[OTTD] Scenarios

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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White Rabbit
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Post by White Rabbit »

Would anyone be willing to make a 512x512 or larger (but not too large!) sub-tropical longmap, with low numbers of towns and industries? I haven't had a good sub-tropical game lately and always liked longmaps best.
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Killer 11
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Post by Killer 11 »

I am making Bering strait map wich will be very low populated but it's Arctic.
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Killer 11
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Post by Killer 11 »

Ok here comes the

Bering Strait

256x512 so it's Internet-play-safe.
Notice you must use the nightlies to play it as 0.5.1 refused to load it up!

Most towns are acurate, some industries are accurate too (a couple of coalmines that is) others are placed in the most likely positions.

Forests are taken from a map, a lot of locations are labeled.

So some designers have already designed the Bering Bridge now it's time for you to build it!
Attachments
Bering Strait.scn
(57.38 KiB) Downloaded 727 times
Bering.PNG
Bering.PNG (291.5 KiB) Viewed 6198 times
Bering Physical.PNG
(55.02 KiB) Downloaded 670 times
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bebeto94
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Early 1900's Devon Scenario

Post by bebeto94 »

Ive made a scenario of Devon from the early 1900's . Every single town served by either the GWR or the Southern Region is on this map . It is a very large map of the county and ive tried to be as accurate as possible baring in mind you can only zoom out so far so the rest is almost guesswork when you are planting towns !!!
This really is for the rail enthusiasts of Devon and you can now start at 1921 and build up the rail network as it was before the 1962 Beeching axe hit all the counties branch lines .

**UPDATED 15th May**
Attachments
OldDevon.scn
(1.2 MiB) Downloaded 678 times
Map.jpg
Map.jpg (90.75 KiB) Viewed 6089 times
Map2.jpg
Map2.jpg (74.07 KiB) Viewed 5895 times
Last edited by bebeto94 on 06 Jul 2007 11:53, edited 8 times in total.
Fry3k
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Post by Fry3k »

I've made a scenario from the German "Baden" area, along the river Rhine from Offenburg to Darmstadt. Done with grayscale map from the fancy google earth/DEM-thing, all city's over 10.000 inhabitants are placed where they should be.

The scenario plays in a futuristic time, where global warming has struck hard in Europe so that the Rhine has dryed out and the due to sea level rising, the North Sea has spread to the Citys of Mannheim and Ludwigshafen. The remaining dry valley of the rhine became desert, hilly landscapes, such as the Black Forest, became Jungles.

SIZE: 512 x 1024
CLIMATE: Sub-Tropical (~ 40% desert, 60% rain forest)
NUMBER OF TOWNS: 66
NUMBER OF INDUSTRIES: few
START YEAR: 1935
Attachments
Oberrhein 2100.scn
Scenario
(630.74 KiB) Downloaded 672 times
oberrhein2001.png
Screenshot
(349.51 KiB) Downloaded 644 times
Psistorm
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Post by Psistorm »

cool, my hometown is on there :D
*downloads the scenario to play it*

edit: why would you make it subtropical though?
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Post by Fry3k »

Whe're you from Psistorm? Its subtropical because i had no ambitions to draw all the rivers by hand and personally i don't linke the temperate climate. The towns become so big so fast and the idustry tree in sub-tropical is more interesting to me. But I hope you will enjoy playing it even if it is subtropical :wink:
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Post by peterj »

i have a bit of a request. I really enjoy real-life maps and there was one I found on this section of europe with towns only. really good map and enjoy playing this. I was wondering if anyone could do a town only map for me of western europe. As big as you like, up to and including Italy... so half of poland etc...

Hope that makes sense.
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Post by Psistorm »

Fry3k wrote:Whe're you from Psistorm? Its subtropical because i had no ambitions to draw all the rivers by hand and personally i don't linke the temperate climate. The towns become so big so fast and the idustry tree in sub-tropical is more interesting to me. But I hope you will enjoy playing it even if it is subtropical :wink:
Im from baden-baden (sinzheim/kartung to be 100% exact) - studying in Berlin atm though. but I dont want to stray too far off-topic ;)
dave_ger
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Post by dave_ger »

Nice map!! I tried to make one of the rheinebene too but it was too much work for me... it also tended to get boring because of the dominating Rhine plane, so this really is a nice solution.


:!: btw: incredible, i'm from Gaggenau, studied a bit in Karlsruhe, now in Freiburg....
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jvassie
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Post by jvassie »

Name: Germany: The Network
Climate: Temperate
Size: 512 x 512
Author: jamesvassie
OTTD Version: r8928-MiniIN

Your in-charge of the railways in Germany, and the last owner of the railways managed to destroy all the old track, so the task has been left to you to connect all the 17 major cities of Germany. Space has been provided for a railway station in each city. There are plenty of small and medium villages and towns to connect between them, with smaller villages located around the outskirts of each city, potentially candidates for an S-Bahn line.

I reccomend you use DBSetXL to go with the german town names :P
Attachments
openttd.cfg
.cfg file im using
(6.81 KiB) Downloaded 508 times
German City Network.scn
The .scn file
(251.95 KiB) Downloaded 741 times
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Post by dave_ger »

Sadly, it doesn't want to be loaded in Nightly r9890 :(
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Post by Rubidium »

dave_ger wrote:Sadly, it doesn't want to be loaded in Nightly r9890 :(
Which is perfectly logical because MiniIN is/was a custom version with custom patches that was not savegame compatible with trunk; you could load trunk games in MiniIN (not anymore), but not load MiniIN games in trunk.
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Post by dave_ger »

So no chance to get it converted?? (Pleeaase don't disappoint me :/ )
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White Rabbit
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Post by White Rabbit »

dave_ger wrote:So no chance to get it converted?? (Pleeaase don't disappoint me :/ )
The MiniIN isn't so bad, you know. :P
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Rubidium
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Post by Rubidium »

dave_ger wrote:So no chance to get it converted?? (Pleeaase don't disappoint me :/ )
It's probably technically possible to do so, but it's way too much work to do.

White Rabbit wrote:The MiniIN isn't so bad, you know. :P
It's already outdated and obsolete; the only reason why you would like to play MiniIN is because of (broken) subsidaries and (broken) PBS.
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boneyman
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Post by boneyman »

I can't create scenarios for nuts! do you guys use like a special tool or something or you must just be extremely talented. I think that all these scenarios should be archived. make a sticky where people JUST POST THE SCENARIOS and dont make any comments. Then they won't get lost and forgotten like a lot of them already have............................
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Ricki
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Post by Ricki »

boneyman wrote:I think that all these scenarios should be archived.
http://wiki.openttd.org/index.php/List_ ... _scenarios

:wink:
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thebrightside
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Post by thebrightside »

Japan Map Version 2

Version 2 of my previously released japan map. In this version the cities have been reduced to sizes reflecting their historical sizes in 1920 instead of being based on 2006 population statistics. Further the graphs have been tweaked a bit to be a bit more pleasent on the eyes. Plus the oil rigs to simulate oil imports are now a littel outside the big port areas, to reduce the long travel times for tankes and reduce lag. I posted this as a new post, as I still want the other versions to be availabe.

Japan Map
2048x2048

Japan map from Hokkaido to Kyushu. Unfortunately parts of Hokkaido and Kyushu missing.

Towns included from population of 125.000 (in 2006)
Populations on map @ 0.1% of 1920 population.
Industy & Raw Materials Spread Realistic.
Oil Rigs around port areas to simulate oil import.
Difficulty:Medium
Attachments
Japan JapGrfx1920v2.scn
Japanv2
(2.03 MiB) Downloaded 785 times
Japgrfx.gif
Grfx files used
(532.24 KiB) Downloaded 347 times
tokyoregion2.png
Screenshot of a game of a friend of mine
(504.79 KiB) Downloaded 578 times
Jupix
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Post by Jupix »

boneyman wrote:I can't create scenarios for nuts! do you guys use like a special tool or something or you must just be extremely talented.
Yes, most use heightmaps, check out the sticky here in General OpenTTD.
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