Speed high when stopped?
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- Engineer
- Posts: 31
- Joined: 30 Jul 2009 19:13
- Location: Hull or Cambridge
Speed high when stopped?
A competitors vehicle crashed, then others one stopped behind it (because it couldn't go anywhere), but their speed remained at 79mph, despite the fact that it wasn't going anywhere. Maybe I should post this under the AI, but I'm not sure.
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Just doing what I can to help
- planetmaker
- OpenTTD Developer
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- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Speed high when stopped?
Can you state the exact version of OpenTTD you use, post you savegame which shows this effect and give a list of used newgrfs and AIs?
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- Engineer
- Posts: 31
- Joined: 30 Jul 2009 19:13
- Location: Hull or Cambridge
Re: Speed high when stopped?
I'm using version 0.7.3. Can't post a savegame showing this, because it won't happen again. I have gone through the auto saves, and this time they just drive through the crashed vehicles (like they normally do). Using CluelessPlus v11, AdmiralAI v22, ChooChoo v306, trAIns v1. Not using any NewGRF's I dont think, but I'm not sure for this save game.
Just doing what I can to help
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Speed high when stopped?
If there's no way to reproduce and not even the settings exactly know, theres little, if at all any, chance that this is going to be fixed.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
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- Engineer
- Posts: 31
- Joined: 30 Jul 2009 19:13
- Location: Hull or Cambridge
Re: Speed high when stopped?
Well, it may have been a one-time glitch then. It hasn't happened again, and I've tried several times to get it to happen again, but it just won't. So I'm not going to worry about it.
Just doing what I can to help
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