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PostPosted: Sun Nov 05, 2006 11:51 pm 
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M4rek wrote:
can we have a hexagonal grid instead of square or triangular?
it might make some of the track laying easier...

(im sorry if this is in the wrong thread because i have no idea where to put it)


A hexagon can be made from triangles, hence triangles are better. (Not to mention OpenGL readily uses them to render)
Squares can also be made from triangles...They are also easier to program for/with and are more natural, which is why I suspect it was picked.


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PostPosted: Mon Nov 06, 2006 5:26 pm 
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aarona wrote:
M4rek wrote:
can we have a hexagonal grid instead of square or triangular?
it might make some of the track laying easier...

(im sorry if this is in the wrong thread because i have no idea where to put it)


A hexagon can be made from triangles, hence triangles are better. (Not to mention OpenGL readily uses them to render)
Squares can also be made from triangles...They are also easier to program for/with and are more natural, which is why I suspect it was picked.


Just what I though.

I would not be surprised if that [RFD] have been brought up on a meeting, then I created the thread, and then on next meeting we took the result of the poll and said this is what we will do.

I could be wrong, but to me it seams resonable.

I've diged abit in the meeting logs, and the meeting where the formal decision for rectangular cells is this: http://transportempire.com/logs/minutes19032005.txt

You can find logs and minutes for most meetings at www.transportempire.com.

In this Discussion-forum there should be an old thread about rectangural/triangular cells. Probably also a poll, that did not turn out to be in big enought majority for a decision to be taken, therefor a dev-poll was created to have a final decission.


/Enough
Those of you who are on the ship at the moment and feal that some old decisions are totaly wrong, change them if you want, but don't get in the trap where you change things back and forth and never ever goes forward. For the project it is good if not to many changes in the cource are made, but if many leave becuse they don't like it it is neither good.

Bha
Now I'v poluted this thread enough! :p

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PostPosted: Mon Nov 06, 2006 5:30 pm 
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this thread seems to have become the general TE thread

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PostPosted: Mon Nov 06, 2006 6:07 pm 
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At the moment I'm almost done with the first stage of writing a comprehensive DD. The second stage will be scrutinising all RFD, DD and poll topics on this forum for possible supplements to the DD I got from stage 1. I already fear the worst, being that the DD I (almost) have now will change significantly again.

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PostPosted: Mon Nov 06, 2006 6:11 pm 
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i have a feeling this project sort of died and was recently ressurected...

this often results in the entire project being rebuilt based on what was there when it died. yeap, i feel change heading this way.

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PostPosted: Mon Nov 06, 2006 6:36 pm 
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M4rek wrote:
i have a feeling this project sort of died and was recently ressurected...

this often results in the entire project being rebuilt based on what was there when it died. yeap, i feel change heading this way.

And now more comprehensive please.

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PostPosted: Mon Nov 06, 2006 6:42 pm 
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To go back to the topic,I'll bring this menu to public. :)

Yet I have not implemented mouse interaction. When that is done, the item that the mouse is pointing at should get selected in some way.

Well, the idea was, a popup actions menu for a project of my own. The thing I want to purpose is "simplicity". Sure, this it is way much easier to produce a simple menu, than a window. I know, but ATM I don't need windows so therefor I havn't made any. (well I'v actially written a sort of window manager for SDL, but thats another story)

Another example of simplicity I like to bring is Wesnoth. Theier windows just have a narrow border. Then again, in their game you can't and don't need to move around the windows. But still, the simplicity in look and feal is possible to lend.


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 Post subject:
PostPosted: Mon Nov 06, 2006 6:56 pm 
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i agree that we shouldnt have thick borders, and dragging boxes could (inteface-wise) be done by dragging the edge or empty area of the box

any other thoughts anyone?

EDIT: corrected typo

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Last edited by m4rek on Sun Nov 12, 2006 1:41 pm, edited 1 time in total.

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PostPosted: Sun Nov 12, 2006 9:17 am 
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Looking back at the whole of this thread, I actually prefer the first mockup from the first post. It is more like the TTD style, which is what I was thinking that it should be.

Image

However, I also like the toggle buttons that Purno also did.

Image

And this is the start of what I had in mind.

Image

My thoughts at the moment are that I like the general style of the first image, but that it needs more colour.

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PostPosted: Sun Nov 12, 2006 9:45 am 
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DominionSpy wrote:
My thoughts at the moment are that I like the general style of the first image, but that it needs more colour.


You mean the color needs to be more bright, or that it needs more different colors?

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PostPosted: Sun Nov 12, 2006 9:53 am 
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Purno wrote:
You mean the color needs to be more bright, or that it needs more different colors?

That it needs more different colours. I like the gentle blue of your mock up - I think the blue in mine is probably a little too strong.

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PostPosted: Sun Nov 12, 2006 10:23 am 
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You can always make a grey GUI, and overlay it with a color so you can make very different colors without too much hassle with your drawing program. It is also quite good to make all windows in a different color, although I wouldn't prefer it if you would do that.

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PostPosted: Sun Nov 12, 2006 6:01 pm 
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DominionSpy wrote:
Image
you dont need to use the TTD pallete! :wink:

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PostPosted: Sun Nov 12, 2006 6:59 pm 
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I like having a palette when doing pixel-art. In this case TTD palette was good enough, but I use other palettes at times.

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PostPosted: Sun Nov 12, 2006 10:15 pm 
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We will probably get someone to make it 24 bit in the end anyway, but it is good enough mockups and early GUI windows.

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PostPosted: Tue Nov 14, 2006 2:39 pm 
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Hyro found this image of mine;

Image

(original topic: https://tt-forums.net/viewtopic.php?t=8482 )

Apparantly I made this. Looks quite awesome, if I may say myself...

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PostPosted: Tue Nov 14, 2006 5:33 pm 
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Everyone wrote:
...awesome...

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PostPosted: Tue Nov 14, 2006 5:56 pm 
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id almost agree... i dont like it

it looks far too much like some sort of operating system...

IIRC, we were going to have the option of changing the UI skin, in that case its very very good, but not for me. if this option is available, i vote for a ttd skin! :D

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Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.


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PostPosted: Wed Nov 15, 2006 7:17 am 
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w00t Purno :bow:

That is a really nice GUI, maybe you could do it in a somewhat more fitting theme (as voted for in the GUI look thread).

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 Post subject:
PostPosted: Wed Nov 15, 2006 9:10 am 
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XeryusTC wrote:
That is a really nice GUI, maybe you could do it in a somewhat more fitting theme (as voted for in the GUI look thread).


And how would such a GUI look like? I mean, I can change the colors, of course...

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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