A zoomed-out view of the textile mill and the two farms that started it all. When I had constructed the road, I discovered somewhat unexpectedly that it immediately became utilised by the Ravnehella-Løkkebru fruit route. I made a bypass tunnel to let them through unobstructed.
The new Presthatten plant fibre harbour. The farm is going Gung-ho from supplies delivered from the nearby port at Hamsfjord. I deliberately placed the supplies truck stop close to the centre of Presthatten, to get the town growing and generate goodwill for the company. I will eventually find a recipient for the livestock too.
A map of the whole world. I've let the towns grow since the late 20th century, and parts of the map have become massive sprawls of urban development. I have tried to connect most of the towns, and set up most of them with some kind of service. There are two passenger routes; the hovercraft ferry between Sørheim and Glosland, and a tram line between Knarvang and Brunkedokka. There are 12 mail routes with 79 Stryer Express trucks serving 25 smallish towns. Everything else is industry cargo.
And finally, a save file if anyone's interested.
Some years later, I'm out of debt and my shack has recently got a fence around it. The future looks bright. I've got 75 brigs, of which 34 take food from Narvestad to Sponseter, a town almost due north of here. The Manhattan distance is 276 tiles and as such a bit of an overstretch for these slow ships to make a decent profit. However, as they travel in almost a straight diagonal, the actual distance is only 70% of the Manhattan distance. When margins are small, it will always pay off to select diagonal routes. It's not much of a profit, but it's sufficient to finance a further careful expansion.
I started buying ships for this route in 1712. When the merchantman comes around in 1751 or 1752, the lifetime is over for these brigs and they should be replaced anyway, so I'll get an optimum lifetime return out of them.
The Sponseter harbour, still looking like a slab of concrete. The "real" station can be seen to be a truck stop in the town center. Without it, the harbour would still accept food, but there's a fair chance that it would be considered as lying outside the town limits. Hence, it would generate no goodwill with the town council, and no basis for potential growth.
Later, I may finance a food store in this town in order to ensure the continued acceptance of food.
I'm not entirely happy with the harbour design; it doesn't look very much like 18th century. (Neither do the town buildings and industries, but that's a different matter.) I imagine that it would have been made out of poles, rocks, planks, gravel and flagstones, with a couple of wooden cranes and lots of dock workers - and almost certainly a ropewalk. As nobody to my knowledge has made such objects (yet), I'll have to do with what's available. That said, I'm really impressed with GarryG's recent AuzObjects. (Note: I have replaced the first picture of the harbour from 1725 with a second one from 1729, where the inner row of wooden tiles have been replaced with Finnish gravel.)
The Terningsveen sheep farm. Until 1860, there's no way to transport 250 tons monthly over land, so I had to cut a waterway to get to it.
The entire waterway, which would have been quite a feat in 1725. Most of it follows a natural river. I placed the lock beside the river outlet because I want to restore the river when I can replace the ships with a tram line. There's an awkward bend in the canal between the lock and the bridge because I didn't want to upset the Terningsveenites too much by demolishing their bridge.
The fibre arrives at the textile mill. The round trip takes one year, so a mandatory depot stop at both ends is required.
The Værvåg fibre harbour. It isn't perfect, but in my opinion it's a lot better for the period than the concrete slab that I've been using so far.
With a brewery, you need a glass work. Both manufacturing supplies (bottles) and building materials (window panes) are cargoes with high payment rates and low decay, so it makes a lot of economical sense to keep a glass work running. I've done something that I never tried before: I saved the game, renamed it from .sav to .scn, opened it in the scenario editor, and dug out a small and narrow fjord instead of the river that ran here. I could have done an in-game excavation (and paid for it), but then the upstream river connection would have been lost.
The chemicals come from a nearby bulk terminal with a monthly yield of 72,000 litres. You don't need a whole lot of chemicals for a glasswork; it's the combination of sand and chemicals that makes a good output.
The bottom line says that after 33 years of running with the smallest and sluggiest vessels around, I've accumulated 31,019,472 NOK in cash. 1 GBP = 12 NOK, so it's the equivalent of £2,584,956. Of course 20th century transport has a lot better payoff, but it's decent enough. I need to scrape together more in order to upgrade a large part of the fleet to merchantmen in the 50s.
The Jøntangen quarry which is the first source of sand for the glass work. There will be others.
For now, I'm just shipping it across the fjord to Sponseter, 92 tiles Manhattan distance away. The Sponseterians built their own food store, so I didn't have to finance one. They're getting fat and dizzy over there.
The network in 1740. The recipient of the Tømmervang textiles, Stakskog, is outside the map to the south-west of Tømmervang.
The very busy fishng harbour of Narvestad, after some "retrofitting" with various objects. The fish industry now receives cardboard from the Furumo paper mill, and the output has gone way up. Towns are not allowed to grow, otherwise Narvestad would have been a large city by now. I'm planning to play with this map for a few hundred years more, and don't want urban sprawl to get in the way of my industry-centric game style.
122 years have gone by, and Narvestad has a modern and sheltered harbour, albeit a little cramped. I expect the textile mill to disappear eventually. And the hardware store wasn't placed there by me, in an extremely awkward spot outside the fish market hall. I'd rather let the road proceed in a straight line.
The papermill in 1896. The harbour has been modernised to accomodate the new steamships. A tramline from the west brings chemicals and more clay.
ThanksS-Transport wrote:Nice pictures!
The Framdal grain harbour, where I have recently replaced 17 Little Cumbraes with 8 Altamiras. The latter are slow on rivers & canals, but in this case the few canal tiles are negligible compared to the route to the Rekheim brewery, 218 Manhattan tiles away.
The Rekheim brewery in 1908, where the transition from the old horse & sail age to the new mechanised age is clearly showing. It's still a few years until the automobile will replace the horses, when the Bradley Hopper comes hop-hop-hopping along in 1915. I have resisted laying a tramline here; the horses do an adequate job of it. The fruit farm is currently served by 2 Whitgifts, but they will be replaced by road transport as soon as the situation permits.
The Rekheim brew now goes to Flåtehus, the inhabitants of which were rather dissatisfied with the company, as the chemicals transport from the bulk terminal right through the town to the glass work is a major nuisance and doesn't bring the town any good. Needless to say, they now find the company's services outstanding.
As usual, a great pleasure will to see your save game.
In this game you are planning to use the railway? What about planes and helicopters? Air transport you can also use for transportation of various goods.
And you will this time to participate in the theme "Christmas"?
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Oh, but I do have a railway route in this game already, however I don't think it's much of a showcase. It has been running since the 1830s with wool from the Terningsveen farm to the Tømmervang textile mill. I've been testing the UK railway set, and I started with the Planet, which was a minor disaster as it used ages to get from the depot to the station. But from 1855 with the "0-6-0 Long Boiler" it has provided a decent service. I'm currently running with 4 "0-6-0 Freight" locos, each hauling 16 10 tons XP vans.STD wrote:I like ports. A wonderful combination of different objects. Great .
As usual, a great pleasure will to see your save game.
In this game you are planning to use the railway?
It looks a bit silly with the big parking lot when there are still no cars around, but I got carried away while doing it
I don't think so - not yet, at least.STD wrote:What about planes and helicopters? Air transport you can also use for transportation of various goods.
I'm not committed to it, but I'll see if something suitable shows up.STD wrote:And you will this time to participate in the theme "Christmas"?
Here's a savefile:
A new steel work.
The Vrangvoll foundry, recipient of the Hakavik steel.
The Jøntangen refinery. 11 (and counting) Hopetowns take the chemicals to the Vrangvoll foundry. No gasoline is being shipped yet. One of the Farhei Hopetowns has broken down just after having delivered its cargo.
A map of the western continent. It's rather large and scattered with lakes and fjords, so I have dug more canals than usual.
Regards and thanks for your help.
It's the ship depot from Industrial Stations Renewal.lostpawn wrote:Hi Leifbk, I really love your detailing of the ports. I try to do that myself as well. In your screenshots I see this nice dock in the water with yellow cranes. From which grf set is this one? Couldn't find it in the usual suspects (marico, ISR sets etc.).
Regards and thanks for your help.
Set the parameters like this.
I've been playing around a bit with container terminals, but they all look alike and soon beccomes boring.
This fishing harbour was my first source of income in this game. Started in 1701, it's now 310 years old in game year 2011.
A brick work with an output of 1,800 tons per month. The Maspalomases handle it gracefully.
How come your ships lie nicely alongside the docks and do not touch them with only their bow, as is usual in my games?
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