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Hard Job

Posted: 20 Jun 2005 17:17
by yasinko
In this terrain, there lays 2 continents seperated by a long strait. One shore there are cities with dense population, and beyond the lakes there are timber and iron resources. But these resources must be transported to the steel mills and lumbermills on the other shore, beyond little villages. Respectively, there are farms, coal mines and oil wells on these side, and they must be deported to the big cities to make a profit. Resources and facilities are not by the water and one shore is too dense to allow any space for railroads, that is the challenge.

There are also two cities far away to set up a passenger service, but one is on the top of a hill and not allowing any space for airports, but can it be connected to the world through a bunch of bridges over the archipelagos?

Posted: 20 Jun 2005 17:36
by Purno
raise some water and build railway tunnels :wink:

Mont Blanc Scenario (Alpine)

Posted: 20 Jun 2005 17:57
by lostinthemountains
My first scenario for openTTD... 256x256 for v0.4.x of the valleys around Mont Blanc - the map was imported and tweaked using DaleStan's patch, then towns, industries and even trees were place by hand. I live locally, and wanted play around my home town.
This scenario has lots of mountains - don't play this if you like big flat areas or ships. There are big industrial estates in the two lowest, widest valleys, while most of the supply industries are further up the valleys.
I've played it through once so far (with no AI opponents), and it gave an interesting and varied game, from managing massive traffic flows to Aosta and Sallanches to persuading the high-mountain cities to grow. Incidentally, I count it as cheating to use the map edge slopes for this one - but it's up to you...

PS. The map angles are all wrong for recreating the Mont Blanc Tunnel - I've put it in anyway
PPS. You can use canal squares to preserve mountains when growing towns in the scenario editor...

Posted: 20 Jun 2005 18:00
by Purno
OMG, I think I actually went there last vacation... the heightmap looks very nice :!:

Posted: 21 Jun 2005 02:50
by DaleStan
You're giving me too much credit there, lostinthemountains. cccp made the patch; I just adjusted a few things and provided earlier Windows binaries.
Lately, LKRaider has been providing more recent binaries with the PNGMap patch.

Posted: 02 Jul 2005 14:26
by Purno
Here's my scenario, it's an 512x1024 arctic map with French/Swiss sounding custom townnames, high mountains and low land, and rivers!

Made in OTTD 0.4.0.1

EDIT: Screenshot attached

EDIT 2: Scenario is improved (more towns, bigger towns, more industries, trees added), attached.

Posted: 02 Jul 2005 14:37
by jvassie
Looks amazing, one comment though, how would anyone live there? No trees! :wink:

Keep it up!
James

Posted: 04 Jul 2005 18:15
by dodo
This scenario will totally blend in with the swiss train set wouldn't it?
(If the train set will ever be finished)

Posted: 04 Jul 2005 18:51
by Purno
dodo wrote:This scenario will totally blend in with the swiss train set wouldn't it?
I don't quite understand you, sorry, can you explain? I don't seem to fully understand the word 'blend in', although I have searched it in my dictionary.

Posted: 04 Jul 2005 18:54
by Thief^
"Blend in" - seem to be designed to go together, to not be able to tell apart.

Posted: 04 Jul 2005 20:00
by dodo
exactly, thats the translation!

Posted: 04 Jul 2005 20:07
by jvassie
Im almost definetly playing that scenario as soon as we have a fully coded version!

Purno rocks!

James

Posted: 07 Jul 2005 22:14
by FoxAlpha
Ok, here is another Scenario for you.

Thats a little bit unbalanced but good to play, i think.

Posted: 08 Jul 2005 09:19
by dodo
your links don't work :(

Posted: 08 Jul 2005 09:22
by bobingabout
they arn't links, they're attachments.

Posted: 08 Jul 2005 09:36
by GoneWacko
And they work fine here.

Posted: 09 Jul 2005 10:00
by Aerond
Hi! Here´s my first public scenario. You´ll find it a bit small (64*64) but will keep you a bit entertained for a quick game.

It´s been built from scratch.

Any comments will be gladly accepted!

Posted: 10 Jul 2005 18:11
by jvassie
Hello All!

Welcome to the lands of The "German Waltzer" Scenario for OpenTTD! From the metropolis of Bieleberg in the north to the hill top city of Nienbrück, breath-taking views all around as you follow the river from north to south with its various tributaries branching off to other areas.

With the mountains in the west and the land of many towns in the east, there is something for all, be it the many villages, towns and cities just begging for a transport system or connecting the dotted industries that are placed strategically throughout the land. There is a pre-planned route which goes up and down both sides of the main river. Including the run through the cities!!

This map will have something for you!!!

So without further ado, i bring to you: The "German Waltzer" Scenario!

BE WARNED, this scenario is not yet complete, newer versions WILL be posted as they are made!!

James

Posted: 10 Jul 2005 18:21
by dodo
I think I have THE job for you: go sell vacations :lol:

Posted: 12 Jul 2005 14:47
by Purno
I made a scenario based on my previous one, but than smaller (256x512)