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Re: [OTTD]Pyo's screens

Posted: 18 May 2018 16:19
by Pyoro
I had this "what if I exchanged the 'neat empty ground tile' with one of the 'dirty, messier' ones?" moment, so of course I gave it a try.
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It's actually not even that noticeable if you don't pick a scene like with with lots of flat land ... oh, and something messed up the water, but whatever, it was just a little test. ^^

Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...

Re: [OTTD]Pyo's screens

Posted: 10 Aug 2018 22:25
by Pyoro
More.

Hiroshima has discovered the joy of agriculture; specifically wine.
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Sakai, the idyllic village between snow-covered mountains, and its new forest.
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Noda (and loops) with harbor, industrial area and also some wine. Unfortunately, the paper mill didn't fit the screenshot, tsk.
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Re: [OTTD]Pyo's screens

Posted: 11 Aug 2018 06:31
by STD
Lovely screenshots. I like the way you showed the agricultural zone, the village in the snow-capped mountains and the town with the harbor :)) .

Re: [OTTD]Pyo's screens

Posted: 11 Aug 2018 22:30
by Pyoro
Yapp, I'm quite happy with those too :mrgreen:

Now onto an issue I'm sure everyone that plays a savegame for years has encountered:
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Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!

So I tried "contouring" the mountains to make them stand out even with trees everywhere:
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I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat :roll:

Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.
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Re: [OTTD]Pyo's screens

Posted: 12 Aug 2018 21:07
by Pyoro
More messing about.

Mountain with touristy castle and such. I think I've shown that area with less details before:
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Anyway, same area, with winter spreading:
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You can really tell that the transition doesn't work equally well for everything ^^;
(and yes, that's town walls with snow-support; very much WIP)

And in full winter mode:
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Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things. :mrgreen:

Re: [OTTD]Pyo's screens

Posted: 14 Aug 2018 15:35
by Pyoro
So I thought - "new Marico version, so needs more harbors" ... then I kinda thought I'd do a simple one; just to offload fish from ships to trucks:
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Looks so harmless, but went almost nuts building it :mrgreen: Basically, Marico-tracks seem to conform to the landscape for the harbor elements, so I could do the corners quite how I wanted; and I tried a dozen or so variations until I got something that I felt was OK ^^; mb's work as always is amazing, but that stuff is tough to build right I have to say (especially with long daylength on as razing coastal tiles of course temporarily doesn't flood them so you can't just build stuff again instantly ... )

Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
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I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...

At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.

Re: [OTTD]Pyo's screens

Posted: 14 Aug 2018 19:26
by acs121
Have you ever thought about the Japanese-German Town Names GRF ? :D

Re: [OTTD]Pyo's screens

Posted: 16 Aug 2018 01:23
by ISA
Pyoro wrote:Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:
Seem like the tractor dealerships business is going very well! 8) Nice shots!

Re: [OTTD]Pyo's screens

Posted: 22 Aug 2018 15:25
by Pyoro
Government decided to give the local economy a boost by employing a "one tile, one tractor" policy ;)

Anyway, here's the 100th screenshot-that's-actually-not-a-screenshot at all.
Well, frankly I wanted to see how that sort of thing worked for a while - it's a pain, so I'm not sure I'll do it again; but have some sped up, variously blurry footage of me building some new lines ;)

Re: [OTTD]Pyo's screens

Posted: 31 Aug 2018 13:11
by Pyoro
Kinda thought a line going down South along that coastal cliff would be nice ...
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... I imagine it's some sort of old connection before anyone build the Shinkansen route.
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So I connected it up North, but ... well, it really had nowhere to go in the South :mrgreen:
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So I decided it's abandoned and partially demolished ^^;
(some destroyed bridge objects sort of things would have been nice :mrgreen: )

Re: [OTTD]Pyo's screens

Posted: 02 Sep 2018 20:11
by ISA
Nice! Ha I made similar shot few days back 8)

Re: [OTTD]Pyo's screens

Posted: 03 Sep 2018 07:36
by STD
Beautiful screenshots. I like the way you built the warehouses, the parking lots. The coastal area is well-equipped :wink: .

Re: [OTTD]Pyo's screens

Posted: 03 Sep 2018 11:49
by Pyoro
Well, you know, erosion is dangerous; better properly secure everything on those steep cliffs :mrgreen:

@ISA
Your work-in-progress Shinkansen-line? Yeah, I had this "wait a minute..." moment when posting that screenshot but couldn't decide whether I had inadvertently copied you or whether it's just coincidence. Seeing as I went through basically all objects I have loaded to find some stuff that'd make it look a bit like a construction site I went with "coincidence", since there really isn't much else I could have used, I think :mrgreen:

... it'd be nice if somebody would make a "in construction" object set. *hinthint*

Re: [OTTD]Pyo's screens

Posted: 03 Sep 2018 19:06
by ISA
Pyoro wrote:... it'd be nice if somebody would make a "in construction" object set. *hinthint*
Probably would be easy to use existing drawing (tractors, cranes and so on) and place them to tile blue/empty sprite so You can place construction sprites where ever you want. If that would be technically possible as a new objects wouldn't be hard to make I think. easy me to say :P

Re: [OTTD]Pyo's screens

Posted: 03 Sep 2018 22:31
by acs121
The Useless Tracks GRF does a good job for this yet.