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[media] Towns and industry
https://www.tt-forums.net/viewtopic.php?f=48&t=30907
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Author:  uzurpator [ Mon Mar 12, 2007 8:14 am ]
Post subject:  [media] Towns and industry

This topic is for the work on industries, commerical and residendal buildings of Transport Empire.

Current theme - european buildings, all industries from TTD temprate climate.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.

Author:  uzurpator [ Mon Mar 12, 2007 2:11 pm ]
Post subject: 

I'll start here :)

There is an open 32 bit conversion going on in OTTD.
viewtopic.php?t=14549&start=2560

I would like to ask someone to try to grab as many models from there :) and post them here, if their authors agree.

Author:  m3henry [ Fri Feb 06, 2009 12:09 pm ]
Post subject:  Re: [media] Towns and industry

I thought I should get something down, so here is a little 10' x 15' hut. (i did use triangles)
other files may come later.

Attachments:
File comment: wee hut
small hut.zip [25.33 KiB]
Downloaded 698 times

Author:  An00biS [ Sat May 09, 2009 6:17 pm ]
Post subject:  Re: [media] Towns and industry

Well, there are building foundations available in TE, but no houses to place upon them.
So, I tried to make one in blender using photos of a real building.
Worked out pretty well, huh?
Attachment:
File comment: This comes directly from OGRE!
anoobis_house_mesh.jpg
anoobis_house_mesh.jpg [ 20.77 KiB | Viewed 51059 times ]

As you can see, I also exported it to OGRE format. The attachment of this post is a self-contained zip-resource file. Just download, add it to resources.cfg and run the engine!
56 polys, all textures have power-of-two dimensions.

There's just one little issue: the scale. I don't yet know how big (in OGRE units) is a tile, so I can't scale the house properly. Need to ask Uzurpator about it.
Also, the material names are not organized, which could cause bumps between models. I'll fix it for the final version.

~An00biS

Attachments:
House_HolasiceOrange.zip [156.93 KiB]
Downloaded 632 times

Author:  maquinista [ Thu May 14, 2009 2:25 pm ]
Post subject:  Re: [media] Towns and industry

It would be interesting to see some screenshots with these new buildings.

Author:  Desert-Fox [ Tue Sep 08, 2009 7:33 am ]
Post subject:  Re: [media] Towns and industry

Here's a telegraph pole that I made in around 30 mins. It comes with the texture in the picture. I hope you like it and I also hope that it fits with the European theme! :S I should have read the guidelines before going off and making a model.
The model itself is in 3ds. format. and has a moderate poly-count.

Attachments:
TelegraphPole.jpg
TelegraphPole.jpg [ 4.1 KiB | Viewed 49847 times ]
Telegraph Pole.zip [521.44 KiB]
Downloaded 560 times

Author:  Tacker [ Sun Jan 23, 2011 11:57 pm ]
Post subject:  Re: [media] Towns and industry

Is this thread still valid? Cause I'm currently working on a European style 3d model house.

Image

Author:  An00biS [ Fri Apr 08, 2011 8:56 pm ]
Post subject:  Re: [media] Towns and industry

Tacker wrote:
Is this thread still valid?
Hello.
I like the model and appreciate your interest in TE.
Unfortunately, the game isn't capable of loading and displaying houses yet, though it's the current development topic.

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