DarkUk's Screenshot Thread

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 15 Oct 2013 13:15

Afternoon all managed to have a mini session today and this is what I came up with :)
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British Rail, 17th Feb 2065.png
Avonbridge Section is up and running but nowhere near finished
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British Rail, 22nd Feb 2067.png
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British Rail, 22nd Feb 2067#1.png
And the newest section of the line from Avonhall
(332.02 KiB) Downloaded 5 times

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Re: DarkUk's Screen Shot Thread

Post by STD » 15 Oct 2013 13:26

Beautiful realistic construction of stations as always :)) .
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Re: DarkUk's Screen Shot Thread

Post by SwissFan91 » 15 Oct 2013 20:32

Absolutely superb. Perhaps a few more trains to go with those rails? :P
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Re: DarkUk's Screen Shot Thread

Post by Dave » 15 Oct 2013 22:19

These pink and yellow public spaces... Where do I get them!?
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Re: DarkUk's Screen Shot Thread

Post by TinyMusic » 16 Oct 2013 04:37

I love all those switches and station approaches!
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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 09 Nov 2013 01:07

Okay guys I need your help in coming up with a solution to what has now become a total pain in the butt.

This if often the scene around Livertown and its become a bit of a bottle neck the station only has 124 trains calling at it, but with the frequency of long distance and local services often causes tail back on both ends, I've already added an extra two platforms and that hasn't worked -_-

With another increase in services planned soon as I've finally completed the other end of the main line, What would you guys recommend I do??
Attachments
British Rail, 31st Oct 2082.png
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British Rail, 27th Oct 2082.png
(252.21 KiB) Downloaded 4 times
British Rail, 1st Nov 2082.png
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Last edited by DarkUk on 09 Nov 2013 10:46, edited 1 time in total.

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Re: DarkUk's Screen Shot Thread

Post by oberhümer » 09 Nov 2013 08:33

A save file would be nice for a better overview.
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Re: DarkUk's Screen Shot Thread

Post by Dave » 09 Nov 2013 08:58

Couple of diveunders around where that yellow house is? Less conflicting movement.
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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 09 Nov 2013 10:47

I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.
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British Rail, 1st Nov 2082#1.png
Closer shot of the other end
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Re: DarkUk's Screen Shot Thread

Post by STD » 10 Nov 2013 10:03

DarkUk wrote:I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.
Cool realistic railway junction and a railway station :) .
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Re: DarkUk's Screen Shot Thread

Post by jvassie » 10 Nov 2013 16:53

DarkUk wrote:I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.
One of the best screenshots I have seen for a while! Loving the track layout at the station approach!
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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 21 Dec 2013 17:57

I'm back :p
Attachments
British Rail, 9th May 2082.png
The Steam Special Powers toward Livertown
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British Rail, 16th Aug 2106.png
The new High capacity service comes into operation between Old Fenoor and Grimdore, calling at principle stations along the route (If the platform Length Permits lol)
(303.53 KiB) Downloaded 4 times


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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 23 Dec 2013 15:58

More goodies for everyone, I was thinking of doing a little guide to how i construct my bigger stations if you guys are interested.
Attachments
British Rail, 24th Jul 2107.png
Quite time at Estoke Common
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British Rail, 4th Jan 2108.png
One of the new sections I've been working on
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British Rail, 4th Jan 2108#1.png
Lewisville woods is the only station on the network that is dedicated to Sprinters
(443.71 KiB) Downloaded 4 times

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Re: DarkUk's Screen Shot Thread

Post by romazoon » 23 Dec 2013 21:59

i like a lot your screenie, they look really nice. I like especially how TAI house seems very preserved even though you mixed it with total town replacement in the two first screenie. Also you track layout at station and the station themselves look great.

A guide is a great idea ! not one that i know treat that kind of station ;)

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Re: DarkUk's Screen Shot Thread

Post by jvassie » 24 Dec 2013 16:31

DarkUk wrote:More goodies for everyone, I was thinking of doing a little guide to how i construct my bigger stations if you guys are interested.
Would definitely be interested :)
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Re: DarkUk's Screen Shot Thread

Post by YNM » 24 Dec 2013 16:52

romazoon wrote:I like especially how TAI house seems very preserved even though you mixed it with total town replacement in the two first screenie.
As Pikka said it, TAI buildings are the first to be built, and if the houses building limit by TAI is met, the town start to use other sets. At least that's what I read. For his screenshots... I conclude that the town doesn't want to grow anymore too even without TAI mechanism, so it stop building houses. When it wants to grow again, it uses TAI buildings.

But well yeah, it still looks very nice anyway. Superb !
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Re: DarkUk's Screen Shot Thread

Post by DarkUk » 28 Dec 2013 13:50

Right promised you all a little guide to how I make my larger stations, the guide itself is not yet complete but here's a little teaser of what is on the way.
Attachments
British Rail, 11th Feb 2120.png
Before
(151.16 KiB) Downloaded 1 time
British Rail, 11th Feb 2120#4.png
After
(117.35 KiB) Downloaded 1 time

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Re: DarkUk's Screen Shot Thread

Post by jvassie » 28 Dec 2013 14:36

DarkUk wrote:Right promised you all a little guide to how I make my larger stations, the guide itself is not yet complete but here's a little teaser of what is on the way.
Very teasing! :P definitely looking forward to reading the guide!
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