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Posted: 10 Nov 2006 18:36
by Wolf01
Middle: theatre city? :D

Posted: 10 Nov 2006 21:08
by Born Acorn
Wow White Rabbit, nice use of NewGRF! :wink:

Posted: 12 Nov 2006 17:23
by White Rabbit
Aw, you're just saying that because I'm using your waypoints. :)

5 more screenshots.

Posted: 12 Nov 2006 17:31
by White Rabbit
Continued from above.

Posted: 13 Nov 2006 11:15
by Samwise
My turn! :P I created this station this morning, and it's running well. No delays ;)

Posted: 13 Nov 2006 14:40
by Nippo
Nice built White Rabbit.
I especially like the nice roundabout and tunnels in Wrunnpool Bridge
on this pic: Little Hendingstone Transport, 20th Mar 1921.png

I sat on a map I've been working on for a while and needed a break from it, so I built a couple of
4-way junctions to try differnet styles, some efficient, some just nice looking.
Most of these have already been built, but it was mostly for fun. But when I had seven or so
junctions close together I thought it would be fun to connect them and have a little "Themepark".
So i built a couple of stations and waypoints and 20 or so trains to go round it. Fun to se how they work

Posted: 13 Nov 2006 17:45
by Zevensoft
Heres my little double 2 way into single 2 way "hub", which is one of the core parts of my million dollar network :)

Posted: 13 Nov 2006 18:49
by uzusan
This is a game i was playing to test the junction i had made with quite a few trains.

(the roads were put there to encourage the towns to grow, there aren't any road vehicles in this game).

Posted: 13 Nov 2006 18:51
by uzusan
and some more. (bigger size this time so the detail can be made out).

Posted: 14 Nov 2006 19:10
by White Rabbit
Thanks Nippo. :) Wrunnpool Bridge was perfect for such a design because most of it was above sea level. The main objective of this game is to grow nice, non-chaotic cities, which is tricky when towns seem to build roads where and when they please. :(

6 more screenshots. I haven't been able to extend my network yet. First I found out diagonal road crossings breaks PBS, the hard way, and then I found that one of my junctions had a deadlock (think twice if you're going to use flat branches next to terminus station entrances because PBS won't save you ;)).

Posted: 14 Nov 2006 19:30
by White Rabbit
Continued from above.

Posted: 14 Nov 2006 20:10
by Bad Hair Day
Serpentinezzzz!

Posted: 14 Nov 2006 22:09
by BlasterTransport
Cool White Rabbit! Where'd you get that blue plane in you third screenie?

Posted: 14 Nov 2006 22:46
by White Rabbit
Thanks. :) All my planes are from the Aviator's Aircraft set: http://tt-forums.net/viewtopic.php?t=27993 The blue one is the Fokker F.VII.

Posted: 15 Nov 2006 00:50
by BlasterTransport
ok thanks for the info! I hadn't noticed that plane before in av8
EDIT: Well, I might as well post a screenie of my own
feedback please!

Posted: 15 Nov 2006 15:15
by ShaunP1989
A screnshot of my last game. This is the hub of my network. Theres around 30-40 trains delivering maize and fruit to this food processing plant, and roughly 15-20 taking foor to cities.

Also can someone tell me where the grf's for the station in BlasterTransport's screenshot can be found?

Posted: 15 Nov 2006 16:35
by pprimus
Two shots of my coal network.

Posted: 16 Nov 2006 07:55
by Assile
Lucky me :P I started with 10 mil of a code, and ended with a track worth way more :P
It's in a map of 1024x1024 and yes it is done only with the track you see on the screenie

Posted: 16 Nov 2006 11:12
by DeadFish
Nice invisable trains you got there, Assile

Posted: 16 Nov 2006 13:03
by Pug
Never heard of tunnels then DeadFish? At least, that's my guess.