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[media] Towns and industry

Posted: 12 Mar 2007 08:14
by uzurpator
This topic is for the work on industries, commerical and residendal buildings of Transport Empire.

Current theme - european buildings, all industries from TTD temprate climate.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.

Posted: 12 Mar 2007 14:11
by uzurpator
I'll start here :)

There is an open 32 bit conversion going on in OTTD. ... start=2560

I would like to ask someone to try to grab as many models from there :) and post them here, if their authors agree.

Re: [media] Towns and industry

Posted: 06 Feb 2009 12:09
by m3henry
I thought I should get something down, so here is a little 10' x 15' hut. (i did use triangles)
other files may come later.

Re: [media] Towns and industry

Posted: 09 May 2009 18:17
by An00biS
Well, there are building foundations available in TE, but no houses to place upon them.
So, I tried to make one in blender using photos of a real building.
Worked out pretty well, huh?
This comes directly from OGRE!
This comes directly from OGRE!
anoobis_house_mesh.jpg (20.77 KiB) Viewed 114552 times
As you can see, I also exported it to OGRE format. The attachment of this post is a self-contained zip-resource file. Just download, add it to resources.cfg and run the engine!
56 polys, all textures have power-of-two dimensions.

There's just one little issue: the scale. I don't yet know how big (in OGRE units) is a tile, so I can't scale the house properly. Need to ask Uzurpator about it.
Also, the material names are not organized, which could cause bumps between models. I'll fix it for the final version.


Re: [media] Towns and industry

Posted: 14 May 2009 14:25
by maquinista
It would be interesting to see some screenshots with these new buildings.

Re: [media] Towns and industry

Posted: 08 Sep 2009 07:33
by Desert-Fox
Here's a telegraph pole that I made in around 30 mins. It comes with the texture in the picture. I hope you like it and I also hope that it fits with the European theme! :S I should have read the guidelines before going off and making a model.
The model itself is in 3ds. format. and has a moderate poly-count.

Re: [media] Towns and industry

Posted: 23 Jan 2011 23:57
by Tacker
Is this thread still valid? Cause I'm currently working on a European style 3d model house.


Re: [media] Towns and industry

Posted: 08 Apr 2011 20:56
by An00biS
Tacker wrote:Is this thread still valid?
I like the model and appreciate your interest in TE.
Unfortunately, the game isn't capable of loading and displaying houses yet, though it's the current development topic.