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[media] Towns and industry
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Author:  uzurpator [ Mon Mar 12, 2007 8:14 am ]
Post subject:  [media] Towns and industry

This topic is for the work on industries, commerical and residendal buildings of Transport Empire.

Current theme - european buildings, all industries from TTD temprate climate.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.

Author:  uzurpator [ Mon Mar 12, 2007 2:11 pm ]
Post subject: 

I'll start here :)

There is an open 32 bit conversion going on in OTTD.

I would like to ask someone to try to grab as many models from there :) and post them here, if their authors agree.

Author:  m3henry [ Fri Feb 06, 2009 12:09 pm ]
Post subject:  Re: [media] Towns and industry

I thought I should get something down, so here is a little 10' x 15' hut. (i did use triangles)
other files may come later.

File comment: wee hut
small [25.33 KiB]
Downloaded 715 times

Author:  An00biS [ Sat May 09, 2009 6:17 pm ]
Post subject:  Re: [media] Towns and industry

Well, there are building foundations available in TE, but no houses to place upon them.
So, I tried to make one in blender using photos of a real building.
Worked out pretty well, huh?
File comment: This comes directly from OGRE!
anoobis_house_mesh.jpg [ 20.77 KiB | Viewed 70279 times ]

As you can see, I also exported it to OGRE format. The attachment of this post is a self-contained zip-resource file. Just download, add it to resources.cfg and run the engine!
56 polys, all textures have power-of-two dimensions.

There's just one little issue: the scale. I don't yet know how big (in OGRE units) is a tile, so I can't scale the house properly. Need to ask Uzurpator about it.
Also, the material names are not organized, which could cause bumps between models. I'll fix it for the final version.


Attachments: [156.93 KiB]
Downloaded 651 times

Author:  maquinista [ Thu May 14, 2009 2:25 pm ]
Post subject:  Re: [media] Towns and industry

It would be interesting to see some screenshots with these new buildings.

Author:  Desert-Fox [ Tue Sep 08, 2009 7:33 am ]
Post subject:  Re: [media] Towns and industry

Here's a telegraph pole that I made in around 30 mins. It comes with the texture in the picture. I hope you like it and I also hope that it fits with the European theme! :S I should have read the guidelines before going off and making a model.
The model itself is in 3ds. format. and has a moderate poly-count.

TelegraphPole.jpg [ 4.1 KiB | Viewed 69067 times ]
Telegraph [521.44 KiB]
Downloaded 575 times

Author:  Tacker [ Sun Jan 23, 2011 11:57 pm ]
Post subject:  Re: [media] Towns and industry

Is this thread still valid? Cause I'm currently working on a European style 3d model house.


Author:  An00biS [ Fri Apr 08, 2011 8:56 pm ]
Post subject:  Re: [media] Towns and industry

Tacker wrote:
Is this thread still valid?
I like the model and appreciate your interest in TE.
Unfortunately, the game isn't capable of loading and displaying houses yet, though it's the current development topic.

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