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Re: OTTD Romazoon's screenshots
Posted: 19 Nov 2011 14:26
by Seeker
Nice Screenshots I like the goods stations. A nice simple design but fits well in the city
Re: OTTD Romazoon's screenshots
Posted: 10 Dec 2011 20:43
by romazoon
Thanks guys, that s always appreciated
and here some more screenies cause things are still growing nicely.
Re: OTTD Romazoon's screenshots
Posted: 10 Dec 2011 20:58
by vanadio
What GRF do you use for:
- Plaza with water fontain
- Cranes in the stations
- Parking places in side of roads
Re: OTTD Romazoon's screenshots
Posted: 10 Dec 2011 21:15
by romazoon
I really had fun with this map, so i decided to release the scenario we played and the last savegame i made.
I want to Thanks and Credit the Author of "Canyonero" (wich seems to be Richk67), cause i extracted the heightmap from his scenario.
I reworked a lot the heightmap though and didn t base anything else on "Canyonero".
Caracteristics of the
Scenario :
-Compatible with stable version of OTTD (and 100% clean gamelog
)
-map size is 1024x1024
-tropical/desert landscapes with some Rivers, valleys and mountains.
-No industries will pop up midgame, beware that the existing one will disapear if not serviced enough fast.
-only GRF required is : Braziliannames 2.0 (use search function until i put a link here).
Note: the
savegame require ChillPAtchPack and a lot of newgrf that are not from the online content, but they should not be that hard to find
Hope many will have as much fun as we (well me and Zx) had with that map.
And to answer Vanadio :
- Plaza with fountains is from VAST object i believe
- cranes in station is from ISR or Chips
- parking places are from canadian station set
Link to Braziliannames newgrf :
http://www.tt-forums.net/viewtopic.php? ... town+names
Re: OTTD Romazoon's screenshots
Posted: 16 Dec 2011 17:40
by Gret
Wow! It's wonderful!
Re: OTTD Romazoon's screenshots
Posted: 20 Dec 2011 00:23
by romazoon
Thanks a lot Gret
I recently switched to the latest chillpatchpack build with the infrastructure cost. I find it awesome how it s cutting the profit
and i wanted to share an image from it.
This game was started quite some time ago and after trying it on the latest CPP, i really had some works to put back the biggest company to a regular profit.
on this one you can see the profit drop after the infrastructure cost kicked in, and after a little while how the profit is back to positive figurs (that s in fact long time of gameplay as i used daylenght setted at 20).
.
Here i sent by mistake my 850 train to servicing * , the "send to service" was happening obviously between january and march. See how the profit is litteraly droping while i only carry a little bit less passenger than usually !!
* i unfortunately hitted the send to service button when i opened by mistake the "manage list"
... should i suggest a safety message when we hit some of those butons from the main manage list menu ?
Re: OTTD Romazoon's screenshots
Posted: 20 Dec 2011 01:28
by Michi_cc
romazoon wrote:
on this one you can see the profit drop after the infrastructure cost kicked in, and after a little while how the profit is back to positive figurs (that s in fact long time of gameplay as i used daylenght setted at 20).
That cost overview would look at lot better if NuTracks would implement custom maintenance factors for the different rail types. Otherwise it's a but silly if you pay more for your Very Low Speed tracks than for your Very High Speed tracks.
Re: OTTD Romazoon's screenshots
Posted: 20 Dec 2011 02:24
by oberhümer
Yeah, I get the hint
Needs some time to figure out still.
Re: OTTD Romazoon's screenshots
Posted: 30 Dec 2011 23:07
by romazoon
hey there
I ve been playing again the French map started in multiplayer sometime ago (shown in page 15 of my thread).
I now play it as single player and i feel i ve improved many things, here are some screenshots
Re: OTTD Romazoon's screenshots
Posted: 30 Dec 2011 23:31
by romazoon
And Three more screenies
Re: OTTD Romazoon's screenshots
Posted: 30 Dec 2011 23:56
by SwissFan91
I really like these.
Re: OTTD Romazoon's screenshots
Posted: 31 Dec 2011 02:34
by Level Crossing
Amazing!
Re: OTTD Romazoon's screenshots
Posted: 31 Dec 2011 09:24
by PinkMoon
Very nice done ! I really like the freightstations !
Re: OTTD Romazoon's screenshots
Posted: 31 Dec 2011 12:40
by romazoon
Thanks guys, your comments motivated me to extract some more screenies
Re: OTTD Romazoon's screenshots
Posted: 31 Dec 2011 12:48
by romazoon
and some more
Re: OTTD Romazoon's screenshots
Posted: 31 Dec 2011 19:12
by Supercheese
Holy cow, that is one spiderwebby link graph
.
Re: OTTD Romazoon's screenshots
Posted: 02 Jan 2012 14:13
by romazoon
got some more for you guys
Edit : Tours screenie exchanged cause trees were in full transparency
Re: OTTD Romazoon's screenshots
Posted: 02 Jan 2012 14:35
by Katve
Unbelievable screenshots
Re: OTTD Romazoon's screenshots
Posted: 02 Jan 2012 18:04
by FlameSing
Very cool! It's very strange to see rotated airports, what plugin do you use?
Re: OTTD Romazoon's screenshots
Posted: 02 Jan 2012 18:34
by romazoon
thank you guys
for the rotable airport i use OGFX + Airport wich is named "Airport plus" there :
http://bundles.openttdcoop.org/
and since my screenies seems quite appreciated and commented, here are three more