[OTTD] leifbk's screenshots (mostly ships and RVs)
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
Speaking about "restaurants" (-> previous page), here´s a first draft of four "harbour restaurants" - appearing at different years in game - included in the next MariCo release (v0.34):
regards
Michael
regards
Michael
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
Very very nice work - can't wait to try thosemichael blunck wrote:Speaking about "restaurants" (-> previous page), here´s a first draft of four "harbour restaurants" - appearing at different years in game - included in the next MariCo release (v0.34):
regards
Michael
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
Delicious!
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Oh, very nice! I can't wait!michael blunck wrote:Speaking about "restaurants" (-> previous page), here´s a first draft of four "harbour restaurants" - appearing at different years in game - included in the next MariCo release (v0.34):
regards
Michael
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The Smørpytten city and waterfront. This city grows solely on the beverage arriving in small tank trucks from the Lysbrokk brewery.
Lysbrokk is also a thriving city thanks to its brewery. The grain and fruit is unloaded at a drive-through station in the city centre, connected to the dock (left of the crane). There are no ships arriving, but that may change in the future.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
A very Norwegian-looking scene: A couple of towns connected across a rather wide sound by a suspension bridge. The company is running its only bus route here, currently stocked with 8 Foster Centurions.
A petrol tanker from the Honsjø refinery arrives at Stakskog bulk terminal, the only one of its kind in this world. The route is very long; this Hopetown has been on its way for nearly 14 months. The chemicals still go from here to the Hønsvoll glass work, a route that was originally run by Merchantmen in the early 1800s. Since 1860 the route has been run by trams. The smaller of the tram stations is receiving petrol from the Kålvåg refinery, which has only been sufficient to get the bulk terminal to enhanced production level. It's now going gung-ho.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Honsjø harbour is receiving a boatload of Eisenkram from the Brandby foundry.
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
Your innovative use of the seagulls to force ships to dock aside rather than headon pleases me greatly.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Oh man, I didn't even think about that! Great idea!Supercheese wrote:Your innovative use of the seagulls to force ships to dock aside rather than headon pleases me greatly.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Thanks for the praise guys The "seagull trick" certainly enhances the scenery. Seagulls can be quite the nuisance, so it's nice to put them to good use for once. I've never played this long on any map before, but then I've never put so much work in making towns and industries look good.
The Stakskog bulk terminal harbour has been expanded with a bauxite dock and a scrap metal dock, both of which are supplying the new aluminium work at Tokesvingen.
The trams have all been replaced by trucks. The capacity of the latest long RVs of eGRVTS 2 is a little lower than that of the trams, but they run a lot faster, and have much lower running costs. Not that the running costs matter much by now; the company is fabulously rich. But the higher speed allows for longer routes without having to mess with intermediate depot stops.
Hønsvoll has grown, thanks to the Bekkbrokk bricks. In return, it has sprouted another brick work. This is serving the town of Myrtdokka, which has lost its supply of food from the Ravnekroken stockyard. The traffic across the old Myrtsund bridge simply grew too heavy, and the Ravnekroken canned meat now goes by container ships to Børtefaret.
The Stakskog bulk terminal harbour has been expanded with a bauxite dock and a scrap metal dock, both of which are supplying the new aluminium work at Tokesvingen.
The trams have all been replaced by trucks. The capacity of the latest long RVs of eGRVTS 2 is a little lower than that of the trams, but they run a lot faster, and have much lower running costs. Not that the running costs matter much by now; the company is fabulously rich. But the higher speed allows for longer routes without having to mess with intermediate depot stops.
Hønsvoll has grown, thanks to the Bekkbrokk bricks. In return, it has sprouted another brick work. This is serving the town of Myrtdokka, which has lost its supply of food from the Ravnekroken stockyard. The traffic across the old Myrtsund bridge simply grew too heavy, and the Ravnekroken canned meat now goes by container ships to Børtefaret.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The Ravnekroken canned meat facility after some reconstruction.
A dairy has been founded close to the Gråfjord paper mill. For now, it's only supplied by milk, but the delicious cheese is being shipped to Snoksand a little north of here by Marsteins. A tiny Meteor is delivering a load of milk from Hamsrud across the water, and the tank truck just leaving has delivered milk from the Snoksand dairy farm.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Three pictures from Lysbrokk. Two of them have been posted here previously, but watch this growth:
In 1989, the brewery was established.
This is how the city looked in 2040.
The Lysbrokk-Fisleheim conurbation in 2101. I had to zoom out to catch the entire sprawl. The town growth is set to slow. There are two truck stations in Lysbrokk, and one in Fisleheim. There's no other traffic here. Lysbrokk has currently a pop. of 40,560 and Fisleheim 3,964. This is almost insane.
In 1989, the brewery was established.
This is how the city looked in 2040.
The Lysbrokk-Fisleheim conurbation in 2101. I had to zoom out to catch the entire sprawl. The town growth is set to slow. There are two truck stations in Lysbrokk, and one in Fisleheim. There's no other traffic here. Lysbrokk has currently a pop. of 40,560 and Fisleheim 3,964. This is almost insane.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Lovely style of construction of ports. Well done, leifbk .
Put here your save game. I really want to see the development of your transport network .
Put here your save game. I really want to see the development of your transport network .
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
OK, here you go then:STD wrote:Lovely style of construction of ports. Well done, leifbk .
Put here your save game. I really want to see the development of your transport network .
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Thanksleifbk wrote:OK, here you go then:STD wrote:Lovely style of construction of ports. Well done, leifbk .
Put here your save game. I really want to see the development of your transport network .
Hareset Transport, 1989-03-06.sav
Hareset Transport, 2104-11-06.sav
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [OTTD] leifbk's screenshots (no trains, no planes)
A full screen view of Hareset and Myrtdokka in 2107. Next to the Hovercraft terminal is the company's yacht.
A load of Gråfjord paper is unloading at the Bjørnbru harbour. The old ladies of Bjørnbru love to feed the seagulls.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The main part of the Tokesvingen plant. The metal is now being shipped in containers to the Brandby foundry by 10 Nieuwpoorts.
The first recycling plant, near Kongsvann, has been connected to the network. It gets its supplies from a few small towns nearby. The larger cities produce far too much recyclables for transport by RVs. The only eGRVTS 2 vehicles able to transport recyclables are the box trucks, and then the load is only half of the capacity for goods. It may of course be transported by the Road Hog dump trucks, but their capacity isn't that much higher. It's a pity that it can't be transported by flatbeds or hoppers.
The scrap metal goes to the Tokesvingen aluminium plant, and the manufacturing supplies go to the Gråfjord dairy. The latter has effectively doubled its output.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The new Myrtdokka marina, much appreciated by the Myrtdokka and Hareset inhabitants. Both cities have grown across the sound. The southern bridge was originally a rickety wooden construction, but was replaced with a suspension bridge at the company's expense. The northern one of those two bridges is used by livestock and recyclables trucks, after some rezoning in downtown Hareset, when a few houses were demolished to give way to a new thoroughfare.
New savefile:
Re: [OTTD] leifbk's screenshots (no trains, no planes)
And I've finally got into my thick head how to use the dock-overlapping tiles to make the crane rails cross the dock
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Lovely shots!
And indeed the useage of the seagulls is a brilliant idea!! Will use this idea for my own games too, as I have always been struggeling with using buoys to force ships to dock correctly and I dont really like some of the graphics available for buoys at the moment...
Futhermore, I really like that a great part of your economy is depending on breweries, cheers/skol!!
And indeed the useage of the seagulls is a brilliant idea!! Will use this idea for my own games too, as I have always been struggeling with using buoys to force ships to dock correctly and I dont really like some of the graphics available for buoys at the moment...
Futhermore, I really like that a great part of your economy is depending on breweries, cheers/skol!!
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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