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 Post subject:
PostPosted: Fri Jul 07, 2006 4:34 pm 
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Engineer
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Joined: Thu Feb 16, 2006 3:56 pm
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Location: The Netherlands
Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?


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 Post subject:
PostPosted: Mon Jul 10, 2006 8:27 am 
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Tycoon
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Joined: Sat May 21, 2005 3:10 pm
Posts: 1850
Location: Hull, England
step 1, create a terrain

this can be random, or something base on real life. completly flat is no fun, but might work depending what you want to do with it.

step 2, place towns

just place towns, these can be random, or placed to represent a real life town on a map that is suposed to mimic a real town.

step 3, place industries

even on realistic maps these rarely represent real industries, my best advice is to just press the "Place many random industries" button, then maybe add and demolish a few afterwards.

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JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]


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 Post subject:
PostPosted: Mon Jul 10, 2006 10:07 am 
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Tycoon
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Location: Sagamihara-shi, Japan
Doggy wrote:
Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?


How about a Benelux scenario on a large (not huge) map. That'll keep you busy I guess... Almost all the resources in the standard industry in temperate are available in real life.

Raffinery: Rotterdam, Antwerp;
Steel Plant: IJmuiden (Antwerp?);
Coal Mines: South-Limburg & Ardennen;
Iron ore: I'm not sure about this one, Ardennen? or West-Germany?;
Oil Rig/Oil Wells (Let's pretend it's a gas plant): Noordzee, Groningen;
Power Station: almost anywhere;
Farm: wherever;
Factory: any place you like;
Lumber Mill: anywhere you like (prefer North-East Netherlands)
Forest: Veluwe, Ardennen, West-Vlaanderen;

How about it?

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 Post subject: Great Britain
PostPosted: Mon Jul 10, 2006 11:27 am 
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Engineer
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Joined: Sat Apr 22, 2006 12:07 pm
Posts: 5
Location: Hannover, Germany
Hey Guys. I built a small map featuring Great Britain, Island and parts of North France. I tried to make it as exact as possible but beacause i had no HMAP i draw it free hand, so it will differ slightly from the reality. Would be glad about some feedback :)


Attachments:
Great Britain.scn [45.66 KiB]
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Great Britain.jpg [57.09 KiB]
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 Post subject:
PostPosted: Wed Jul 12, 2006 8:19 am 
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Tycoon
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Location: Hull, England
i live in the ocean :?

also

My Signature wrote:
JPG SUX!!! USE PNG!!!

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JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]


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 Post subject:
PostPosted: Wed Jul 12, 2006 9:18 am 
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Engineer
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Joined: Sun Mar 26, 2006 2:57 pm
Posts: 49
the top of scotland looks a bit muffed other than that and that island is spelled ireland its excellent


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 Post subject:
PostPosted: Wed Jul 12, 2006 9:39 am 
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Engineer
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Joined: Sat Apr 22, 2006 12:07 pm
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Location: Hannover, Germany
bobingabout wrote:
i live in the ocean :?

also

My Signature wrote:
JPG SUX!!! USE PNG!!!


what do you mean with, living in the ocean ?


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 Post subject:
PostPosted: Wed Jul 12, 2006 9:46 am 
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Tycoon
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Joined: Wed Oct 15, 2003 10:00 pm
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Location: Jarrow, UK
It would seem that a great big chunk of eastern England between Northumberland and Norfolk has been replaced with sea. Also, Cumbria seems to be missing... along with Aberdeen!

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 Post subject:
PostPosted: Wed Jul 12, 2006 9:57 am 
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Tycoon
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Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
For an accurate heightmap of the UK, checkout the TGP branch. There is a new feature allowing use of PNG heightmaps as the terrain for a new game or scenario (derived from the PNGload patch).

I have included 5 heightmaps as well: USA, Meditteranean, San Francisco, Africa and Western Europe. The W.Europe map is more focussed on the UK.

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Want to organise your trains? Try Routemarkers.
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 Post subject:
PostPosted: Wed Jul 12, 2006 11:00 am 
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Engineer
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Joined: Sat Apr 22, 2006 12:07 pm
Posts: 5
Location: Hannover, Germany
The link you provided doesnt work in my browser ... or what is svn:// ?


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 Post subject:
PostPosted: Wed Jul 12, 2006 11:04 am 
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Tycoon
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Joined: Thu Jun 05, 2003 4:21 pm
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Location: Up North
GiZ wrote:
The link you provided doesnt work in my browser ... or what is svn:// ?
You need an SVN client - eg. TortoiseSVN. TGP will make it to trunk in the next fortnight or so, so it will be available in the nightly build.

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography


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 Post subject:
PostPosted: Wed Jul 12, 2006 4:44 pm 
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Location: Deep down the deepest blue
or look for the png files here... 8)
http://svn.openttd.org/cgi-bin/trac.cgi/changeset/5479

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If you are not ready to work a bit for your ideas, it means they don't count much for you.
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He he he he
------------------------------------------------------------
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 Post subject:
PostPosted: Fri Aug 04, 2006 7:12 pm 
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Traffic Manager
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Joined: Sun Jan 15, 2006 3:15 pm
Posts: 241
I made this scenario some time ago ... its supposed to be a bit harder than those everything-is-flat scenarios :D

any suggestions?

p.s. the screenshot shows the Delta area -- in my opinio a good place to start


Attachments:
Desert & Jungle.scn.zip [436.84 KiB]
Downloaded 332 times
Picture 3.png
Picture 3.png [ 42.41 KiB | Viewed 6570 times ]
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 Post subject:
PostPosted: Sat Aug 05, 2006 10:05 am 
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Tycoon
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Joined: Tue Apr 11, 2006 1:48 pm
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Location: Jarrow, Tyne and Wear
A bit late perhaps, but in reply to the Great Britain scenario a few posts back, I thought it was a bit squashed, and you DID miss some bits out. Here's my scenario I made years ago, there's some problems yes, Cumbria is disproportionately large (cos I live there :p) and some industries are wrong, but meh, I like it.

Download Link


Attachments:
File comment: Screenshot
Unnamed, 1st Jan 1975.png [91.89 KiB]
Downloaded 499 times

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 Post subject:
PostPosted: Sat Aug 05, 2006 5:28 pm 
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Tycoon
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Joined: Sat Oct 22, 2005 9:01 pm
Posts: 3123
Location: Leicester / Hull - Britland
I bring ye:

Gold rush!

This is a 512x1024 map.
Get transport links deep into the mountains to bring home the resources. Remember, the deeper you go, the more you get you get.

Advised sets:Anything North American. I use the Arctic Renewal Set for this.


Image
Image
Image
Image


Attachments:
Gold Rush.scn [509.8 KiB]
Downloaded 535 times

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Formerly known as Lankku.
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 Post subject:
PostPosted: Sat Aug 05, 2006 11:28 pm 
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Joined: Sun Jan 15, 2006 3:15 pm
Posts: 241
wow that goldrush looks cool, I'll have to try it as soon as I have time again ...


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 Post subject:
PostPosted: Sun Aug 13, 2006 4:40 pm 
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Engineer
Engineer

Joined: Sat Jul 22, 2006 12:29 pm
Posts: 42
Location: Austria
new scenario called "aqua_thingy" (dont blame me for the name)

512x512 - few industries, few towns
have fun

http://www.rebell.at/downloads/openttd/ ... thingy.png (preview image, 100 kb)

http://www.rebell.at/downloads/openttd/ ... thingy.scn (scenario file, 175 kb)

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 Post subject:
PostPosted: Sun Aug 13, 2006 4:56 pm 
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Engineer
Engineer

Joined: Fri Dec 02, 2005 1:23 pm
Posts: 42
Location: Prague, Czech republic
Hi!

I´d like to ask, how do make a scenario. On the top of this page I read a manual, but is there a program, something like sv0 creator for TTD? Thanks!

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Sorry for my bad enghlish

Image


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 Post subject:
PostPosted: Sun Aug 13, 2006 5:29 pm 
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Joined: Sun Feb 19, 2006 3:42 pm
Posts: 808
Location: Sweden
Run OpenTTD, click on New Scenario and then create whatever you want to :)

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 Post subject:
PostPosted: Sun Aug 13, 2006 5:49 pm 
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Engineer
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Joined: Fri Dec 02, 2005 1:23 pm
Posts: 42
Location: Prague, Czech republic
Saibot wrote:
Run OpenTTD, click on New Scenario and then create whatever you want to :)
But is there a way, how to make a scenario from a picture?

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Sorry for my bad enghlish

Image


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