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PostPosted: Tue Oct 15, 2013 1:15 pm 
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Location: Slough
Afternoon all managed to have a mini session today and this is what I came up with :)


Attachments:
File comment: Avonbridge Section is up and running but nowhere near finished
British Rail, 17th Feb 2065.png [326.51 KiB]
Downloaded 5 times
British Rail, 22nd Feb 2067.png [385.23 KiB]
Downloaded 5 times
File comment: And the newest section of the line from Avonhall
British Rail, 22nd Feb 2067#1.png [332.02 KiB]
Downloaded 5 times
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PostPosted: Tue Oct 15, 2013 1:26 pm 
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Beautiful realistic construction of stations as always :)) .

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PostPosted: Tue Oct 15, 2013 8:32 pm 
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Absolutely superb. Perhaps a few more trains to go with those rails? :P

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PostPosted: Tue Oct 15, 2013 10:19 pm 
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These pink and yellow public spaces... Where do I get them!?

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PostPosted: Tue Oct 15, 2013 11:22 pm 
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Location: Eastern KY
It's VAST

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PostPosted: Wed Oct 16, 2013 4:37 am 
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I love all those switches and station approaches!

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PostPosted: Sat Nov 09, 2013 1:07 am 
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Location: Slough
Okay guys I need your help in coming up with a solution to what has now become a total pain in the butt.

This if often the scene around Livertown and its become a bit of a bottle neck the station only has 124 trains calling at it, but with the frequency of long distance and local services often causes tail back on both ends, I've already added an extra two platforms and that hasn't worked -_-

With another increase in services planned soon as I've finally completed the other end of the main line, What would you guys recommend I do??


Attachments:
British Rail, 31st Oct 2082.png [401.05 KiB]
Downloaded 4 times
British Rail, 27th Oct 2082.png [252.21 KiB]
Downloaded 4 times
British Rail, 1st Nov 2082.png [292.62 KiB]
Downloaded 4 times


Last edited by DarkUk on Sat Nov 09, 2013 10:46 am, edited 1 time in total.
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PostPosted: Sat Nov 09, 2013 8:33 am 
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A save file would be nice for a better overview.

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PostPosted: Sat Nov 09, 2013 8:58 am 
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Couple of diveunders around where that yellow house is? Less conflicting movement.

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PostPosted: Sat Nov 09, 2013 10:47 am 
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I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.


Attachments:
File comment: Closer shot of the other end
British Rail, 1st Nov 2082#1.png [253.94 KiB]
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PostPosted: Sun Nov 10, 2013 10:03 am 
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DarkUk wrote:
I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.

Cool realistic railway junction and a railway station :) .

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PostPosted: Sun Nov 10, 2013 4:53 pm 
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DarkUk wrote:
I'm trying to limit the impact on the surrounding house tbh, I'll give it a go and show you guys the results.


One of the best screenshots I have seen for a while! Loving the track layout at the station approach!

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PostPosted: Sat Dec 21, 2013 5:57 pm 
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Joined: Tue Oct 13, 2009 3:47 pm
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Location: Slough
I'm back :p


Attachments:
File comment: The Steam Special Powers toward Livertown
British Rail, 9th May 2082.png [394.52 KiB]
Downloaded 4 times
File comment: The new High capacity service comes into operation between Old Fenoor and Grimdore, calling at principle stations along the route (If the platform Length Permits lol)
British Rail, 16th Aug 2106.png [303.53 KiB]
Downloaded 4 times
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PostPosted: Sat Dec 21, 2013 6:40 pm 
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Location: Estonia
Nice comeback! :)

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PostPosted: Mon Dec 23, 2013 3:58 pm 
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Location: Slough
More goodies for everyone, I was thinking of doing a little guide to how i construct my bigger stations if you guys are interested.


Attachments:
File comment: Quite time at Estoke Common
British Rail, 24th Jul 2107.png [354.26 KiB]
Downloaded 4 times
File comment: One of the new sections I've been working on
British Rail, 4th Jan 2108.png [379.36 KiB]
Downloaded 4 times
File comment: Lewisville woods is the only station on the network that is dedicated to Sprinters
British Rail, 4th Jan 2108#1.png [443.71 KiB]
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PostPosted: Mon Dec 23, 2013 9:59 pm 
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i like a lot your screenie, they look really nice. I like especially how TAI house seems very preserved even though you mixed it with total town replacement in the two first screenie. Also you track layout at station and the station themselves look great.

A guide is a great idea ! not one that i know treat that kind of station ;)


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PostPosted: Tue Dec 24, 2013 4:31 pm 
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DarkUk wrote:
More goodies for everyone, I was thinking of doing a little guide to how i construct my bigger stations if you guys are interested.


Would definitely be interested :)

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PostPosted: Tue Dec 24, 2013 4:52 pm 
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romazoon wrote:
I like especially how TAI house seems very preserved even though you mixed it with total town replacement in the two first screenie.

As Pikka said it, TAI buildings are the first to be built, and if the houses building limit by TAI is met, the town start to use other sets. At least that's what I read. For his screenshots... I conclude that the town doesn't want to grow anymore too even without TAI mechanism, so it stop building houses. When it wants to grow again, it uses TAI buildings.

But well yeah, it still looks very nice anyway. Superb !

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PostPosted: Sat Dec 28, 2013 1:50 pm 
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Location: Slough
Right promised you all a little guide to how I make my larger stations, the guide itself is not yet complete but here's a little teaser of what is on the way.


Attachments:
File comment: Before
British Rail, 11th Feb 2120.png [151.16 KiB]
Downloaded 1 time
File comment: After
British Rail, 11th Feb 2120#4.png [117.35 KiB]
Downloaded 1 time
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PostPosted: Sat Dec 28, 2013 2:36 pm 
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DarkUk wrote:
Right promised you all a little guide to how I make my larger stations, the guide itself is not yet complete but here's a little teaser of what is on the way.


Very teasing! :P definitely looking forward to reading the guide!

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