Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
orcaz
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Post by orcaz »

Those track crossing is not the problem. PBS helps.

Now I try to explain how is the situation.

There are four tracks, 2 tracks in each direction. The outer track are often used by passenger train (5-cars for line P01). and those trains stop at each station. There are also other trains that skip those station. When the passenger trains stop, it cause some trafic-jams.

That why four tracks system came in. All trains except the passenger train use the middle tracks. By the way, only some part have 4-tracks. For now, these 4 tracks make a skip-way for 4 stations only. Other still use 2 tracks.

-Inspire by JR (japan Railways) track systems.
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XeryusTC
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Post by XeryusTC »

Just a coverup for a station walk ;).
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RiTi
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Post by RiTi »

XeryusTC wrote:Just a coverup for a station walk ;).
Looks nice, but how do you get up production with only two station entrances for two forest that with, I think, a huge production?
Keep life simple...
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XeryusTC
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Post by XeryusTC »

RiTi wrote:
XeryusTC wrote:Just a coverup for a station walk ;).
Looks nice, but how do you get up production with only two station entrances for two forest that with, I think, a huge production?
The production of the two forests wasn't so high, they produced a total of ~240 tonnes every month. I only had a few trains running to that station.
I can't look up what for production the station exactly had because I never saved the game :(.
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red
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Post by red »

Three trunk routes intersect in a giant ro-ro station complex.
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Colorless Enterprises, 7th Feb 1989.sav
(596.29 KiB) Downloaded 607 times
1.png
(440.22 KiB) Downloaded 604 times
2.png
(494.08 KiB) Downloaded 438 times
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RiTi
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Post by RiTi »

To deal with a large number of trains I had to build a kind of snakepit. You see in pic 001 and 002 the snakepit for 8 main railroadlines (4 lines to enter and 4 lines to exit). This all is one station, situated in the corner of a game. There are waypoints to force the trains to take the right track (no waypoints mean that all the trains take the short way, resulting in huge traffic jams).
In the corner there are 2 big cities with a total of 3 main stations (see pic 003). The main stations are divided in one to one lines and ro-ro lines. About 400 trains are using the 3 stations. I think I can set up a max. of 800 trains before jamming gets a problem. :)

(And yes, I use tunnel crossing). :wink:
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003.png
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002.png
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001.png
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gkirilov
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Post by gkirilov »

Just completed "stage1" of my game - connecting all coal mines on the map (512x1024) with one power station. 273 trains going through this station.
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SMG3v1, 3rd Jul 1960.png
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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XeryusTC
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Post by XeryusTC »

Just to show that mine is bigger than yours :tongue:
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Firestar
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Post by Firestar »

XeryusTC what do you do for a living, one look at that and it reminds me of an electerial curcuit, you know the ones that you find on a pbs board.
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webfreakz.nl
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Post by webfreakz.nl »

XeryusTC wrote:Just to show that mine is bigger than yours :tongue:
That's the way we want to see screenshots here :D
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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spaceman-spiff
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Post by spaceman-spiff »

XeryusTC wrote:Just to show that mine is bigger than yours :tongue:
Sheer madness :shock:
Well, back to work, lot's of it in the near future
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Hyronymus
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Post by Hyronymus »

Size doesn't matter, it's the way you handle it. But it sure looks nice Xeryus ;).
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bobingabout
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Post by bobingabout »

this is actually from my TTDPatch game, but someone over here at the OTTD forums wanted to see it, and i can't find the post.

this game has UKRS V2, and UKRSI for UKRS V2, therefore the steelmill needs coal too.

down to the southwest is towns, coal mines and iron ore mines. up to the north east is a powerplant(which you can see) and a factory.
therefore the coal and iron trains come up to the steel mill and the power plant, , steel trains go up to the factory, and goods trains pass through back down towards the towns.

the genius part is that 2 way signal at the entrance to the south section of the steel mill factory, that allows passing trains to go down the middle lane, while also forcing trains to take the north bypass lane to the north part of the station when the 2 way signal is red (either train still entering, or both platforms full with a train waiting to enter)

it looks like i just happened to take a screenshot at a not so busy time, but IIRC there are about 35 trains that either pass through or use this station, and it is a rather small line.
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bobs TTDP station.png
bobs TTDP station.png (175.87 KiB) Viewed 1323 times
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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MisteryT
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Post by MisteryT »

My game, got 394 trains running at the moment....and some busses ^^
some very bussy points in network
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Railcom Inc., 17 Jun 2046.png
Railcom Inc., 17 Jun 2046.png (167.78 KiB) Viewed 1156 times
Railcom Inc., 10 Jun 2046.png
Railcom Inc., 10 Jun 2046.png (130.75 KiB) Viewed 1190 times
Railcom Inc., 30 Jun 2046.png
Railcom Inc., 30 Jun 2046.png (37.85 KiB) Viewed 1202 times
MisteryT
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Post by MisteryT »

another screen and save file:
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Railcom Inc., 26 Mei 2046.sav
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Railcom Inc., 23 Jun 2046.png
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Post by Chrill »

Three screens from my latest game, taking place in Africa and Middle-East!!
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Sharks Transport, 23 okt 1963.png
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Sharks Transport, 25 okt 1963.png
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Sharks Transport, 11 okt 1963.png
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gkirilov
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Post by gkirilov »

I had to redesign my main line from 2 in each direction into 4 in each direction.

(The previous one : http://www.tt-forums.net/viewtopic.php?p=511686#511686 )

Hopefully it will handle everything I need:
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SMG3v1, 20th Aug 1994.png
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OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
mxmaster
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Post by mxmaster »

Well I decided to put some pics up...

Valfiera Transport, 26th Apr 1988.png

My most complex savegames' first station - 4 farms connected to one factory, with my two-staged Ro-Ro design

Valfiera Transport, 26th Apr 1988 #1.png

Same savegame - my biggest station here. 7 farms to one factory. It's big and I like it altough it isn't very busy (yet)
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Valfiera Transport, 26th Apr 1988.PNG
Valfiera Transport, 26th Apr 1988.PNG (89.3 KiB) Viewed 18066 times
Valfiera Transport, 26th Apr 1988 #1.PNG
Valfiera Transport, 26th Apr 1988 #1.PNG (91.88 KiB) Viewed 18063 times
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White Rabbit
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Post by White Rabbit »

512x1024 map. Few towns, no industries, since passenger service is now more interesting with the new UKRSv3 wagons. £300,000 starting money (would've been £500,000, but I made a mistake).

Top:
Little Hendingstone is the largest town on the map, so the largest station was also placed there. The idea was to have it as a terminus for longer distance trains, and a through station for local trains, but I was £200,000 short. :P

My first two engines are the 4-4-0 Express and the 0-6-0 tank engine, both seen here.

Middle:
The 0-6-0 operates a direct service between Little Hendingstone (now quite large), and Sindhead Cross. When Sindhead Cross also started to grow, I quickly sold the new tank engine to get my money back and bought two 4-4-0s, with accompanying wagons, using a £100,000 loan which I recently payed back. I'm broke again, but no gain without investment. ;)

Bottom:
A few months later, I'm able to afford a 4th Express engine, this time with proper passenger and mail wagons, not the short covered carriage trucks (note the difference in lengths). Stations are now much busier than during last year, and the company tries to maintain a 'one train waiting on every station' policy. The moment one train arrives at Wrunpool Bridge, the waiting train on the other platform will leave, ensuring a good station rating.
Attachments
Little Hendingstone Transport, 20th Mar 1921.png
Little Hendingstone Transport, 20th Mar 1921.png (76.05 KiB) Viewed 17689 times
Little Hendingstone Transport, 9th Dec 1920.png
Little Hendingstone Transport, 9th Dec 1920.png (84.91 KiB) Viewed 17701 times
Little Hendingstone Transport, 3rd Oct 1920.png
Little Hendingstone Transport, 3rd Oct 1920.png (58.9 KiB) Viewed 17692 times
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White Rabbit
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Post by White Rabbit »

Continued from above.

Top:
A small passing lane, which has now lost more money than it saved after three extra trains were added to this part of the network.

Middle:
Little Hendingstone has had its junction expanded to accomodate trains from the south, and, as you can see from all the trees, plans are underway to build two extra platforms.

Bottom:
Lartfinburg is our most unique station, the only one with underground parking. ;) It is well connected to Little Hendingstone and several other cities, so the company is expecting to buy some road vehicles pretty soon.
Attachments
Little Hendingstone Transport, 24th Sep 1922.png
Little Hendingstone Transport, 24th Sep 1922.png (110.86 KiB) Viewed 17607 times
Little Hendingstone Transport, 19th Aug 1922.png
Little Hendingstone Transport, 19th Aug 1922.png (119.72 KiB) Viewed 17609 times
Little Hendingstone Transport, 6th Aug 1922.png
Little Hendingstone Transport, 6th Aug 1922.png (82.14 KiB) Viewed 17603 times
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