This is a remake of an old scenario I made with the first OTTD build with rivers, then I overwrote it with another scenario when saving, but I had a screenshot, so I was able to remake it
64x64, Temperate
I used no grfs (the ones you can see are loaded after saving the scenario to make it a little more nice to view on the screenshot)
[OTTD] Swamp scenario
[OTTD] Swamp scenario
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- Swamp_reloaded.scn
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- ferrophile
- Engineer
- Posts: 1
- Joined: 06 Sep 2008 20:55
Re: [OTTD] Swamp scenario
The scale sort of puts a limit on the overall effect. What might be nice to see some day is a "swamp" or "marsh" tile that would incur some additional cost to build upon. However, that would mean someone would have to do the work to code it and its effects. Although I'm sure I have plenty of "great ideas"Wolf01 wrote:This is a remake of an old scenario I made with the first OTTD build with rivers, then I overwrote it with another scenario when saving, but I had a screenshot, so I was able to remake it
64x64, Temperate
I used no grfs (the ones you can see are loaded after saving the scenario to make it a little more nice to view on the screenshot)


Re: [OTTD] Swamp scenario
In fact you can bulldoze the *swamp* and build a station there
The only thing to avoid is to bulldoze around the coast line, leave a line of river to keep the sea away from the land
The only thing to avoid is to bulldoze around the coast line, leave a line of river to keep the sea away from the land
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