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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Sep 22, 2015 5:58 am 
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Very interesting to watch the development of your network. :))

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Jan 22, 2016 8:33 pm 
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So I was sitting here, thinking I haven't played OTTD in quite a while, loaded up the same save I always play ;) thinking about expanding the network a bit more ...
Attachment:
network.png [136.73 KiB]
Not downloaded yet

... but I just didn't see anything anymore. I think it's time to actually, finally, go for a new save game ^^;

I suppose I could then also finally compile a newer OTTD version with patches. Oh well. I'll have to carefully think about that xD


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Nov 07, 2016 3:50 pm 
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So I thought I'd do a casual, sandbox-y aesthetics game. Just from ground up building some sort of network or something. That hopefully will look nice.
Attachment:
aesthetics_01.png
aesthetics_01.png [ 147.1 KiB | Viewed 2490 times ]

I picked this bay as the area that'll concern me for now. I like bays. This was one has some very steep mountains around it, which will limit space quite a bit, but, heck, might make things more interesting.
Attachment:
aesthetics_02.png
aesthetics_02.png [ 128.14 KiB | Viewed 2490 times ]

I usually start by connecting towns and cleaning up town layouts a bit. Kiryu also gets a little park around the castle.
On a side note, this is a patched OpenTTD (New Maps), with that little houses-don't-build-on-slopes patch applied. And daylength.
Attachment:
aesthetics_03.png
aesthetics_03.png [ 129.6 KiB | Viewed 2490 times ]

Then trains. Some sort of local line around the bay seemed appropriate. I'll do the stations nicely later on.


Last edited by Pyoro on Mon Nov 07, 2016 4:00 pm, edited 1 time in total.

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Nov 07, 2016 3:54 pm 
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Attachment:
aesthetics_04.png
aesthetics_04.png [ 141.91 KiB | Viewed 2489 times ]

A bit of a depot or something at Machida. Not much space to build any sort of huge maintenance facility, but, well, it's better than just those 1 tile depots...
Attachment:
aesthetics_05.png
aesthetics_05.png [ 114.23 KiB | Viewed 2489 times ]

Kiryu gets a harbor and the start of a freight line that as of now goes absolutely nowhere. But it seemed like a good idea at the time.
Attachment:
aesthetics_06.png
aesthetics_06.png [ 116.42 KiB | Viewed 2489 times ]

Just continuing the line around the bay. As cargo dist is on for passengers, train stations are connected to the central bus stations with local buses. Which will make a bit more sense once the towns grow a bit more, I suppose (surprisingly, the buses are profitable right from the beginning ^^; ).


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Nov 07, 2016 3:57 pm 
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Attachment:
aesthetics_08.png
aesthetics_08.png [ 123.25 KiB | Viewed 2489 times ]

Nagoya is end of the line, so far. The little loop there is just to keep trains running properly, nothing final. It also got a park near the temple.

Attachment:
aesthetics_09.png
aesthetics_09.png [ 89.36 KiB | Viewed 2489 times ]

A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.

Attachment:
aesthetics_10.png
aesthetics_10.png [ 141.15 KiB | Viewed 2489 times ]

And the cargo line that still goes nowhere also got extended. I quite like how that turned out.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Nov 08, 2016 12:02 pm 
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Pyoro wrote:
aesthetics_09.png
A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.

A neat little harbour. I like that.

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Nov 11, 2016 1:10 am 
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leifbk wrote:
A neat little harbour. I like that.

Coming from the no-trains-guy that's gotta mean something ;)

Attachment:
aesthetics_11.png
aesthetics_11.png [ 190.6 KiB | Viewed 2386 times ]

Time to get a bit of cargo started. Simple production; the planks are then transported down to the bay ...

Attachment:
aesthetics_12.png
aesthetics_12.png [ 266.51 KiB | Viewed 2386 times ]

... which needs a nice, curvy road. I'm never sure just how curvy to make those, but I think this one turned out OK.

Attachment:
aesthetics_13.png
aesthetics_13.png [ 210.78 KiB | Viewed 2386 times ]

Naha can into fishery. Things are happening :)


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Nov 11, 2016 1:13 am 
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Attachment:
aesthetics_15.png
aesthetics_15.png [ 223.45 KiB | Viewed 2384 times ]

Of course, I then decided to extend the cargo line around the bay (still not transporting anything), mowing right through the cozy little village. Still, they'll recover ;)

Attachment:
aesthetics_14.png
aesthetics_14.png [ 243.41 KiB | Viewed 2384 times ]

Nagoya gets to look a little nicer in preperation for the cargo line to extend there.

Attachment:
aesthetics_16.png
aesthetics_16.png [ 280.89 KiB | Viewed 2384 times ]

And the bus routes are extended to small, snowy villages. Mainly to get towns to grow.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Nov 11, 2016 1:15 am 
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Attachment:
aesthetics_17.png
aesthetics_17.png [ 221.48 KiB | Viewed 2384 times ]

The cargo line now actually gets to run. I quite like how this turned out; truly.
Attachment:
aesthetics_18.png
aesthetics_18.png [ 206.13 KiB | Viewed 2384 times ]

Attachment:
aesthetics_19.png
aesthetics_19.png [ 227.99 KiB | Viewed 2384 times ]

Since there's enough things going on to have some town growth I started some land recovery programs ;) Thanks to NewMaps those bridges are possible.
Cargo train length was also increased to more aesthetically pleasing lengths.

Still thinking about some sort of passenger harbors, though.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Nov 11, 2016 1:19 am 
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Attachment:
aesthetics_20.png
aesthetics_20.png [ 213.21 KiB | Viewed 2384 times ]

A further extension of the line. The town there is slightly offscreen, to the left ;) Thinking about doing some canals there, we'll see how it looks with Japanese houses.
Attachment:
aesthetics_21.png
aesthetics_21.png [ 253.52 KiB | Viewed 2384 times ]

Nagoya needed to be modified a bit for the lines there. Everything running smoothly, but that's no surprise, given how simple the setup is so far ^^;
Attachment:
aesthetics_23.png
aesthetics_23.png [ 231.18 KiB | Viewed 2383 times ]

Some more details and a proper cargo station at Kiryu.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Nov 11, 2016 11:08 am 
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Nice!

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Tue Dec 20, 2016 5:37 pm 
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Had some weird issue with building on a certain tile consistently crashing the game ... tsk. Still, three new ones - squeezed in a Shinkansen line ;)
Attachment:
aesthetics_24.png
aesthetics_24.png [ 248.02 KiB | Viewed 2209 times ]

Attachment:
aesthetics_25.png
aesthetics_25.png [ 217.15 KiB | Viewed 2209 times ]

Attachment:
aesthetics_26.png
aesthetics_26.png [ 265.48 KiB | Viewed 2209 times ]


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Thu Dec 22, 2016 2:19 pm 
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I don't think the residents of Naha will be too happy with you, with a Shinkansen line straight through the middle of their town! :shock:

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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Jan 07, 2017 5:15 pm 
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I wouldn''t say "through the middle", it's more like the entire village is squeezed in between a cargo line and a Shinkansen line :lol: ... but, hey, Shinkansen are surprisingly quiet. They run through Tokyo, too. Gotta be fine. ^^
Attachment:
aesthetics_28.png
aesthetics_28.png [ 236.4 KiB | Viewed 2042 times ]

Nevertheless I decided to change things bit. Better, right?
Attachment:
aesthetics_27.png
aesthetics_27.png [ 233.13 KiB | Viewed 2042 times ]

A bit of industry. Seriously. I should've picked something with more space, there's barely anywhere to put anything :?
Attachment:
aesthetics_29.png
aesthetics_29.png [ 145.82 KiB | Viewed 2042 times ]

Bay area looks like this now. Now where do I put the highway ... :|


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Sat Apr 01, 2017 9:31 pm 
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Haven't played much lately, but thought I'd just show the entire region.
(in case it's not obvious, I "black-spaced" the boring part of the map ;) )
Attachment:
aesthetics_30b.png [9.54 MiB]
Not downloaded yet

Tried to build a more interesting airport for the first time. Probably makes little sense in terms of realism, but, eh. Can't be worse than BERlin :lol:


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Mon Apr 03, 2017 8:59 pm 
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Worked on some corners of the map.
Attachment:
aesthetics_31.png
aesthetics_31.png [ 184.88 KiB | Viewed 1749 times ]

Tama got a harbor and expanded into the North.

Attachment:
aesthetics_32.png
aesthetics_32.png [ 130.03 KiB | Viewed 1749 times ]

A new beach here, some bridges and lighthouses there...

Attachment:
aesthetics_33.png
aesthetics_33.png [ 146.18 KiB | Viewed 1749 times ]

Details make all the difference. Compare the screenshot above ^^;
There still isn't all that much industry on the map. That's probably the next thing I'll work on.


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Thu Apr 13, 2017 1:24 pm 
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Got started on the next part of the map.

Train lines are getting a bit busier with more lines running now, although not dreadfully so.
Attachment:
aesthetics_34.png
aesthetics_34.png [ 356.94 KiB | Viewed 1651 times ]


In this alt history scenario, Japan built Western-style harbor defenses. For some reason. ;)
Attachment:
aesthetics_35.png
aesthetics_35.png [ 119.37 KiB | Viewed 1651 times ]


This farmer mastered the ancient art of growing crops under bridges.
Attachment:
aesthetics_36.png
aesthetics_36.png [ 106.86 KiB | Viewed 1651 times ]


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Thu Apr 13, 2017 1:25 pm 
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Overview of the region: before / after. Well, the towns need to grow a bit now. ^^
Attachment:
aesthetics_37.png [401.97 KiB]
Not downloaded yet

Attachment:
aesthetics_38.png [423.05 KiB]
Not downloaded yet


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Jun 30, 2017 12:29 pm 
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So I noticed I forgot to compile this one without autosep. And I thought I'd try larger catchment areas for a more "realistic" feel, even if it's kinda cheaty.
Well, I added auto separation, but obviously that made save games incompatible, as I forgot to increase version. I did that, which then broke revision for some reason, which meant that FIRS version check failed. So I set up a compile environment where FIRS-minus-version-check could be compiled, and now I'm sitting here surprised that it ultimately actually worked. Well, so far anyway. ^^

Attachment:
aesthetics_39.png [458.26 KiB]
Not downloaded yet

Attachment:
aesthetics_40.png [974.56 KiB]
Not downloaded yet


Expanded the network a bit more, but cities need to grow a bit before it looks nice. Well, that's the downside of playing with day length, everything takes longer ;)
Attachment:
aesthetics_41.png [1022.71 KiB]
Not downloaded yet


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 Post subject: Re: [OTTD]Pyo's screens
PostPosted: Fri Jun 30, 2017 8:51 pm 
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I like the detail in your builds :)

What grf are you using for those black bridges?


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