[OTTD] LaRoso's Screenshot Collection

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso » 22 May 2018 14:49

LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image

dol422
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Re: [OTTD] LaRoso's Screenshot Collection

Post by dol422 » 22 May 2018 17:05

LaRoso wrote:
LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image
Junction looks alright. You could keep the hard shoulder consistent by making the tunnels two tiles longer and moving the connecting roads one tile away. Another improvement could be eliminating the number of turns available, then your road vehicles won't slow down as much.
LaRoso wrote:
acs121 wrote:Overcrowded ?
This is what I meant:
Image
Wow, there are a lot of trains in that station for the amount of platforms you have. 11 trains to 6 platforms. Does it ever get blocked?
Lambrini and coke is the way to go
I think I may need a mental institution
Take a look at: http://www.tt-forums.net/viewtopic.php?f=47&t=74993

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso » 22 May 2018 17:07

dol422 wrote: Wow, there are a lot of trains in that station for the amount of platforms you have. 11 trains to 6 platforms. Does it ever get blocked?
Yep it does

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acs121
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Re: [OTTD] LaRoso's Screenshot Collection

Post by acs121 » 22 May 2018 18:21

You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso » 22 May 2018 18:31

acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
I'm just too lazy :lol:

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jor[D]1
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Re: [OTTD] LaRoso's Screenshot Collection

Post by jor[D]1 » 22 May 2018 21:45

Nice highway interchange. Al tough a bit compact for a rural looking area. They are surprisingly big in real.
Spotted 1 missing one way road. Between the two top connection cars can go wrong way over the highway. It was hidden behind a light post :oops:
acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
Explain?
Why can a platform handle 11 trains???
It all depends on route length how many trains you can sent to a station.
View my (train)pictures on Flickr

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acs121
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Re: [OTTD] LaRoso's Screenshot Collection

Post by acs121 » 23 May 2018 09:57

jor[D]1 wrote:Nice highway interchange. Al tough a bit compact for a rural looking area. They are surprisingly big in real.
Spotted 1 missing one way road. Between the two top connection cars can go wrong way over the highway. It was hidden behind a light post :oops:
acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
Explain?
Why can a platform handle 11 trains???
It all depends on route length how many trains you can sent to a station.
I said "route up" so actually a 6-track station can have 66 trains having orders in the station. Of course, there are factors that increase train handling :
- station is through-station
- no non-stop trains going by the platforms
- route length of trains sent to the station
- correct timetabling of them

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso » 23 May 2018 22:44

On the timetable thing: I had some problems and opened up another thread
Hope anybody can help

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Re: [OTTD] LaRoso's Screenshot Collection

Post by Alberth » 08 Jun 2018 10:26

LaRoso wrote:
LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image
I wondered if it makes sense to make the tunnels one tile longer, and have the outgoing stream, away from the town, go around like you have now, but then not connect to the highway, but first run it over the tunnels. That makes a nicer merge lane, much like your other connections.
Being a OpenTTD developer does not mean I know what I am doing.
Also, other OpenTTD developers may have different opinions.

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