GRAVELPIT'S gameplay screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
gravelpit
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GRAVELPIT'S gameplay screenshots

Post by gravelpit »

Image
One of the city in my new campaine
the main industry in this city is the car factory and several smaller ones. Everything is shipped to the main town of "Nantley"
Attachments
Nantley & Co., 25 maj 1944.jpg
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Last edited by gravelpit on 02 Jun 2023 15:32, edited 1 time in total.
gravelpit
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Re: Nantley gameplay screenshots

Post by gravelpit »

Nantley & Co., 28 lut 2005.png
(9.4 MiB) Not downloaded yet
second largest city. the city has a river port, a battery factory, a sawmill and a tire factory, the city is connected to the main town of this scenario NANTLEY and the motorway to the lower Nantdaen
Nantley & Co., 28 lut 2005#1.png
Nantley & Co., 28 lut 2005#1.png (54.23 KiB) Viewed 7148 times
the current infrastructure condition of the scenario with the above-described city marked
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Quast65
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Re: Nantley gameplay screenshots

Post by Quast65 »

Very nice screenshot! :bow:

From what set are you using tiles to show this:
Cargo.png
Cargo.png (98.09 KiB) Viewed 11440 times
- The yellow stuff
- The grey/green barrels
- The black barrels (or are those stacks of tires? )

And what cargo's makes the tiles show these?
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fridaemon
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Re: Nantley gameplay screenshots

Post by fridaemon »

Very nice! Objects are used really perfectly :bow: Hope you'll come with your screenshot to this month Screenshot's Competition ;)

After summer I'm gonna release big update with my objects. More than ten new warehouses are coming :twisted:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
gravelpit
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Re: Nantley gameplay screenshots

Post by gravelpit »

Nanside Heath a heavy industry town, slightly revised and added Slag Griding.
the city also got two tram lines because thanks to a large factory there is a lot of work.
From the main station we can get ICE to the main town of scenario
Nantley & Co., Aug 17th, 1958.png
Nanside Heath
(5.28 MiB) Not downloaded yet
gravelpit
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Re: Nantley gameplay screenshots

Post by gravelpit »

Quast65 wrote: 15 Jul 2021 18:11 Very nice screenshot! :bow:

From what set are you using tiles to show this:
Cargo.png
- The yellow stuff
- The grey/green barrels
- The black barrels (or are those stacks of tires? )

And what cargo's makes the tiles show these?
FIRS and CHIPS style objects -resources
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GarryG
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Re: Nantley gameplay screenshots

Post by GarryG »

Very nice work you did.

I agree with fridaemon should enter into this month screenshot competition.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Nantley gameplay screenshots

Post by gravelpit »

Nantley & Co., 2 paź 2005.png
New Tonford
(7.47 MiB) Not downloaded yet
[/attachment]
[/attachment]New Tonford[/b] is the city with the oldest vehicle in the game.
In this city there is the largest copper factory which is powered by four mines from the surrounding mountains and the first refinery in the game.
From the main station, you can take the local train (twice a day) to the NANTLEY West station, in the immediate vicinity there is a main line connecting the two metropolises[attachment=1]natley map.gif
Attachments
Situation Map
Situation Map
natley map.gif (109.87 KiB) Viewed 11253 times
gravelpit
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Re: Nantley gameplay screenshots

Post by gravelpit »

GarryG wrote: 19 Jul 2021 01:19 Very nice work you did.

I agree with fridaemon should enter into this month screenshot competition.
... I think I will take up the challenge, the industrial zone is my horse ... ;-)
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Re: Nantley gameplay screenshots

Post by gravelpit »

fridaemon wrote: 16 Jul 2021 07:24 Very nice! Objects are used really perfectly :bow: Hope you'll come with your screenshot to this month Screenshot's Competition ;)

After summer I'm gonna release big update with my objects. More than ten new warehouses are coming :twisted:
... waiting for them like Christmas, you do great things ...
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Re: Nantley gameplay screenshots

Post by gravelpit »

NENINGDORE is a city where two railroads intersect, and there is a large bulk terminal in the city which is powered by surrounding farms. As required by the RVG script, there is a brickyard underneath the city
[img][/img]
[attachment=0]Nenningdore.png[/attachment]
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Nenningdore.png
(4.8 MiB) Not downloaded yet
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Re: Nantley gameplay screenshots

Post by gravelpit »

Breaking news
A slightly refreshed port in Great Standby Cross, more capacity is needed for increased production of the nearby cement plant

Image
Great Stanby Cross.gif
Great Stanby Cross.gif (297.34 KiB) Viewed 7148 times
Great Stanby Cross2.jpg
Great Stanby Cross2.jpg (24.58 KiB) Viewed 11091 times
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Re: Nantley gameplay screenshots

Post by gravelpit »

A new Yard was created in the city of Great Grove, which is a response to the increased production of Kilms and thus of cement and slaked lime
Great Guudrrove.jpg
Great Guudrrove.jpg (337.04 KiB) Viewed 7148 times
ggg.jpg
ggg.jpg (85.33 KiB) Viewed 11091 times
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Re: Nantley gameplay screenshots

Post by kamnet »

gravelpit wrote: 25 Jul 2021 19:57 Breaking news
A slightly refreshed port in Great Standby Cross, more capacity is needed for increased production of the nearby cement plant

ImageGreat Stanby Cross.gifGreat Stanby Cross2.jpg
I like the manor that it sitting off the coast. That looks really nifty!
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Re: Nantley gameplay screenshots

Post by gravelpit »

Goodrove Inc., 30 paź 1911.jpg
Goodrove Inc., 30 paź 1911.jpg (235.34 KiB) Viewed 10942 times
a small port town with a local brewery powered by a local farm.
There is also a magness mine with in-port transshipment and for export
Goodrove Inc., 30 paź 1911#1.png
(4.31 MiB) Not downloaded yet
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Re: Nantley gameplay screenshots

Post by gravelpit »

Goodrove Inc., 1 lis 1911#1.jpg
Goodrove Inc., 1 lis 1911#1.jpg (248.84 KiB) Viewed 10920 times
Goodrove Inc., 1 lis 1911.jpg
Goodrove Inc., 1 lis 1911.jpg (201.49 KiB) Viewed 10920 times
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Re: Nantley gameplay screenshots

Post by gravelpit »

Goodrove Inc., 17 sty 1925#1.png
Goodrove Inc., 17 sty 1925#1.png (302.71 KiB) Viewed 10864 times
Goodrove Inc., 17 sty 1925.png
Goodrove Inc., 17 sty 1925.png (302.28 KiB) Viewed 10864 times
Goodrove Inc., 17 sty 1925#2.png
Goodrove Inc., 17 sty 1925#2.png (322.73 KiB) Viewed 10864 times
Geacombe town with a large Zinc smelter powered by three local mines and a small brewery but very efficient as the town lies in a large agricultural valley.
The main station is immediately a large and important transshipment point in the immediate vicinity of Zinc smelter.
At the top of the Hump Yard (Geacombe wiev) of the Goodgrove zone
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Re: Nantley gameplay screenshots

Post by gravelpit »

Geacombe view.png
(4.77 MiB) Not downloaded yet
gravelpit wrote: 31 Jul 2021 09:59 Goodrove Inc., 17 sty 1925#1.pngGoodrove Inc., 17 sty 1925.pngGoodrove Inc., 17 sty 1925#2.png

Geacombe town with a large Zinc smelter powered by three local mines and a small brewery but very efficient as the town lies in a large agricultural valley.
The main station is immediately a large and important transshipment point in the immediate vicinity of Zinc smelter.
At the top of the Hump Yard (Geacombe wiev) of the Goodgrove zone
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Re: Nantley gameplay screenshots

Post by gravelpit »

Goodrove Inc., 28-10-1913#2.png
(410.63 KiB) Not downloaded yet
Couple things i change last time in my gameplay
Goodrove Inc., 28-10-1913#1.png
(398.42 KiB) Not downloaded yet
Goodrove Inc., 28-10-1913#3.png
(416.74 KiB) Not downloaded yet
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Re: Nantley gameplay screenshots

Post by gravelpit »

Goodrove Inc., 28-10-1913.png
(768.96 KiB) Not downloaded yet
Goodrove Inc., 28-10-1913.png
(422.54 KiB) Not downloaded yet
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