mb's casual screenshots
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mb's casual screenshots
I think I should also post some screenshots which have been piled up on my hdds over the years. This will all be quite mixed: old and new, released, yet unreleased or never to be released stuff - really casual.
A class 150 hauled heavy coal train has to wait at Sinfingley Depots, while a historic ET 87 on its extra tour for the local rivet counters from Sinfingley main station blocks the single track main line to Dunwell: Another harbour scene showing integration of MariCo objects and NewStation's freight sheds: A pair of V36s in their usual double-head scheme hauling a train with swap container cars: regards
Michael
A class 150 hauled heavy coal train has to wait at Sinfingley Depots, while a historic ET 87 on its extra tour for the local rivet counters from Sinfingley main station blocks the single track main line to Dunwell: Another harbour scene showing integration of MariCo objects and NewStation's freight sheds: A pair of V36s in their usual double-head scheme hauling a train with swap container cars: regards
Michael
Re: mb's casual screenshots
How about some screenshots of your Medieval-looking town set?
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Re: mb's casual screenshots
Coming soon.UseYourIllusion wrote:How about some screenshots of your Medieval-looking town set?
Plarthill. A small village located at the sea, almost unspoilt from modern industries and the ubiquitous concrete architecture. Local industry is mostly farming and nursery: An old-fashioned fully animated shipyard, part of my private ECS implementation. Quite fascinating how they're building ships which suddenly disappear when being finished: Modern times arrive. A collection of small town industries are beginning to encircle the moated castle of Count Balthasar the Elder, Duke of Sonnway: regards
Michael
Re: mb's casual screenshots
Very nice screenshot !!! Especialy random8.png.
Is it from your "Medieval-looking town set". Will it or is it available to download ?
Thanks
Is it from your "Medieval-looking town set". Will it or is it available to download ?
Thanks
Re: mb's casual screenshots
Must have an interesting history to still use his Count title when he actually rules a Duchy xDmichael blunck wrote:Count Balthasar the Elder, Duke of Sonnway
Re: mb's casual screenshots
Formerly known as UseYourIllusion.
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Re: mb's casual screenshots
Really cool screenshots! And thanks for the preview of your current work!
Are these industries built by local authority, like they are in Pikka's TaI? And do they accept/produce specific cargos?michael blunck wrote:A collection of small town industries are beginning to encircle the moated castle...
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Re: mb's casual screenshots
These aren´t "industries" but "houses/buildings", see discussion here: http://www.tt-forums.net/viewtopic.php? ... 6e#p644278 and follow-ups.arikover wrote: [...] Are these industries built by local authority, like they are in Pikka's TaI? And do they accept/produce specific cargos?
It´s an really old idea, dating back to 2007.
regards
Michael
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Re: mb's casual screenshots
Yes, they exist in other sets (like in the Japanese Buildings Set for example), but as far as I remember, they only accept cargo. So what I wanted to know was whether your (industrial) houses/buildings can produce cargos (other than passengers and mail), e.g. food or goods.
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Re: mb's casual screenshots
@arikover
Yes, they can, and most of them are doing. Generally, house tiles can produce cargo and distribute a certain amount by use of Callback 2E.
The underlying idea of those "town industries" together with the developement of CB 148 (watched cargo accepted) and associated variables was to tweak town growth in a specific way to obtain "areas of accretion".
regards
Michael
Yes, they can, and most of them are doing. Generally, house tiles can produce cargo and distribute a certain amount by use of Callback 2E.
The underlying idea of those "town industries" together with the developement of CB 148 (watched cargo accepted) and associated variables was to tweak town growth in a specific way to obtain "areas of accretion".
regards
Michael
Re: mb's casual screenshots
Oh Mr Blunck, welcome to the party! Brilliant!
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Re: mb's casual screenshots
Question: How many town building types are allowed?
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Re: mb's casual screenshots
Officially, 254 in TTDPatch against 511 in OTTD. Misusing animation, you may cram in way more.wallyweb wrote:Question: How many town building types are allowed?
regards
Michael
Re: mb's casual screenshots
But then all in good concience and a sense of fair play, we wouldn't do that, would we Michael? ... Michael? ... Michael? ... OMG! Methinks the lad is scheeming!michael blunck wrote:Misusing animation, you may cram in way more.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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Re: mb's casual screenshots
Great pictures.....
And what kind for your NewGRFs on the rails,house,etc?
And what kind for your NewGRFs on the rails,house,etc?
Re: mb's casual screenshots
They're mostly yet-to-be-released/updated GRFs by michael blunk himself...
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Re: mb's casual screenshots
Instead of presenting latest shiny stuff, let´s take a look today into the past with some screenshots from 2004.
A never released "city station" for the NewStations set in a very old-fashioned surrounding. Note the half-baked charm of the later NewStations large hall in the upper left. OTOH, the ship depot in the lower left had been only released with a NewShips "test version" a year ago! A never released ECS furniture factory in the snow with accompanying railway sheds. Obviously, the lack of buffer stops reveals its aged origin. In the foreground, a Prussian G10 hauled freight train delivering component parts can be seen:
A most gruesome experience for those passengers waiting to board the Plarthill train on july 7th 1921 happened when they became eye witnesses of that train derailing inside Tenfingbury Springs main station, with 5020 dying in the blaze of the wreckage. Later, the fact-finding commission blamed the train´s overcrowding by some 2400%, as well as the tinderlike construction of TPRC´s coaches for the high number of casualties: regards
Michael
A never released "city station" for the NewStations set in a very old-fashioned surrounding. Note the half-baked charm of the later NewStations large hall in the upper left. OTOH, the ship depot in the lower left had been only released with a NewShips "test version" a year ago! A never released ECS furniture factory in the snow with accompanying railway sheds. Obviously, the lack of buffer stops reveals its aged origin. In the foreground, a Prussian G10 hauled freight train delivering component parts can be seen:
A most gruesome experience for those passengers waiting to board the Plarthill train on july 7th 1921 happened when they became eye witnesses of that train derailing inside Tenfingbury Springs main station, with 5020 dying in the blaze of the wreckage. Later, the fact-finding commission blamed the train´s overcrowding by some 2400%, as well as the tinderlike construction of TPRC´s coaches for the high number of casualties: regards
Michael
Re: mb's casual screenshots
That style would be really good for inner-city termini - the current 'large roofs' look too open on their own and the (beautiful) Bamberg is rather limited for such roles because of the slope requirement.michael blunck wrote:A never released "city station" for the NewStations set in a very old-fashioned surrounding.
Perhaps you could finally get around to it in NewStations 0.6/0.7? Please?
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Re: mb's casual screenshots
Definetly not in 0.6, which will add freight sheds and maintenance depots, but probably in 0.7, for which I planned some larger station building additions to be combined with those "halls".FLHerne wrote: That style would be really good for inner-city termini - the current 'large roofs' look too open on their own and the (beautiful) Bamberg is rather limited for such roles because of the slope requirement.
Perhaps you could finally get around to it in NewStations 0.6/0.7? Please?
regards
Michael
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