[OTTD]Pyo's screens
Re: [OTTD]Pyo's screens
Very interesting to watch the development of your network.
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Re: [OTTD]Pyo's screens
So I was sitting here, thinking I haven't played OTTD in quite a while, loaded up the same save I always play thinking about expanding the network a bit more ...
I suppose I could then also finally compile a newer OTTD version with patches. Oh well. I'll have to carefully think about that xD
... but I just didn't see anything anymore. I think it's time to actually, finally, go for a new save game ^^;I suppose I could then also finally compile a newer OTTD version with patches. Oh well. I'll have to carefully think about that xD
Re: [OTTD]Pyo's screens
So I thought I'd do a casual, sandbox-y aesthetics game. Just from ground up building some sort of network or something. That hopefully will look nice.
On a side note, this is a patched OpenTTD (New Maps), with that little houses-don't-build-on-slopes patch applied. And daylength. Then trains. Some sort of local line around the bay seemed appropriate. I'll do the stations nicely later on.
I picked this bay as the area that'll concern me for now. I like bays. This was one has some very steep mountains around it, which will limit space quite a bit, but, heck, might make things more interesting.
I usually start by connecting towns and cleaning up town layouts a bit. Kiryu also gets a little park around the castle.On a side note, this is a patched OpenTTD (New Maps), with that little houses-don't-build-on-slopes patch applied. And daylength. Then trains. Some sort of local line around the bay seemed appropriate. I'll do the stations nicely later on.
Last edited by Pyoro on 07 Nov 2016 16:00, edited 1 time in total.
Re: [OTTD]Pyo's screens
A bit of a depot or something at Machida. Not much space to build any sort of huge maintenance facility, but, well, it's better than just those 1 tile depots...
Kiryu gets a harbor and the start of a freight line that as of now goes absolutely nowhere. But it seemed like a good idea at the time.
Just continuing the line around the bay. As cargo dist is on for passengers, train stations are connected to the central bus stations with local buses. Which will make a bit more sense once the towns grow a bit more, I suppose (surprisingly, the buses are profitable right from the beginning ^^; ).
Re: [OTTD]Pyo's screens
A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.
And the cargo line that still goes nowhere also got extended. I quite like how that turned out.
Re: [OTTD]Pyo's screens
A neat little harbour. I like that.Pyoro wrote:aesthetics_09.png
A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.
Re: [OTTD]Pyo's screens
Coming from the no-trains-guy that's gotta mean somethingleifbk wrote:A neat little harbour. I like that.
Time to get a bit of cargo started. Simple production; the planks are then transported down to the bay ...
... which needs a nice, curvy road. I'm never sure just how curvy to make those, but I think this one turned out OK.
Naha can into fishery. Things are happening
Re: [OTTD]Pyo's screens
Nagoya gets to look a little nicer in preperation for the cargo line to extend there.
And the bus routes are extended to small, snowy villages. Mainly to get towns to grow.
Re: [OTTD]Pyo's screens
Cargo train length was also increased to more aesthetically pleasing lengths.
Still thinking about some sort of passenger harbors, though.
Re: [OTTD]Pyo's screens
A further extension of the line. The town there is slightly offscreen, to the left Thinking about doing some canals there, we'll see how it looks with Japanese houses.
Nagoya needed to be modified a bit for the lines there. Everything running smoothly, but that's no surprise, given how simple the setup is so far ^^;
Some more details and a proper cargo station at Kiryu.
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Re: [OTTD]Pyo's screens
Had some weird issue with building on a certain tile consistently crashing the game ... tsk. Still, three new ones - squeezed in a Shinkansen line
Re: [OTTD]Pyo's screens
I don't think the residents of Naha will be too happy with you, with a Shinkansen line straight through the middle of their town!
Re: [OTTD]Pyo's screens
I wouldn''t say "through the middle", it's more like the entire village is squeezed in between a cargo line and a Shinkansen line ... but, hey, Shinkansen are surprisingly quiet. They run through Tokyo, too. Gotta be fine. ^^
Nevertheless I decided to change things bit. Better, right?
A bit of industry. Seriously. I should've picked something with more space, there's barely anywhere to put anything
Bay area looks like this now. Now where do I put the highway ... Re: [OTTD]Pyo's screens
Haven't played much lately, but thought I'd just show the entire region.
(in case it's not obvious, I "black-spaced" the boring part of the map ) Tried to build a more interesting airport for the first time. Probably makes little sense in terms of realism, but, eh. Can't be worse than BERlin
(in case it's not obvious, I "black-spaced" the boring part of the map ) Tried to build a more interesting airport for the first time. Probably makes little sense in terms of realism, but, eh. Can't be worse than BERlin
Re: [OTTD]Pyo's screens
Worked on some corners of the map.
A new beach here, some bridges and lighthouses there...
Details make all the difference. Compare the screenshot above ^^;
There still isn't all that much industry on the map. That's probably the next thing I'll work on.
Tama got a harbor and expanded into the North.A new beach here, some bridges and lighthouses there...
Details make all the difference. Compare the screenshot above ^^;
There still isn't all that much industry on the map. That's probably the next thing I'll work on.
Re: [OTTD]Pyo's screens
Got started on the next part of the map.
Train lines are getting a bit busier with more lines running now, although not dreadfully so. In this alt history scenario, Japan built Western-style harbor defenses. For some reason. This farmer mastered the ancient art of growing crops under bridges.
Train lines are getting a bit busier with more lines running now, although not dreadfully so. In this alt history scenario, Japan built Western-style harbor defenses. For some reason. This farmer mastered the ancient art of growing crops under bridges.
Re: [OTTD]Pyo's screens
Overview of the region: before / after. Well, the towns need to grow a bit now. ^^
Re: [OTTD]Pyo's screens
So I noticed I forgot to compile this one without autosep. And I thought I'd try larger catchment areas for a more "realistic" feel, even if it's kinda cheaty.
Well, I added auto separation, but obviously that made save games incompatible, as I forgot to increase version. I did that, which then broke revision for some reason, which meant that FIRS version check failed. So I set up a compile environment where FIRS-minus-version-check could be compiled, and now I'm sitting here surprised that it ultimately actually worked. Well, so far anyway. ^^
Expanded the network a bit more, but cities need to grow a bit before it looks nice. Well, that's the downside of playing with day length, everything takes longer
Well, I added auto separation, but obviously that made save games incompatible, as I forgot to increase version. I did that, which then broke revision for some reason, which meant that FIRS version check failed. So I set up a compile environment where FIRS-minus-version-check could be compiled, and now I'm sitting here surprised that it ultimately actually worked. Well, so far anyway. ^^
Expanded the network a bit more, but cities need to grow a bit before it looks nice. Well, that's the downside of playing with day length, everything takes longer
Re: [OTTD]Pyo's screens
I like the detail in your builds
What grf are you using for those black bridges?
What grf are you using for those black bridges?
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