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PostPosted: Sun Aug 13, 2006 6:09 pm 
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Tycoon
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Yes, download the TGP branch, it supports loading of heightmaps.

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 Post subject:
PostPosted: Sun Aug 13, 2006 6:11 pm 
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There will be, very soon, in the TGP patch, which is for now a branch.

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 Post subject:
PostPosted: Sun Aug 13, 2006 7:45 pm 
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Engineer
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Joined: Fri Dec 02, 2005 1:23 pm
Posts: 42
Location: Prague, Czech republic
Great! It works! Thaky you two guys very very much!

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 Post subject:
PostPosted: Thu Aug 17, 2006 8:03 pm 
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Engineer
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Joined: Sat Jul 22, 2006 12:29 pm
Posts: 42
Location: Austria
i did it again, new scenario called "overlord"

512x512 - few industries, few towns again

http://www.rebell.at/downloads/openttd/ ... erlord.png (preview image, 102 kb)

http://www.rebell.at/downloads/openttd/ ... erlord.scn (scenario file, 124 kb)

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 Post subject:
PostPosted: Mon Aug 21, 2006 4:37 pm 
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Engineer
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Joined: Fri Dec 02, 2005 1:23 pm
Posts: 42
Location: Prague, Czech republic
I am creating one scenario with TGP, but it works only on MiniIN 5722, and TGP 5818, not on normal OTTD. Is there any way, how to make it working?

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 Post subject:
PostPosted: Tue Aug 22, 2006 12:20 pm 
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Tycoon
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Joined: Tue Aug 22, 2006 11:03 am
Posts: 1100
Location: Austria
I've made a Scenario from the area where I live. The center of the map is about 47°48' North / 16°28' East.

It is only 256x256, but it's geographically quite ok (but not accurate at all, it's my first scenario, and i had no elevation data). Industry is rather fictional, since there is not much industry in real life.

Resized Huge Screenshot

Scenario

I made this in MiniIN r6028, and it doesn't work in older versions. But thanks for the Heightmap-Import! :D


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PostPosted: Sun Aug 27, 2006 10:36 am 
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Engineer
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Joined: Sat Jul 24, 2004 4:39 am
Posts: 25
I have try to recreate the Lakes in South of Chile. Not as good as i really want, but let's call it version 0.0000001 :)

This region is full of lakes and also have one big island (Chiloe) where the mitology really exists. I have made this using a sub-artic type, but, no oil, no diamonds, there are coal, lots of wood (this zone have 2 big paper mills) and food. The zone is mountanious but this doesn't reflect at all. The capital is Puerto Montt, and also other cities of importance are Valdivia, Osorno and Castro (don't have nothing to do with fidel). Also appears in the map an argentinian city Bariloche. I hope to get more deep into the heighmaps and then come up with a better map of this region, cause this is challenging even in the real life about connecting the island that generate a big issue on the goverment here :). Well, here is a screenshot, the pic of the heightmap used (in the hope for someone to make it better) and the scenario.

This scenario work in the r5818-TGP version, perhaps in the MiniIn but doesn't work in the 0.4.8. Also gonna try to serve a game with this scenario with the name "Region de los Lagos" but don't know if the 5818 works well at multiplay.

Cheers


Attachments:
File comment: The scenario...
Region de los Lagos.scn [791.26 KiB]
Downloaded 391 times
File comment: The snapshot of the map...
Llanquihue.png [79.52 KiB]
Downloaded 788 times
File comment: The "heightmap" pic...
Llanquihue15.PNG [342.17 KiB]
Downloaded 697 times
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 Post subject:
PostPosted: Mon Aug 28, 2006 10:09 pm 
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Tycoon
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Joined: Tue Aug 22, 2006 11:03 am
Posts: 1100
Location: Austria
I made a scenario of the metropolitan area of Vienna. The cities on the map really were cities some 100 years ago, but nowadays they are districts of Vienna. So they are intended to grow together.

Picture
Download

Thanks for the great GIS-Tutorial.

EDIT: OOps.. i just tried to play it, but i can't lay any Rail Tracks.. Any idea which weird setting this may be (latest mini IN). :oops:

EDIT2: Fixed it, the starting date was too early. It's 1930 now. Added some signs and trees, but I think it's quite good now. And since it's actually a metropolitan area, ttd's town growth makes a realistic city later on. :lol:


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 Post subject:
PostPosted: Thu Aug 31, 2006 9:06 am 
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Engineer
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Joined: Wed Aug 23, 2006 8:34 am
Posts: 10
Location: Poland
Scenario with borders and roads...

Edit: OTTD-win32-MiniIN-r6134 Build


Attachments:
internacional.scn [262.89 KiB]
Downloaded 463 times


Last edited by Kiedryn on Thu Aug 31, 2006 1:51 pm, edited 1 time in total.
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 Post subject:
PostPosted: Thu Aug 31, 2006 12:36 pm 
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Traffic Manager
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Joined: Tue Aug 02, 2005 7:46 pm
Posts: 155
Location: The Netherlands
Kiedryn wrote:
Scenario with borders and roads...


Hello Kiedryn,

I cannot open your scenario :(
What version of OpenTTD were you using to create this scenario?

Scia


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 Post subject:
PostPosted: Thu Aug 31, 2006 1:50 pm 
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Engineer
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Joined: Wed Aug 23, 2006 8:34 am
Posts: 10
Location: Poland
Scia wrote:
Hello Kiedryn,

I cannot open your scenario :(
What version of OpenTTD were you using to create this scenario?

Scia


Hello
It was build in OTTD-win32-MiniIN-r6134


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 Post subject:
PostPosted: Thu Aug 31, 2006 8:39 pm 
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Engineer
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Joined: Thu Aug 31, 2006 8:35 pm
Posts: 27
I've made a map but don't know how to add industries and towns to it without spoiling it! I made it in OpenTTD 0.48.

I've posted it here in case someone wants to finish it off.


Attachments:
File comment: My Scenario
lady.scn [17.77 KiB]
Downloaded 234 times
File comment: Screenshot of scenario
ttdx.gif
ttdx.gif [ 55.93 KiB | Viewed 7277 times ]
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 Post subject:
PostPosted: Thu Aug 31, 2006 9:48 pm 
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Tycoon
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Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
thistle wrote:
I've made a map but don't know how to add industries and towns to it without spoiling it! I made it in OpenTTD 0.48.

I've posted it here in case someone wants to finish it off.
How about heightmap real photo cutie? I can cleary see she comes from raise/level/lower land tool or you heightmapped her in something like MS Paint


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 Post subject:
PostPosted: Thu Aug 31, 2006 9:54 pm 
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Tycoon
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Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1734
It's good you've made her nipples indestructible. :lol:

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 Post subject:
PostPosted: Fri Sep 01, 2006 4:56 pm 
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Engineer
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Joined: Thu Aug 31, 2006 8:07 pm
Posts: 2
Here is my 512*512 arctic scenario ! A central valley with lot of towns and industries, peripheral moutains with lot of ressources, and hills everywhere. Have fun !


Attachments:
Alpine valley.scn [442.55 KiB]
Downloaded 460 times
Alpinevalley.png
Alpinevalley.png [ 467.5 KiB | Viewed 7214 times ]
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 Post subject:
PostPosted: Fri Sep 01, 2006 6:27 pm 
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Engineer
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Joined: Thu Aug 31, 2006 8:35 pm
Posts: 27
MeusH wrote:
How about heightmap real photo cutie? I can cleary see she comes from raise/level/lower land tool or you heightmapped her in something like MS Paint


It's the first scenario I've ever made and I've no idea what tools are out there. Google doesn't show much - is there a decent site listing the programs available?


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 Post subject:
PostPosted: Fri Sep 01, 2006 8:45 pm 
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Chief Executive
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Joined: Tue May 03, 2005 9:32 am
Posts: 696
Location: Othala
Read one topic below.

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Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.


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 Post subject:
PostPosted: Fri Sep 01, 2006 9:43 pm 
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Tycoon
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Joined: Mon Oct 25, 2004 3:39 pm
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Location: Mississauga
Svenn wrote:
Here is my 512*512 arctic scenario ! A central valley with lot of towns and industries, peripheral moutains with lot of ressources, and hills everywhere. Have fun !
I like the screenshot, I'll give it a try


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 Post subject:
PostPosted: Fri Sep 01, 2006 11:03 pm 
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Tycoon
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Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1734
I'm already playing it. :D I've started an oil/gold transportation network around the Bern and Brugg area. It plays really well, and is challenging too, given the uniformly rough landscape.

EDIT: More screenshots of the scenario can be found here: http://tt-forums.net/viewtopic.php?p=48 ... ht=#487792

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 Post subject:
PostPosted: Fri Sep 08, 2006 9:44 am 
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Engineer
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Joined: Thu Aug 31, 2006 8:07 pm
Posts: 2
Thanks for all the screenshots, I'm really pleased you enjoyed this scenario ! :wink:


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