[task][media] Vegetation and Nature for TE

Discussions pertaining to the development of graphics for Transport Empire.

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uzurpator
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Re: [task][media] Vegetation and Nature for TE

Post by uzurpator » 22 Dec 2008 00:05

Yes. This is fine.
One note - it is advised, that the tree should be framed into the texture.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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An00biS
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Re: [task][media] Vegetation and Nature for TE

Post by An00biS » 22 Dec 2008 15:28

uzurpator wrote:it is advised, that the tree should be framed into the texture
Is this right?
Original size: 1452 x 1940
Original size: 1452 x 1940
tree1framed.png (18.09 KiB) Viewed 6203 times
[Update Aug 2013] FlexRails track buiding demo coming soon!

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Hyronymus
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Re: [task][media] Vegetation and Nature for TE

Post by Hyronymus » 22 Dec 2008 15:34

Yes, An00bis, that is a tree indeed ;).

Looks good and I'll wait for uzurpator to judge it.

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Re: [task][media] Vegetation and Nature for TE

Post by An00biS » 26 Dec 2008 01:24

More.
Attachments
trees.7z
(187.95 KiB) Downloaded 256 times
[Update Aug 2013] FlexRails track buiding demo coming soon!

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uzurpator
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Re: [task][media] Vegetation and Nature for TE

Post by uzurpator » 27 Dec 2008 00:04

Yes. This is perfect :) Thank you.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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Desert-Fox
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Re: [task][media] Vegetation and Nature for TE

Post by Desert-Fox » 08 Sep 2009 01:10

I was just messing around with Photoshop and I made a simple grass image into a texture that tiles very well!
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seamlessgrass.jpg
seamlessgrass.jpg (181.4 KiB) Viewed 5727 times
Helicopters are vehicles too!

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