[OTTD] Scenarios
Yes, download the TGP branch, it supports loading of heightmaps.
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- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
i did it again, new scenario called "overlord"
512x512 - few industries, few towns again
http://www.rebell.at/downloads/openttd/ ... erlord.png (preview image, 102 kb)
http://www.rebell.at/downloads/openttd/ ... erlord.scn (scenario file, 124 kb)
512x512 - few industries, few towns again
http://www.rebell.at/downloads/openttd/ ... erlord.png (preview image, 102 kb)
http://www.rebell.at/downloads/openttd/ ... erlord.scn (scenario file, 124 kb)
- doktorhonig
- Tycoon
- Posts: 1104
- Joined: 22 Aug 2006 11:03
- Location: Austria
- Contact:
I've made a Scenario from the area where I live. The center of the map is about 47°48' North / 16°28' East.
It is only 256x256, but it's geographically quite ok (but not accurate at all, it's my first scenario, and i had no elevation data). Industry is rather fictional, since there is not much industry in real life.
Resized Huge Screenshot
Scenario
I made this in MiniIN r6028, and it doesn't work in older versions. But thanks for the Heightmap-Import!
It is only 256x256, but it's geographically quite ok (but not accurate at all, it's my first scenario, and i had no elevation data). Industry is rather fictional, since there is not much industry in real life.
Resized Huge Screenshot
Scenario
I made this in MiniIN r6028, and it doesn't work in older versions. But thanks for the Heightmap-Import!
First Attempt on Lakes in Chile
I have try to recreate the Lakes in South of Chile. Not as good as i really want, but let's call it version 0.0000001
This region is full of lakes and also have one big island (Chiloe) where the mitology really exists. I have made this using a sub-artic type, but, no oil, no diamonds, there are coal, lots of wood (this zone have 2 big paper mills) and food. The zone is mountanious but this doesn't reflect at all. The capital is Puerto Montt, and also other cities of importance are Valdivia, Osorno and Castro (don't have nothing to do with fidel). Also appears in the map an argentinian city Bariloche. I hope to get more deep into the heighmaps and then come up with a better map of this region, cause this is challenging even in the real life about connecting the island that generate a big issue on the goverment here . Well, here is a screenshot, the pic of the heightmap used (in the hope for someone to make it better) and the scenario.
This scenario work in the r5818-TGP version, perhaps in the MiniIn but doesn't work in the 0.4.8. Also gonna try to serve a game with this scenario with the name "Region de los Lagos" but don't know if the 5818 works well at multiplay.
Cheers
This region is full of lakes and also have one big island (Chiloe) where the mitology really exists. I have made this using a sub-artic type, but, no oil, no diamonds, there are coal, lots of wood (this zone have 2 big paper mills) and food. The zone is mountanious but this doesn't reflect at all. The capital is Puerto Montt, and also other cities of importance are Valdivia, Osorno and Castro (don't have nothing to do with fidel). Also appears in the map an argentinian city Bariloche. I hope to get more deep into the heighmaps and then come up with a better map of this region, cause this is challenging even in the real life about connecting the island that generate a big issue on the goverment here . Well, here is a screenshot, the pic of the heightmap used (in the hope for someone to make it better) and the scenario.
This scenario work in the r5818-TGP version, perhaps in the MiniIn but doesn't work in the 0.4.8. Also gonna try to serve a game with this scenario with the name "Region de los Lagos" but don't know if the 5818 works well at multiplay.
Cheers
- Attachments
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- Region de los Lagos.scn
- The scenario...
- (791.26 KiB) Downloaded 477 times
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- Llanquihue.png
- The snapshot of the map...
- (79.52 KiB) Downloaded 788 times
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- Llanquihue15.PNG
- The "heightmap" pic...
- (342.17 KiB) Downloaded 697 times
- doktorhonig
- Tycoon
- Posts: 1104
- Joined: 22 Aug 2006 11:03
- Location: Austria
- Contact:
I made a scenario of the metropolitan area of Vienna. The cities on the map really were cities some 100 years ago, but nowadays they are districts of Vienna. So they are intended to grow together.
Picture
Download
Thanks for the great GIS-Tutorial.
EDIT: OOps.. i just tried to play it, but i can't lay any Rail Tracks.. Any idea which weird setting this may be (latest mini IN).
EDIT2: Fixed it, the starting date was too early. It's 1930 now. Added some signs and trees, but I think it's quite good now. And since it's actually a metropolitan area, ttd's town growth makes a realistic city later on.
Picture
Download
Thanks for the great GIS-Tutorial.
EDIT: OOps.. i just tried to play it, but i can't lay any Rail Tracks.. Any idea which weird setting this may be (latest mini IN).
EDIT2: Fixed it, the starting date was too early. It's 1930 now. Added some signs and trees, but I think it's quite good now. And since it's actually a metropolitan area, ttd's town growth makes a realistic city later on.
Scenario with borders and roads...
Edit: OTTD-win32-MiniIN-r6134 Build
Edit: OTTD-win32-MiniIN-r6134 Build
- Attachments
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- internacional.scn
- (262.89 KiB) Downloaded 546 times
Last edited by Kiedryn on 31 Aug 2006 13:51, edited 1 time in total.
I've made a map but don't know how to add industries and towns to it without spoiling it! I made it in OpenTTD 0.48.
I've posted it here in case someone wants to finish it off.
I've posted it here in case someone wants to finish it off.
- Attachments
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- lady.scn
- My Scenario
- (17.77 KiB) Downloaded 309 times
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- Screenshot of scenario
- ttdx.gif (55.93 KiB) Viewed 10454 times
How about heightmap real photo cutie? I can cleary see she comes from raise/level/lower land tool or you heightmapped her in something like MS Paintthistle wrote:I've made a map but don't know how to add industries and towns to it without spoiling it! I made it in OpenTTD 0.48.
I've posted it here in case someone wants to finish it off.
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
Here is my 512*512 arctic scenario ! A central valley with lot of towns and industries, peripheral moutains with lot of ressources, and hills everywhere. Have fun !
- Attachments
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- Alpine valley.scn
- (442.55 KiB) Downloaded 534 times
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- Alpinevalley.png (467.5 KiB) Viewed 10391 times
It's the first scenario I've ever made and I've no idea what tools are out there. Google doesn't show much - is there a decent site listing the programs available?MeusH wrote:How about heightmap real photo cutie? I can cleary see she comes from raise/level/lower land tool or you heightmapped her in something like MS Paint
Read one topic below.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
I'm already playing it. I've started an oil/gold transportation network around the Bern and Brugg area. It plays really well, and is challenging too, given the uniformly rough landscape.
EDIT: More screenshots of the scenario can be found here: http://tt-forums.net/viewtopic.php?p=48 ... ht=#487792
EDIT: More screenshots of the scenario can be found here: http://tt-forums.net/viewtopic.php?p=48 ... ht=#487792
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