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 Post subject: Re: rbos86' Screenshots
PostPosted: Mon Jul 24, 2017 9:41 pm 
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Transport Coordinator
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I finished it! My game is done, I'm through with this game after a whole week of useless wasting time wich I couldn't use for anything else. It's ready now. Maybe I'll start a next game later, but not with the building speed I showed in this game. One week to complete 175 Years (1875-2051) isn't a normal life, but for this time: What the hay!

It has been a pleasant game, And I never forget the time. When I play next games, It will not be always on this forum. We've seen what I can do.
Thank you for following, who-ever you are!

Attachment:
UberCityTrans, 10 Feb 2051.png [336.43 KiB]
Not downloaded yet




Greetings from an OpenTTD -fan, TTD -fan since 1995,
rbos86

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 Post subject: Re: rbos86' Screenshots
PostPosted: Tue Jul 25, 2017 4:42 am 
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Is this something the way it shuild be build?
Only in this example it's the year 1877 (a bit early..., but what does it matter, I wanted to build something like this).

Attachment:
_Build-_-Ride_Transport, 17 Mrt 1877.png [464.72 KiB]
Not downloaded yet


EDIT: I started this map already, I couldn't resist. No savegame, only this screenshot from the same area, but now it's at the dawn of the 20th century, 1899:
Attachment:
Brit&NedTrax, 28 Okt 1899.png [567.02 KiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 12:01 am 
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My fellow rbos86, I believe I fixed the red house and hospital issues. Give a try on the new version. I've uploaded it on BaNaNas.


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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 12:26 am 
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Thanks for your work, because this is great gameplay material. I'll try it out!

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 3:40 am 
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Quote:
Is this something the way it shuild be build?

Not really... ;-) But if you like it, then its fine by me, happy to see it pop up in a screenshot!!
But in reallife it looks more like this:
Attachment:
Example326.png
Example326.png [ 74.91 KiB | Viewed 1718 times ]

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 7:46 am 
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I see what I did wrong.
There's a single platform attached to the passenger hall. I don't know the station in real life, but what an artwork!

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 1:21 pm 
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Quote:
There's a single platform attached to the passenger hall.

Yeah, thats why it is in a separate purchase menu. More of these types of stations (so with tracked and non-tracked tiles combined) are in the making.

And Silverx50 is working on an even more realistic version (in reallife the tracks of Rotterdam CS are on a higher level)
https://www.tt-forums.net/viewtopic.php?f=26&t=74749&start=600#p1188552
That will eventually be offered as a separate station, so both options are available.

And loads more Dutch stations are in the making, keep an eye out in the Graphics-development section!

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 1:38 pm 
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I actually quite like how it looks ... lengthwise? As a terminal station? Nice. No reason not to be creative with this sort of thing ;p

But again with the too tight corners, tsk :p


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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed Jul 26, 2017 3:18 pm 
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Pyoro wrote:
But again with the too tight corners, tsk :p

I've tried to build otherwise, but my brain keeps saying to use every square at full functionality, and therefore it's hardly beautiful. lol. 8)
Small stations like the regular ones and those from newStations are much more simple and modular.

I think now I'm the fool why things should be fool -proof.......... 8)

I like modular stations, and keep using my fantasy, whether it's beautiful or not:
Attachment:
BrittishNedTraxx, 16 Nov 1888.png [603.69 KiB]
Not downloaded yet


Anyway, thanks for your replies, I'm going to study how to build better in OpenTTD! 8)

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 Post subject: Re: rbos86' Screenshots
PostPosted: Sat Jul 29, 2017 2:28 am 
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I've been practising on the stations on another map, this map is gameplay.

Here it is:
Attachment:
NederBritTrax, 21 Okt 1882.png [562.29 KiB]
Not downloaded yet

Attachment:
NederBritTrax, 7 Nov 1882.png [729.43 KiB]
Not downloaded yet

Attachment:
NederBritTrax, 20 Nov 1882.png [534.58 KiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Sat Jul 29, 2017 2:53 am 
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Stations look nice!

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 Post subject: Re: rbos86' Screenshots
PostPosted: Sat Jul 29, 2017 3:27 pm 
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Uitzjfdhslen looks odd? Tracks running into the stairs? :?

Certainly a great GRF few. Need to keep that in mind once I start my next game ^^;


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 Post subject: Re: rbos86' Screenshots
PostPosted: Mon Jul 31, 2017 2:06 pm 
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Pyoro wrote:
Uitzjfdhslen looks odd? Tracks running into the stairs? :?

I didn't get it. I am busy in some game I started to build wider corners. The trick is that I needed normal amount of towns, and a 2048x2048 map. I don't need to build tight corners anymore, so... 8)

So, I couldn't resist, starting to play a new map and make some screenshots of beautiful places.
Next:
Attachment:
UberTrans2, 2 Jun 1908.png [737.31 KiB]
Not downloaded yet

Attachment:
UberTrans2, 10 Jul 1908.png [625.56 KiB]
Not downloaded yet

Attachment:
UberTrans2, 27 Jun 1908.png [606.52 KiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed May 30, 2018 5:01 am 
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My favorite station, also very succesfull.
No savegame, just this screenshot.

Attachment:
EarlyGame Transport, 8 Dec 2011.png [1.09 MiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed May 30, 2018 4:13 pm 
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rbos86 wrote:
My favorite station, also very succesfull.
No savegame, just this screenshot.

EarlyGame Transport, 8 Dec 2011.png


Very nice station. But now question. Why do you never lay buffers on terminus platforms of your stations ?

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 Post subject: Re: rbos86' Screenshots
PostPosted: Wed May 30, 2018 6:08 pm 
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That's because I play Transport Tycoon Deluxe that way since it was out in 1996. In those days there were no buffers in TTD.
I guess it never came to my mind...

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 Post subject: Re: rbos86' Screenshots
PostPosted: Fri Nov 30, 2018 4:09 pm 
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New game in OTTD.

Not looking like Cities: Skylines or GTA V, but I love this game still.

Attachment:
BosTrans, 10 Aug 1877.png [861.39 KiB]
Not downloaded yet

Attachment:
BosTrans, 10 Aug 1877#1.png [742.51 KiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Fri Nov 30, 2018 7:41 pm 
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Nice, tidy stations!

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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 Post subject: Re: rbos86' Screenshots
PostPosted: Fri Nov 30, 2018 9:47 pm 
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kamnet wrote:
Nice, tidy stations!

Thanks!

But it was only for a short while, I've made some terrible economical boosters, and have begon industry in 1881, resulting in ugly network (or beautiful, if you love industry).
Attachment:
BosTrans, 1 Jan 1890.png [1.08 MiB]
Not downloaded yet

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 Post subject: Re: rbos86' Screenshots
PostPosted: Thu Dec 06, 2018 8:30 am 
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The same stations, only now in 1986:

Attachment:
BosTrans, 12 Mrt 1986.png [996.89 KiB]
Not downloaded yet

Attachment:
BosTrans, 12 Mrt 1986#1.png [1.1 MiB]
Not downloaded yet

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