There's a similar junction "down east" near the power station. More trains use that junction at this point in the game. That junction is "asymetric" because of the number of station feeder lines that come off it.
New Global Path Finding seems to handle this map just fine, there are no waypoints needed to send trains on the proper way.
Please don't critique the game itself, its purpose is to test the junctions and to jam as many tranins as it can through them. I used the magic buldozer to get things out of the way of the track layout. Keeping the track level and straight maximizes the train speed.
<PIC 2>All my line. P06 and P07 are still under construction.
Now I try to explain how is the situation.
There are four tracks, 2 tracks in each direction. The outer track are often used by passenger train (5-cars for line P01). and those trains stop at each station. There are also other trains that skip those station. When the passenger trains stop, it cause some trafic-jams.
That why four tracks system came in. All trains except the passenger train use the middle tracks. By the way, only some part have 4-tracks. For now, these 4 tracks make a skip-way for 4 stations only. Other still use 2 tracks.
-Inspire by JR (japan Railways) track systems.
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The production of the two forests wasn't so high, they produced a total of ~240 tonnes every month. I only had a few trains running to that station.RiTi wrote:Looks nice, but how do you get up production with only two station entrances for two forest that with, I think, a huge production?XeryusTC wrote:Just a coverup for a station walk .
I can't look up what for production the station exactly had because I never saved the game .
In the corner there are 2 big cities with a total of 3 main stations (see pic 003). The main stations are divided in one to one lines and ro-ro lines. About 400 trains are using the 3 stations. I think I can set up a max. of 800 trains before jamming gets a problem.
(And yes, I use tunnel crossing).
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- SMG3v1, 3rd Jul 1960.png (62.36 KiB) Viewed 9600 times
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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this game has UKRS V2, and UKRSI for UKRS V2, therefore the steelmill needs coal too.
down to the southwest is towns, coal mines and iron ore mines. up to the north east is a powerplant(which you can see) and a factory.
therefore the coal and iron trains come up to the steel mill and the power plant, , steel trains go up to the factory, and goods trains pass through back down towards the towns.
the genius part is that 2 way signal at the entrance to the south section of the steel mill factory, that allows passing trains to go down the middle lane, while also forcing trains to take the north bypass lane to the north part of the station when the 2 way signal is red (either train still entering, or both platforms full with a train waiting to enter)
it looks like i just happened to take a screenshot at a not so busy time, but IIRC there are about 35 trains that either pass through or use this station, and it is a rather small line.
- bobs TTDP station.png
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
some very bussy points in network
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