I'm playing OpenTTD 1.5.1 on Windows 7 currently.
My problem is that the auto renew option is greyed out for me as the current available bus is the Foster MkII Superbus, I can't renew or replace all my 300 buses which are already the Foster MkII.
So I have to manually replace them, with 300 by the time I finish its time to start replacing the first again.
Is there a way round this? it doesn't give me any other bus (even the foster mkII itself) to replace with.
Autorenew replaces vehicles when they are old with a vehicle of the same type. You can find this under Settings > Company.
Autoreplace allows you to replace vehicles with a different type, either immediately or at your option when the vehicle is old. You can find this in the vehicle list under the Manage list button.
sure all their vehicles of a particular type are under 2 years old why should
they have to replace and replace back again? If you wanted a policy that all
your passenger coaches are under five years old, why not? So I would simply
suggest removing the constraint that excludes the current vehicle from the
'Replace with' pane in the vehicle replacement window.
I had similar toughs (however without 'only old' constrains).PikkaBird wrote:perhaps it's time autorenew was deprecated in favour of allowing autoreplace to the same vehicle?
Autorenew option is buried deeply and is not intuitive that there is different method for same vehicle than for changing vehicles.
One note: autoreplace should automatically pick same vehicle, if no new vehicle type is defined, and drop it, if same vehicle is no more available.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.
Yes, if there was a setting to disable "vehicle is old" messages without disabling "vehicle is lost" at the same timeAlberth wrote:Wouldn't it be much easier to just ignore model life, and disable breakdowns?
So there's still a ratings effect. Also breakdowns (or not) aren't relevant to a player who simply
wants parts of their fleet never to be above some age.
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