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[OTTD] Geo Ghost makes some screenshots..

Posted: 02 Jan 2019 22:43
by Geo Ghost
Well it's been a while since I've played OTTD, and much longer since I shared anything. So long in fact that any old screenshots make me feel old!

I've got a few games saved. One of which is getting on 8 years old I think! Though I got to the point eventually where I wanted to do something new. One thing I wanted to do was make a game which prioritised the most efficient running of many trains, and also getting into timetabling and spacing trains out effectively. Also started to dabble with cargo distribution... and realised how mad it sends my services and stations.

The plan was to have a mainline stretching the length of the map with a fast & slow line, branching off at the ends to the 4 corners of the map. However the junctions needed to be large enough to handle what I plan to be a large amount of traffic and able to keep things moving. Likewise any other large junctions or approaches to stations needed to be the same. I ended up adopting a RO-RO system for some of the cities and the main central city became a large terminus for the mainlines, with some avoiding lines to go through for freight and future changes.

Slowly adding in more trains and upgrading parts of the network to handle the volume. Some of the stations have proved the trickiest making them large enough to handle the constant volume of trains whilst at the same time compact enough for the cities and planned to avoid trains being delayed and held.
In some locations, this is where the reverse sidings are now playing a critical role. Enabling a train to 'terminate' and run empty into the sidings between the running line. They then have sometimes up to 25 days wait time there before returning to the station to load up and continue back to their origin. The biggest advantage is clearing space on the mainline and also giving the trains time to catch-up when delayed.
Freight services do not run to any timetable due to there being no need to regulate them :P
The airports are located for each of the main 5 cities both to increase the station catchment area, and for transporting mail plus valuables between the cities. The Goods Terminal to the mid-west is perhaps a lot larger than the current rail traffic it is handling, but this is primarily to allow for expansion of goods services.


Anyway, enough background.. on with the screenshots!
(Bonus points for guessing the relevance of some of the city names!)


Also working on another game with a very ambitious and complicated project! Stay tuned for that one...

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 04 Jan 2019 14:51
by STD
Your train stations are really huge. It's awesome. With great pleasure I looked at all the screenshots. Thank you :)) . I will wait for new screenshots from you :wink: .

Regards, STD.

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 07 Mar 2019 18:04
by dol422
Those are some really big stations. I like Thamesford best.

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 07 Mar 2019 19:11
by acs121
Thamesford may be from Thamesmead and Dartford, to me...

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 08 Mar 2019 16:00
by skummel
Can we se a Grf list ?
Wich trams is that on Stanborough staition

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 09 Mar 2019 01:44
by acs121
They are from eGRVTS, downloadable in the Online Content.

Re: [OTTD] Geo Ghost makes some screenshots..

Posted: 18 Apr 2019 12:55
by Geo Ghost
acs121 wrote:Thamesford may be from Thamesmead and Dartford, to me...
Not bad thinking, but afraid not.

Thamesford, Everton, Connington, and Stanborough all have a particular link in real life :)



Another little project I have been working on now and then.
Well, I say little project. That could be the single biggest underestimate in my history of playing Transport Tycoon.....
Great Northern & East Coast, 04-01-2012.png
Yes, that's right. This is the approach to Kings Cross as accurate as possible.
(417.65 KiB) Not downloaded yet
Great Northern & East Coast, 04-01-2012#1.png
You have no idea how long it took to try and make Hornsey Depot on this game.
The spacing for a number of placed is quite far off, but that's hardly surprising when you're working with blocks.

Have yet to label the signals in HEMUD.
(501.77 KiB) Not downloaded yet
So far I've only got as far as Alexandra Palace and I started this project about... a year and a half ago I think?
The big aim was to do the entire route to Peterborough and Cambridge, including the Hertford loop, and possibly try and do the TL-Core.

Nothing like a challenge ay?