[OTTD] LaRoso's Screenshot Collection

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image
Image

dol422
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Re: [OTTD] LaRoso's Screenshot Collection

Post by dol422 »

LaRoso wrote:
LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image
Junction looks alright. You could keep the hard shoulder consistent by making the tunnels two tiles longer and moving the connecting roads one tile away. Another improvement could be eliminating the number of turns available, then your road vehicles won't slow down as much.
LaRoso wrote:
acs121 wrote:Overcrowded ?
This is what I meant:
Image
Wow, there are a lot of trains in that station for the amount of platforms you have. 11 trains to 6 platforms. Does it ever get blocked?

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

dol422 wrote: Wow, there are a lot of trains in that station for the amount of platforms you have. 11 trains to 6 platforms. Does it ever get blocked?
Yep it does
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acs121
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Re: [OTTD] LaRoso's Screenshot Collection

Post by acs121 »

You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
I'm just too lazy :lol:
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jor[D]1
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Re: [OTTD] LaRoso's Screenshot Collection

Post by jor[D]1 »

Nice highway interchange. Al tough a bit compact for a rural looking area. They are surprisingly big in real.
Spotted 1 missing one way road. Between the two top connection cars can go wrong way over the highway. It was hidden behind a light post :oops:
acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
Explain?
Why can a platform handle 11 trains???
It all depends on route length how many trains you can sent to a station.
View my (train)pictures on Flickr

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acs121
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Re: [OTTD] LaRoso's Screenshot Collection

Post by acs121 »

jor[D]1 wrote:Nice highway interchange. Al tough a bit compact for a rural looking area. They are surprisingly big in real.
Spotted 1 missing one way road. Between the two top connection cars can go wrong way over the highway. It was hidden behind a light post :oops:
acs121 wrote:You can actually route up to 66 trains on a 6-track station if all trains are correctly timetabled.
Explain?
Why can a platform handle 11 trains???
It all depends on route length how many trains you can sent to a station.
I said "route up" so actually a 6-track station can have 66 trains having orders in the station. Of course, there are factors that increase train handling :
- station is through-station
- no non-stop trains going by the platforms
- route length of trains sent to the station
- correct timetabling of them

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

On the timetable thing: I had some problems and opened up another thread
Hope anybody can help
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Re: [OTTD] LaRoso's Screenshot Collection

Post by Alberth »

LaRoso wrote:
LaRoso wrote:We're here to discuss my junctions :D
speaking of which: what do you think about this highway junction? I think it looks a bit crooked
Image
I wondered if it makes sense to make the tunnels one tile longer, and have the outgoing stream, away from the town, go around like you have now, but then not connect to the highway, but first run it over the tunnels. That makes a nicer merge lane, much like your other connections.
Being a retired OpenTTD developer does not mean I know what I am doing.

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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

Hey,

After a long break, I'm at it again with a new game scenario. My goal? A perfect timetable for all the trains. It's gotta take some time, I know. Especially with a map that big and with that many cities. Here's the map with my current progress:
[+] Spoiler
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And this is, where it all began:
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You may note, I'm not concentrating on eye candy (at least for now, maybe later), I just want to have a highly efficient but also somewhat realistic railway network. The timetable repeats after one hour in-game.
Here is an example of a timetable (I'm sorry, that everything is German :/ ):
Bloggs & Co., 2014-02-06#21.png
Bloggs & Co., 2014-02-06#21.png (40.62 KiB) Viewed 896 times
The timetable is 300 minutes long. I have 5 trains, makes one train every hour.
I worked way too much on making sure, every train can get into and out of the station without colliding with any other train. It was like 10 hours of work for this one station. I can provide my lists, tables, and drawings if you're interested.
The map has about 200 cities. If I connect them all and do such a work, I will end up with 2000h of work. :shock:

I will probably abandon the project at some point...

Anyway, here's another station, I'll probably work on next:
Image
Here's a tip for you guys:
Don't do that. Build a lot of eye candy. You can't see timetabled and organized trains in screenshots.

That's it for now. I hope I remember to post here regularly to keep you updated.
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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

LaRoso wrote:
11 Mar 2020 20:15
I will probably abandon the project at some point...
Just as I abandoned the last project you can see above...
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LaRoso
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Re: [OTTD] LaRoso's Screenshot Collection

Post by LaRoso »

LaRoso wrote:
11 Mar 2020 20:15
You may note, I'm not concentrating on eye candy (at least for now, maybe later)
Actually, when I'm not in the mood of timetabling and stuff, I do work on eye candy.
Here is, for example, the Alzhausen train station with two platforms for long-distance trains and two underground platforms for regional trains or Klein Miesleben
These are only stations I eye-candied. Of course, I planned to build a lot of eye-candy everywhere else.
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Bloggs & Co., 2031-09-06.png (234.72 KiB) Viewed 726 times
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