Cool building . With pleasure all looked now .Pyoro wrote:Next is Regen. A bit modified, for example it now has some extra tracks for waiting passenger trains. Might be a bit strange for cargo trains to overtake passenger trains, but not much else they could do with the nearby station full. Anyways, still further up the train cargo is unloaded and distributed by road to some farms. Since everything seems to be profitable services will probably be increased sometime soon. No point in just boosting industry output; passenger infrastructure also needed some improvement. Towns for now are still rather small, so it needed to be something flexible, which is why imported Japanese Type 300s where chosen, stationed at a newly built depot near Rauenberg. For now they're driving around like this. Big bridge for a small train Hopefully with some town growth passenger generation will improve so they can be coupled in pairs or something. Or maybe replaced altogether ^^
[OTTD]Pyo's screens
Re: [OTTD]Pyo's screens
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Re: [OTTD]Pyo's screens
Thanks
Spent some time on something else than playing. Probably rather obvious what it was
Spent some time on something else than playing. Probably rather obvious what it was
Re: [OTTD]Pyo's screens
basics ._.
A bit more experimenting with GRFs
Meanwhile ... shouldn't have neglected the Re: [OTTD]Pyo's screens
For some inexplicable reasons I really like that screenshot of an utterly straight road running by a farm
And the current state of the network. I'm confident I can finish this game by the time OpenTTD 2.0 is released
Re: [OTTD]Pyo's screens
I agree re the straight road. Beautiful little shot that.
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I also like this one. I am not sure why.Dave W wrote:I agree re the straight road. Beautiful little shot that.
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Re: [OTTD]Pyo's screens
Haven't played in quite a while; might be high time to start a new game to get some fresh inspiration , but for now I'm too lazy to figure something out and keep playing the old one ...
that many unconnected ones left on the map =)
Maybe if I post-pone it long enough we'll have "unified" bridges by then? It's just something that always seems to bother me ... something to close those gaps *mhm*
As for the network I've mostly been busy scraping some bus lines since Swedish houses produce far less passengers than TTRS. Apparently Sweden isn't as public transport crazy as whatever country TTRS is based on Of course, this doesn't really affect cargo transportation so those lines are as busy as ever and it's still as troubling (and fun) as always to try transporting all those FIRS cargos around with 30s equipment.
Nonetheless passengers are still profitable of course, and I've just recently opened some new lines connecting Deggendorf to nearby towns. Not Re: [OTTD]Pyo's screens
Excellent screenshots of the game . Enjoyed watching them .
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Re: [OTTD]Pyo's screens
Thanks
Also - Celebrations! All towns connected to the road network ... unless I overlooked something Also, some needlessly over sized celebratory zoomed-in screens. Externally linked, since they are big (~29MB / ~35MB).
[1][2]
Doesn't mean I'm finished but it's a step in the right direction And I think the first time in OTTD I ever connected all towns with at least a bus service ...
Also - Celebrations! All towns connected to the road network ... unless I overlooked something Also, some needlessly over sized celebratory zoomed-in screens. Externally linked, since they are big (~29MB / ~35MB).
[1][2]
Doesn't mean I'm finished but it's a step in the right direction And I think the first time in OTTD I ever connected all towns with at least a bus service ...
Re: [OTTD]Pyo's screens
Very impressive. Loving the big screenshots showing your train network, lots of beautiful sidings and switches.
Re: [OTTD]Pyo's screens
Thanks. Shame shunting doesn't seem likely to happen for the next 10 years
Some screens from when I started the game: And roughly the same area now: Hard to spot the differences, admittedly. Makes me wonder what I wasted all that time on
Some screens from when I started the game: And roughly the same area now: Hard to spot the differences, admittedly. Makes me wonder what I wasted all that time on
Re: [OTTD]Pyo's screens
Also build a new distribution station with the current CHIPS release -
A train approaching through Bad Kötzing...
...and unloading at the station. Nearby farms and mines want to be properly supplied Re: [OTTD]Pyo's screens
As always, all perfectly built. I like it .
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Re: [OTTD]Pyo's screens
Thanks There's however always room for improvement as ...
(the bridge horribly glitches. I'll randomly blame Swedish houses ^^)
... this shows. Really don't get it, that parked train has been there for like 50 ingame years and now suddenly a train decides to be suicidal? Weird Sabotage! Terrorism!
Anyway, looked worse than it was; quickyl repaired and relocated the trains. Love following them around when they just randomly go from A to B, makes building networks instead of point-to-point connections worth the effort
It is, however, often also advantageous to keep some things separate, so I built a new cargo tram line here. Didn't want to rebuild the train network and don't think it has much free capacity left ...(the bridge horribly glitches. I'll randomly blame Swedish houses ^^)
Re: [OTTD]Pyo's screens
Taking a bit of a break from the save and instead playing a small scenario -
- names are based on the Izu Isles, other than that it's not really any real life place, just some randomly generated map. Not yet sure how playable it is. Not a lot of space there ^^ but it's just something for in-between anyways.
Only buses for now so not much to show. Where is the "volcanic eruption catastrophe" patch? Re: [OTTD]Pyo's screens
Anyways, this is pretty much the current "industrial" center, as there's basically no industry aside from fishing (and some sheep). Fish are handled by a local company, so all I'm doing is distributing food - still quite profitable.
No naming trivia for that one, though I think it's related to "fishing harbor". Unlike it's real-world counterpart though this one is slightly inland, so no port. Just as mountainous though (comparing pictures ).
Ingame it has the honor to host the local Japanese Automobile Federation branch (for generic car traffic *cough*). I'd really like to go for a drive on those serpentines myself No OTTD game is completely without trains and while I currently lack funds I think it might turn out something like this, going on to Toshima-mura. Usually it'd probably build a tram from Hachijo to Okado and just start the train line there, but with so few towns to connect I might as well choose the most ... interesting option
Re: [OTTD]Pyo's screens
Turns out these plans were much too expensive as I'd have to raise some land from sea level to build it sensible, which is why I did things a bit differently:
By the way, while the train itself is operating at nearly perfect +/- 0 (I'm not sure I've ever had that before xD ) obviously adding in the infrastructure cost makes this a rather wasteful line. Hopefully expanding it will fix that, though I have some doubts
Building the station on Hachijo on that hill not only makes it simpler to get pass the road connections, it also means the height level difference to Okago is smaller ...
Pretty simple and without the need of too much terraforming (well, I'd still have prefered less, but what can you do ...). By the way, while the train itself is operating at nearly perfect +/- 0 (I'm not sure I've ever had that before xD ) obviously adding in the infrastructure cost makes this a rather wasteful line. Hopefully expanding it will fix that, though I have some doubts
Re: [OTTD]Pyo's screens
It was very interesting to watch. Nicely .
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Re: [OTTD]Pyo's screens
I do love that spiral shot into Okago - very scenic!
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Re: [OTTD]Pyo's screens
Thanks It's definitely a train route I'd love traveling once ... just imagining exiting the tunnel below Okago and entering the bridge above sea ... ah, must feel nice
Meanwhile I've connected Mitsune to Okago by travelling along the Southern side of the local mountains, tunneling below Nishi-yama (again one of those really creative names - West mountain). I think this is pretty much the first time I've ever build a route like this on a mountain side instead of somewhere more flat ... well, at least the view should be nice. Just don't derail there. Afterwards we enter Mitsune which immediately feels more industrial with the loop basically integrated into the town itself. Still, I quite like how it turned out. No needlessly steep parts on the track anywhere. After crossing the mountains to their Northern side at Mitsune through a tunnel (basically the same as at Okago, going back to that side) and running along their sides again we cross over to Toshima where the line then ends. To my great disappointment there's no loop involved this time. I also didn't manage to come up with any sane solution to further connect the line to the Northern island (diagonal bridges patch anywhere? Or better: curved bridges? ^^) so that's about it for now.
Weirdly enough I seem to have some trouble with wrongly reserved track tiles as soon as I place a PBS signal in case anyone wonders why there aren't any I'll probably upgrade the tracks and check if the problem still exists, then decide what to do ^^ Might be a patch bugging around, dunno.
Meanwhile I've connected Mitsune to Okago by travelling along the Southern side of the local mountains, tunneling below Nishi-yama (again one of those really creative names - West mountain). I think this is pretty much the first time I've ever build a route like this on a mountain side instead of somewhere more flat ... well, at least the view should be nice. Just don't derail there. Afterwards we enter Mitsune which immediately feels more industrial with the loop basically integrated into the town itself. Still, I quite like how it turned out. No needlessly steep parts on the track anywhere. After crossing the mountains to their Northern side at Mitsune through a tunnel (basically the same as at Okago, going back to that side) and running along their sides again we cross over to Toshima where the line then ends. To my great disappointment there's no loop involved this time. I also didn't manage to come up with any sane solution to further connect the line to the Northern island (diagonal bridges patch anywhere? Or better: curved bridges? ^^) so that's about it for now.
Weirdly enough I seem to have some trouble with wrongly reserved track tiles as soon as I place a PBS signal in case anyone wonders why there aren't any I'll probably upgrade the tracks and check if the problem still exists, then decide what to do ^^ Might be a patch bugging around, dunno.
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