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Posted: 15 Nov 2006 13:10
by XeryusTC
Purno wrote:XeryusTC wrote:That is a really nice GUI, maybe you could do it in a somewhat more fitting theme (as voted for in the GUI look thread).
And how would such a GUI look like? I mean, I can change the colors, of course...
A more gray/metallic rusty look would make it old and metal IMO.
Posted: 15 Nov 2006 13:26
by Purno
rusty? Hm... now that's the hard part. I tried that with my metal GUI, which wasn't really a success IMO.
Posted: 15 Nov 2006 13:32
by Hyronymus
That's too repititive if I may say so. Can't you try something with Inkscape or PSP, you can then have colours fade into other colours.
Posted: 15 Nov 2006 15:25
by Purno
Learning Inkscape or PSP takes too much time. At least, if I want to learn as much as I learned about pixel art. I've been pixel-arting my whole life, so I know quite a bit about it.
Besides, I understood my art is only concept-art and will be redone in 32bits eventually ... right?
Posted: 15 Nov 2006 16:34
by XeryusTC
Purno wrote:Besides, I understood my art is only concept-art and will be redone in 32bits eventually ... right?
Hopefully someone with über-1337 sk1llz will come along one day to make everything 32bit. But until then we'll just use your 8bit graphics, so you better put some effort in them
.
Posted: 15 Nov 2006 16:53
by Hyronymus
To me that sounds like a waste of time. I think "mastering" InkScape or PSP and starting with 32-bit right after mastery has been achieved saves a lot of time. Not just for the project but also for Purno self.
Posted: 15 Nov 2006 16:59
by aarona
XeryusTC wrote:Hopefully someone with über-1337 sk1llz will come along one day to make everything 32bit. But until then we'll just use your 8bit graphics, so you better put some effort in them
.
Will this do?
Code: Select all
inline int PictureConvert(char PurnosGraphics)
{
return (int)PurnosGraphics;
}
Posted: 15 Nov 2006 17:15
by XeryusTC
aarona wrote:Will this do?
Code: Select all
inline int PictureConvert(char PurnosGraphics)
{
return (int)PurnosGraphics;
}
Yes, probably
.
Posted: 11 Mar 2007 08:27
by Purno
Ok, trying to get this back on track again, as GUI is the only thing I can help with ATM, I feel.
uzurpator wrote:Additionally. I declare PIONIEER LAW - this means if you are the first to provide a workable solution, this solution shall be used. No discussions, no questions asked.
Ok, if I get this right it means my GUI gets used as it seems to be the first, reasonably well developed GUI.
Ok, if the coders need any new graphics, like a certain button, whatever, they can ask here and it will be made.
Additionally, since I might not always feel like making a button, I hereby give anyone permission to edit the GUI graphics I made, when you follow the following conditions:
- The work will not be copyrighted
- The work will be for TE, and TE only
- The work has the same style of the rest of the GUI graphics.
Work-files can be made available.
EDIT: Attachment
Posted: 24 Apr 2007 07:58
by uzurpator
Mouse cursors:
- normal
- raise corner of terrain
- lower corner of terrain
Icons:
Terrain manipulation interface
needed
Posted: 24 Apr 2007 17:39
by m3henry
I can do cursors; but what style do you want them in
TT
plain
windowsy- thingamy-bob
metal
rusty metal
i can do icons too.
Posted: 24 Apr 2007 18:54
by Purno
m3henry wrote:I can do cursors; but what style do you want them in
TT
plain
windowsy- thingamy-bob
metal
rusty metal
i can do icons too.
Whatcha think of icons which fit my GUI?
Posted: 24 Apr 2007 19:19
by m3henry
I like your gui except the third rail, it took me 10 seconds to work that out!!!
I'm not sure what to do for the icon
but mabey the TE logo
what is the TE logo???
Posted: 24 Apr 2007 21:57
by Illegal_Alien
Purno wrote:m3henry wrote:I can do cursors; but what style do you want them in
TT
plain
windowsy- thingamy-bob
metal
rusty metal
i can do icons too.
Whatcha think of icons which fit my GUI?
Your GUI looks a bit bulky to me, also some things just arent easy to see. I like a bit the more sleek design like Locomotion/TTD.
Posted: 25 Apr 2007 07:20
by uzurpator
Purno:
Your gui is fine, but I don't see if it has what I need (excuse me for being blind)
Could you prepare a mockup of the window I asked for and the proper gui elements?
Posted: 25 Apr 2007 18:18
by m3henry
infact, the gui could be of a couple of designs
1. metal
2. sleek
3. TT
Posted: 25 Apr 2007 19:57
by Purno
uzurpator wrote:Purno:
Your gui is fine, but I don't see if it has what I need (excuse me for being blind)
Could you prepare a mockup of the window I asked for and the proper gui elements?
I forgot what window you asked for, but all 'proper' gui elements are already drawn, and can be used to make a mockup of any windows, AFAICT.
Posted: 25 Apr 2007 20:37
by m3henry
one cursor
Posted: 25 Apr 2007 20:55
by Purno
it's a bit big if you ask me. A big bit...
Posted: 25 Apr 2007 21:01
by m3henry
I have some others, Ill post them tomorrow
*yawn
EDIT: its tomorrow already!