Unnamed, 1950-01-21.png
Unnamed, 1950-01-21.png [ 16.4 KiB | Viewed 5436 times ]


The industries are still placed at random. I'm planning a new release with manually placed industries when OpenGFX+ Industries supports some way of making closure and appearance of new industries less likely.

This new version is attached to the first post and will be uploaded to bananas as soon as possible.

_________________
Spanish translation of OpenTTD
Extended heightmaps

Have fun, don't quarrel too much and add as many advanced settings as you can.


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PostPosted: Thu May 19, 2011 9:15 pm 
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OpenTTD Developer
OpenTTD Developer

Joined: Thu Sep 11, 2008 7:32 am
Posts: 1034
Location: Spain
This update uses updated versions of OpenGFX+ Industries and OpenGFX+ Road Vehicles. You can grab it at the first post and it is now also available in the online content.

_________________
Spanish translation of OpenTTD
Extended heightmaps

Have fun, don't quarrel too much and add as many advanced settings as you can.


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PostPosted: Mon Sep 03, 2012 9:43 am 
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Engineer
Engineer

Joined: Mon Sep 03, 2012 9:41 am
Posts: 1
Great map, thanks!

It's nice to make Málaga grow bigger than Sevilla ;)


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