Fredinho's screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Fraenklie
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Re: Fredinho's screenshots

Post by Fraenklie »

looks absolutely amazing. I can hear them sing: "sooooolidarity foreeeever!"
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Re: Fredinho's screenshots

Post by Fredinho »

Thanks!

Cuzco expanding:
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Re: Fredinho's screenshots

Post by Fredinho »

To the gravel quarry!
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Re: Fredinho's screenshots

Post by Fredinho »

A little work in progress, but been practicing my signalling and station networks.
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Re: Fredinho's screenshots

Post by Fredinho »

They may hate me, but the town of Caracas is coming along nicely.
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Re: Fredinho's screenshots

Post by Fredinho »

Adventure is out there!
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Re: Fredinho's screenshots

Post by apdc »

@Fredinho: I have been wondering for a while… how do you manage to have towns' roads paved with the cobblestone roads? It looks like they are from the Docklands NewGRF, but as far as I know those don't replace the default road, do you destroy the roads created by the towns and then lay your own on top, or do you have some way to make towns use the cobblestone road?
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Re: Fredinho's screenshots

Post by Fredinho »

It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
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Re: Fredinho's screenshots

Post by Fredinho »

Isla del Arismendi
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dol422
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Re: Fredinho's screenshots

Post by dol422 »

I have to say, I've been watching this thread closely and like how much effort has been put into making these look good.
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
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Chrill
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Re: Fredinho's screenshots

Post by Chrill »

I really like your building style. Even though you use temperate, you clearly show these places are in hot humid regions. Nice use of graphics.
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apdc
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Re: Fredinho's screenshots

Post by apdc »

Fredinho wrote: 23 May 2021 14:18 It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
Wow, that's a lot of work then, which makes me appreciate even more how much love is being poured on your game :bow:
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Re: Fredinho's screenshots

Post by Ameecher »

These are very nice.
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Re: Fredinho's screenshots

Post by Fredinho »

Thanks, all :)
Chrill wrote: 24 May 2021 09:26 I really like your building style. Even though you use temperate, you clearly show these places are in hot humid regions. Nice use of graphics.
Thanks! It's not temperate though, it's subtropic.
apdc wrote: 24 May 2021 09:49
Fredinho wrote: 23 May 2021 14:18 It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
Wow, that's a lot of work then, which makes me appreciate even more how much love is being poured on your game :bow:
Thanks, but the convert road-function makes it quite quick & easy, actually!
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Re: Fredinho's screenshots

Post by Fredinho »

Remade an older entry for the screenshot competition. Welcome back to the land of Deliverance!

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Re: Fredinho's screenshots

Post by Fraenklie »

I just fell in love with your last screenshot <3 I wonder if it would be possible to spawn things like reed, a swamp or a small beach procedurally?
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Re: Fredinho's screenshots

Post by gravelpit »

I really like how you connect different trees, it looks really natural.
If you have a patent for it, I would like to find out
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Re: Fredinho's screenshots

Post by Fredinho »

No patent, just feeling :)

Started a new game with the new Hale Tropic Houses, so here's a couple of screenshots from that.

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Fredinho
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Re: Fredinho's screenshots

Post by Fredinho »

Beach Town!

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dol422
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Re: Fredinho's screenshots

Post by dol422 »

Looks like a nice place to go on holiday.
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993
Why do it tomorrow when you can do it today
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