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 Post subject:
PostPosted: Fri Jun 01, 2007 7:44 pm 
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Engineer
Engineer
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Joined: Wed Feb 28, 2007 3:35 pm
Posts: 78
Location: The Netherlands
West Coast Map.

West Coast map. Height:2048 Width:1024
Populations based on @ 1% value of actual populations in 1920. Towns included are the ones listed as main towns in 1920 census, large towns in the present and towns of notice on recource maps.
Recources, Factories, Powerplants based on approximate actual location.

2 Versions. Grfx and Non. Both start in 1920. Us of US trainsset in gfx set. Alternative is North American Renewal set. Though the maximum speed of trains here is lower than on the UStrainset.

Have fun. Comments, suggestions or requests? Feel free to PM me.


Attachments:
File comment: West Coast Original Version
WestCoastORG.scn [2.71 MiB]
Downloaded 664 times
File comment: West Coast GRF Version
WestCoastGrfx.scn [2.71 MiB]
Downloaded 453 times
File comment: Used GRF files.
WestCgraf.png [103.33 KiB]
Downloaded 867 times


Last edited by thebrightside on Sat Jun 02, 2007 11:28 am, edited 2 times in total.
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 Post subject:
PostPosted: Fri Jun 01, 2007 8:02 pm 
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Director
Director

Joined: Wed Jan 03, 2007 8:46 am
Posts: 534
Location: Germany
Heya thebrightside you aren't lazy :) Thanks for your latest contributions. They'll be added to the database, but I can't say when atm so you have to be patient yet I'm afraid.

Just out of interest what's the map size?

Cheers

Sleepie

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Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.


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 Post subject:
PostPosted: Fri Jun 01, 2007 8:16 pm 
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Engineer
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Joined: Wed Feb 28, 2007 3:35 pm
Posts: 78
Location: The Netherlands
No worries. I'm not in a hurry. I actually have more, but I don't want to clog up the thread with only my stuff, so I wait a while before I release them. When I'm done I want to have finished maps for all the countries that I know there are train sets of. So currently 2 more us maps, a germany map, a netherlands(or benelux) map, a france map and a east Canadian map. That's basically my goal for now. :lol:


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 Post subject:
PostPosted: Fri Jun 01, 2007 8:26 pm 
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Director
Director

Joined: Wed Jan 03, 2007 8:46 am
Posts: 534
Location: Germany
Sounds great :D I'm looking forward to it. Well I'll keep you informed here or via PM when the database is updated 8)

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Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.


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 Post subject:
PostPosted: Mon Jun 04, 2007 8:43 pm 
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Engineer
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Joined: Mon Jun 04, 2007 7:56 pm
Posts: 8
Well hello there kind people!

Anyway more to the point i have been playing OpenTTD for a few months and Transport Tycoon for many years, Well until the disk was stood on and snapped down the middle. But really although i have played these games for such a long total time, i haven't ever bothered to build my own maps...

Eventually i ran aground on this particular topic in this particular forum and decided if these guys have made so many maps why not i give it a go!? So thats what i did, Built a map based on my local area and some other areas around it too give it more depth. Well I built it from scratch with some help from Google Maps so i could get the towns and roads rather accurately named and placed.

(Note: The trees and most of the industries were randomly placed by the computer the rest of the map was done by me!)

So Enjoy Inverness Region... Oh and can somebody please PM me the link to any introduction topics for new people you may have! Thanks oh and the GRF Files i used are in the link below... Next time i will go for 'Vanilla' style scenarios without any GRF Files on!

http://img503.imageshack.us/img503/2536 ... regnp1.png

If you cant find the long vehicles i got them here
http://www.ttdpatch.net/newgrf.html ---- 9th One Down


Attachments:
File comment: Hope you enjoy the scenario...
Inverness Region.scn [65.82 KiB]
Downloaded 302 times
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 Post subject:
PostPosted: Tue Jun 05, 2007 3:59 pm 
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Engineer
Engineer

Joined: Sun Apr 16, 2006 12:49 pm
Posts: 34
Location: Karlsruhe, Germany
I just finished another one... contains the south area of the german Bundesland Rheinland-Pfalz, for an overview over the exact area check out the screenshot.

CLIMATE: Temperate
SIZE: 2048 x 1024
STARTING YEAR: 1920
# of TOWNS: around 130
# of INDUSTRIES: normal

EDIT: I didn't know that scenarios are linked to the used newgrf files. When i started editing there were "long vehicles, stolen trees and new bridges" included. Is there a way to chance the newgrfs beeing used? If i want to change them in the scenario, the game crashes during saving, only leaving a "too many sprites" - error message


Attachments:
sw_rlp.jpg [762.54 KiB]
Downloaded 500 times
sw_rlp_final.scn [3.06 MiB]
Downloaded 358 times
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PostPosted: Fri Jun 08, 2007 1:19 am 
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Chairman
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Joined: Sat May 12, 2007 1:09 am
Posts: 882
Location: Northeastern USA
I fixed the canals so that locks can be placed properly. Also made the hills hillier and added a couple other tweaks. This was basically practice with the scenario editor- wanted to tackle something smaller before I get back to work on the 2048 x 2048 US map :roll:

(original version was posted to thread "my first contribution" instead of here.)


Attachments:
New York State and surrounding area v2.scn [50.49 KiB]
Downloaded 401 times

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 Post subject:
PostPosted: Fri Jun 08, 2007 5:14 pm 
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Engineer
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Joined: Mon May 21, 2007 1:14 pm
Posts: 24
Location: Oegstgeest
Here is a map I made. Subtropical, I think you'll like it, although it doesn't do to much weird terraforming or anything. r10026 though.


Attachments:
File comment: An overview of the map.
Desert Tracking Overview.png [45.65 KiB]
Downloaded 458 times
File comment: The main file. Have fun!
Desert Tracking.scn [163.47 KiB]
Downloaded 1964 times
File comment: Industries. All Custom Placed.
Desert Tracking Industry View.png [31.15 KiB]
Downloaded 282 times


Last edited by Deep Blue on Fri Jun 08, 2007 8:03 pm, edited 1 time in total.
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 Post subject:
PostPosted: Fri Jun 08, 2007 7:48 pm 
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Engineer
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Joined: Mon May 21, 2007 1:14 pm
Posts: 24
Location: Oegstgeest
Oh, and if anyone ever finishes (part of) my map, please e-mail me the results. I think it'll be interesting how you people solve my map.


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 Post subject:
PostPosted: Sat Jun 09, 2007 9:38 pm 
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Traffic Manager
Traffic Manager

Joined: Wed May 30, 2007 12:43 pm
Posts: 141
I had a play on yours deep blue, its exactly the kind of map size i like, and not played much on desert so thought id give it a try, the following pictures are from my current game. Limited all the trains to length 3 and up to 320 of them. Im still working on it, got some pretty big bottlenecks at the moment, but heres some screenshots of current progress:


Attachments:
File comment: 1 of the 2 main cities
Sharkey & Co., 20th Nov 2060.png [222.89 KiB]
Downloaded 300 times
File comment: main factory
Sharkey & Co., 10th Nov 2060.png [180.48 KiB]
Downloaded 299 times
File comment: main map overview
Sharkey & Co., 21st Oct 2060.png [75.17 KiB]
Downloaded 407 times
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 Post subject:
PostPosted: Sun Jun 10, 2007 1:15 am 
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Engineer
Engineer
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Joined: Mon May 21, 2007 1:14 pm
Posts: 24
Location: Oegstgeest
I put it up there, like, yesterday, and someone has played my map this much already :) I am honored. Really, really awesome nezzybaby :D! Thanks!
I started this map too, but I didn't get very far as of yet.
Nice work. Be sure to send/post the .sav when done.
I think I agree with you about the size, I prefer medium-sized maps too because networks do get complicated and interesting, but it is still possible to connect everything. Although I suppose it has been done, who'll finish a 1kx1k or even 2kx2k?


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 Post subject:
PostPosted: Sun Jun 10, 2007 10:51 am 
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Traffic Manager
Traffic Manager

Joined: Wed May 30, 2007 12:43 pm
Posts: 141
one day ill get working on completing a 2kX2k, but will take forever. Biggest problem will be number of trains and the associated strain put on my poor little processor. At the moment i'm happier with lots of little trains on a nice tight network.

oh and thanks for the map ;)


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 Post subject:
PostPosted: Sun Jun 10, 2007 12:46 pm 
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Traffic Manager
Traffic Manager

Joined: Sat Apr 28, 2007 11:53 am
Posts: 191
nezzybaby wrote:
one day ill get working on completing a 2kX2k, but will take forever. Biggest problem will be number of trains and the associated strain put on my poor little processor. At the moment i'm happier with lots of little trains on a nice tight network.

oh and thanks for the map ;)


You can't complete a randomly generated 2kx2k map at all. There's a hard coded limit of 5000 trains, which is not enough to connect everything (and keep a sufficient rating).

I was working on a 1kx1k map once and estimated it would hit about 4k trains already.


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 Post subject:
PostPosted: Sun Jun 10, 2007 1:12 pm 
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Engineer
Engineer
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Joined: Mon May 21, 2007 1:14 pm
Posts: 24
Location: Oegstgeest
Youri219 wrote:
You can't complete a randomly generated 2kx2k map at all. There's a hard coded limit of 5000 trains, which is not enough to connect everything (and keep a sufficient rating).

I was working on a 1kx1k map once and estimated it would hit about 4k trains already.


Hmm... I think it depends. You can always make VERY long trains and a lot of rail, it could work, or maybe it is possible with industries on very low. I think it is possible, just not probable.
This is going off-topic though...


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 Post subject:
PostPosted: Mon Jun 18, 2007 12:09 am 
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Engineer
Engineer

Joined: Mon Jun 04, 2007 7:56 pm
Posts: 8
Well here is my second scenario!

Run To The Hills - Can you build a successful transport company with the threat of severe flooding looming over you?


Attachments:
File comment: Yes here is part of the sea wall!
Sea Wall - OpenTTD - Run To The Hills.PNG [149.85 KiB]
Downloaded 468 times
Run To The Hills.zip [412.99 KiB]
Downloaded 252 times
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 Post subject: Jamaica Scenario
PostPosted: Sat Jun 23, 2007 6:21 pm 
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Engineer
Engineer

Joined: Sun May 06, 2007 10:37 am
Posts: 98
Location: Paris, France
Heya,

After a long period of testing, i finally made a real-looking map, of the island Jamaica. The elevations are all real, and the towns are also placed, on the position they are in the real world. The factories are strategically placed, so that this map is for sure, difficult enough.

The settings are based on "hard". But only with:
- 150.000 max loan
- 0 competitors

CLIMATE: Tropical
SIZE: 256 x 256
STARTING YEAR: 1947
NEW GRF'S: none

©Luukland Productions. 2007. All rights reserved.


Attachments:
File comment: Screen shot of the island Jamaica
Jamaica.png [126.48 KiB]
Downloaded 377 times
File comment: Scenario Of Jamaica
Jamaica 1947.scn [33.88 KiB]
Downloaded 4513 times
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 Post subject: The Netherlands
PostPosted: Sat Jun 23, 2007 10:28 pm 
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Engineer
Engineer

Joined: Sun May 06, 2007 10:37 am
Posts: 98
Location: Paris, France
Heya,

My second scenario for today. Made from scratch, a really good looking copy of the Netherlands. With the "afsluitdijk" and the "veluwe" being mentioned, it is pretty well build. The small islands have not been forgotten, just like the coalmines in the South of Limburg. The AEX in Amsterdam, and the Steelmills near Ijmuiden, are making this map, better, than the useless ones before.

The settings are based on "hard". But only with:
- 150.000 max loan
- 0 competitors

CLIMATE: Temperate
SIZE: 256 x 256
STARTING YEAR: 1947
NEW GRF'S: none

©Luukland Productions. 2007. All rights reserved.

There are different targets, you can chose:
- Passenger Transport, Groningen-Brussel
- Freight, from the German Ruhr area, to Rotterdam
- Oil from the north sea is also a profit making business
- Livestock and Grain, from Germany, to north Brabant
- Air transport from Amsterdam - Aachen

As you can see, there is enough for everyone, on this pretty small scale map of the Netherlands.


Attachments:
File comment: Screenshot, from the Netherlands scenario
Netherlands.png [22.23 KiB]
Downloaded 437 times
File comment: The Scenario: ©Luukland Productions. 2007.
Netherlands.scn [64.72 KiB]
Downloaded 326 times
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PostPosted: Sun Jun 24, 2007 4:54 pm 
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Engineer
Engineer

Joined: Sun May 06, 2007 10:37 am
Posts: 98
Location: Paris, France
Heya,

Reversion of the Netherlands map

Fixed:
- Town name "Den Bos" -> "Den Bosch"
- Deleted Coal Mine near "Amersfoort"

Added:
- 3 rivers: the Maas, the Rijn and the Ijssel

©Luukland Productions. 2007


Attachments:
File comment: Version 1.1 of the Netherlands map. ©Luukland Productions. 2007
Netherlands.scn [66.16 KiB]
Downloaded 4913 times
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 Post subject:
PostPosted: Sun Jun 24, 2007 7:09 pm 
Offline
Engineer
Engineer

Joined: Wed Jun 13, 2007 8:53 am
Posts: 32
Oe, i'm missing my hometown. Altho it would be pretty small on the map. But i'm definitly gonna give this a try tuesday. :) :)


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 Post subject:
PostPosted: Tue Jun 26, 2007 12:32 pm 
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Engineer
Engineer
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Joined: Mon May 21, 2007 1:14 pm
Posts: 24
Location: Oegstgeest
Luukland, nice map, but where is Leiden? Come on, there is zoetermeer, then there should be leiden... and leiden is cooler than zoetermeer anyway :p and if youre looking for anything to improve, the utrechtse heuvelrug would be nice :)

If i ever get into it enough, i might do a 1kx1k or even 2kx2k map of the netherlands, using the bosatlas for reference in height (and maybe a heightmap) and townsizes. But i doubt it. actually, id like for someone else to do that :p im lazy i know...


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