[OTTD] JGR's Screenshots Mark II
Re: [OTTD] JGR's Screenshots Mark II
Nice shots, I think small nice lines are more fun to watch then the big "messy" networks. Also with the many eycandy GRF's people tent to go for realism I think.
Chill'spatchpack has the nasty side effect it's getting out dated compared to trunk, Most new GRF are not useable with chill'sPP. I now use the Hard patchpack, this one also include the signals on tunnels/bridges. I only miss undersea tunnels in the hardpack sadly.
Edit: Chill'sPP generates beautifull maps, nice sea's etc. It's a shame the default OTTD map generator doesn't do this.
Chill'spatchpack has the nasty side effect it's getting out dated compared to trunk, Most new GRF are not useable with chill'sPP. I now use the Hard patchpack, this one also include the signals on tunnels/bridges. I only miss undersea tunnels in the hardpack sadly.
Edit: Chill'sPP generates beautifull maps, nice sea's etc. It's a shame the default OTTD map generator doesn't do this.
View my (train)pictures on Flickr
Re: [OTTD] JGR's Screenshots Mark II
Small lines are nice enough, but they're also not much of a challenge except in difficult terrain.jor[D]1 wrote:Nice shots, I think small nice lines are more fun to watch then the big "messy" networks. Also with the many eycandy GRF's people tent to go for realism I think.
Chill'spatchpack has the nasty side effect it's getting out dated compared to trunk, Most new GRF are not useable with chill'sPP. I now use the Hard patchpack, this one also include the signals on tunnels/bridges. I only miss undersea tunnels in the hardpack sadly.
Edit: Chill'sPP generates beautifull maps, nice sea's etc. It's a shame the default OTTD map generator doesn't do this.
I'm not especially bothered about being out of date relative to trunk, there aren't any new features which I'm aware of that I'm willing to sacrifice those in Chill's Patchpack for.
In particular, I'm not prepared to play without some form of cargodest (I'm much more interested in that sort of realism than just having more eye-candy), so trunk is out for the foreseeable future from my point of view.
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Re: [OTTD] JGR's Screenshots Mark II
It does not yet but it can, even with only 16 levels ... http://www.tt-forums.net/viewtopic.php?f=33&t=63595jor[D]1 wrote: Edit: Chill'sPP generates beautifull maps, nice sea's etc. It's a shame the default OTTD map generator doesn't do this.
Not yet fit for trunk but the functionality is there and you can export the heightmaps to play in whatever version you want untill hopefully my (complete rewritten) version is accepted.
I hope one day they'll all be included in trunk too. Maybe who knows ... one at a time.JGR wrote: I'm not especially bothered about being out of date relative to trunk, there aren't any new features which I'm aware of that I'm willing to sacrifice those in Chill's Patchpack for.
Very nice screenies as usual.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: [OTTD] JGR's Screenshots Mark II
Hahaha ouch, yeah, that is dense! I'm still looking for challenges, when the layout still looks pretty I feel like I've barely got started. Actually that's not entirely true. I have a couple of very long-running games which still have pretty areas. They are 256x256, many of my recent games have been 64x64 because I was playing on a Zaurus which has very slow graphics. Oh.. and high sea level too, for greater challenge. That particular combination leads to very high-density work. I guess that's why I liked my Tatminster save so much; it was that size, everything worked, and much of it was still very pretty, but that game died from GRF abuse.
Thank you for the patch links. I'm wondering quite what to do as I also enjoy playing with the latest GRFs. Perhaps I'll keep two versions of OpenTTD, that's easily doable with my setup. I will have to try cargodest too, the lack of destinations does bug me from time to time.
Thank you for the patch links. I'm wondering quite what to do as I also enjoy playing with the latest GRFs. Perhaps I'll keep two versions of OpenTTD, that's easily doable with my setup. I will have to try cargodest too, the lack of destinations does bug me from time to time.
Extreme network builder. screenshot thread
Re: [OTTD] JGR's Screenshots Mark II
Here's a few more screenshots, and a minimap.
Screen 10 is a station in one of the more difficult areas.
Screen 10 is a station in one of the more difficult areas.
- Attachments
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- Screen 10
- Seth Transport Ltd., 2093-12-07_trim.png (203.34 KiB) Viewed 6271 times
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- Seth Transport Ltd., 2093-12-25#1.png
- Minimap
- (129.11 KiB) Downloaded 8 times
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- Screen 11
- Seth Transport Ltd., 2094-03-30_trim.png (187.26 KiB) Viewed 6266 times
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Re: [OTTD] JGR's Screenshots Mark II
I've not posted a screenshot in a little while, so here are some of the more recent updates to the game.
Screen 12 & 13:
I built a a mostly single line route from Portsmouth to White Notley, as the bus route through Porthmadog and Swaffham was quite overloaded.
Screen 14:
The (quite steep) incline between Bickley Park and West Ham is a rather significant bottleneck, as it is mostly single track and traffic is growing quite strongly.
The new passing loop is probably the steepest I've ever built ^^.
Screen 12 & 13:
I built a a mostly single line route from Portsmouth to White Notley, as the bus route through Porthmadog and Swaffham was quite overloaded.
Screen 14:
The (quite steep) incline between Bickley Park and West Ham is a rather significant bottleneck, as it is mostly single track and traffic is growing quite strongly.
The new passing loop is probably the steepest I've ever built ^^.
- Attachments
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- Screen 12
- Seth Transport Ltd., 28th Nov 2112_trim.png (84.62 KiB) Viewed 5893 times
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- Screen 13
- Seth Transport Ltd., 24th Apr 2112_trim.png (150.24 KiB) Viewed 5893 times
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- Screen 14
- Seth Transport Ltd., 16th Sep 2114_trim.png (174.9 KiB) Viewed 5893 times
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Re: [OTTD] JGR's Screenshots Mark II
Moving on from small to medium, and an updated minimap.
Screen 15:
This station is on a fairly busy route, most of the traffic is non-stop.
Screen 16:
Another out of town airport, a fair way out from anywhere of note really, but still very busy.
Minimap:
Does what is says on the tin.
Screen 15:
This station is on a fairly busy route, most of the traffic is non-stop.
Screen 16:
Another out of town airport, a fair way out from anywhere of note really, but still very busy.
Minimap:
Does what is says on the tin.
- Attachments
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- Screen 15
- Seth Transport Ltd., 25th Sep 2114_trim.png (161.78 KiB) Viewed 5888 times
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- Screen 16
- Seth Transport Ltd., 22nd Oct 2114_trim.png (144.34 KiB) Viewed 5888 times
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- Seth Transport Ltd., 22nd Oct 2114 map.png
- Minimap
- (104.56 KiB) Downloaded 7 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Beautiful screenshots
[OpenTTD] STD screenshots
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Re: [OTTD] JGR's Screenshots Mark II
It's been a while since I last posted, but I've still been working on the same game.
There's been a significant growth in traffic along some routes, and some of the remaining areas have been connected.
Screen 17:
Aughton Park is on one the routes which has been quad-tracked for part of its length. Compare with Screen 15.
Screen 18:
This is one of the more hilly remote outposts, two lines cross here at two different levels.
Screen 19:
One of the pinch-points on the network, most expresses use the avoiding line though which helps keep things running.
There's been a significant growth in traffic along some routes, and some of the remaining areas have been connected.
Screen 17:
Aughton Park is on one the routes which has been quad-tracked for part of its length. Compare with Screen 15.
Screen 18:
This is one of the more hilly remote outposts, two lines cross here at two different levels.
Screen 19:
One of the pinch-points on the network, most expresses use the avoiding line though which helps keep things running.
- Attachments
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- Screen 17
- Seth Transport Ltd., 12th Jan 2151_trim.png (192.9 KiB) Viewed 5668 times
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- Seth Transport Ltd., 6th Jan 2151.png
- Screen 18
- (760.54 KiB) Downloaded 7 times
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- Seth Transport Ltd., 4th Jan 2151.png
- Screen 19
- (737.72 KiB) Downloaded 7 times
Last edited by JGR on 05 Jan 2014 01:12, edited 1 time in total.
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Re: [OTTD] JGR's Screenshots Mark II
Screen 20:
Two branch lines through the hills cross, one 9 levels higher than the other.
Screen 21:
This parkway station lies on a major trunk route, and has junctions to branch lines either side of it.
Network Map:
Now with added lines.
Two branch lines through the hills cross, one 9 levels higher than the other.
Screen 21:
This parkway station lies on a major trunk route, and has junctions to branch lines either side of it.
Network Map:
Now with added lines.
- Attachments
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- Screen 20
- Seth Transport Ltd., 26th Feb 2151#1_trim.png (178.38 KiB) Viewed 5664 times
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- Screen 21
- Seth Transport Ltd., 12th Jan 2151#1_trim.png (161.38 KiB) Viewed 5664 times
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- SethTransport_NetMap_v0.03.png
- Updated Network Map
- (349.69 KiB) Downloaded 7 times
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Re: [OTTD] JGR's Screenshots Mark II
That is some sexy infrastructure in your screenshots. Which track and bridge set do you use?
Re: [OTTD] JGR's Screenshots Mark II
ThanksHyronymus wrote:That is some sexy infrastructure in your screenshots. Which track and bridge set do you use?
I'm using NuTracks 1.1.2 and the Total Bridge Renewal Set 1.12
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Re: [OTTD] JGR's Screenshots Mark II
Your screenshots are great. Especially railway bridges .
[OpenTTD] STD screenshots
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My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [OTTD] JGR's Screenshots Mark II
That game was starting to get a bit out of hand, and Chill's patchpack was starting to show its age a bit.
So, I've now started a new game, with a new patchpack. Some screenshots are attached below.
I'm going to be away for a week from tomorrow, so will post some more when I get back ^^.
So, I've now started a new game, with a new patchpack. Some screenshots are attached below.
I'm going to be away for a week from tomorrow, so will post some more when I get back ^^.
- Attachments
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- Screen 1
- Cherwell Transport Ltd., 1961-05-20_trim.png (80.59 KiB) Viewed 5398 times
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- Screen 2
- Cherwell Transport Ltd., 1963-02-03#2_trim.png (164.13 KiB) Viewed 5398 times
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- Screen 3
- Cherwell Transport Ltd., 1964-09-03_trim.png (120.36 KiB) Viewed 5398 times
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Patch Pack, Github
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Re: [OTTD] JGR's Screenshots Mark II
I ended up starting another game a few months ago, so never got round to posting any more from that last one.
I'm still using the same patchpack, and pretty much the same GRFs and the like.
As I'm playing with cargodest and some cities have grown dramatically, the whole "small and beautiful" thing has gone out of the window in a few areas though.
I'm still using the same patchpack, and pretty much the same GRFs and the like.
As I'm playing with cargodest and some cities have grown dramatically, the whole "small and beautiful" thing has gone out of the window in a few areas though.
- Attachments
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- Screen 1
- Seth Transport Solutions, 2079-09-27_trim.png (192.93 KiB) Viewed 5103 times
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- Screen 2
- Seth Transport Solutions, 2079-10-01_trim.png (190.97 KiB) Viewed 5103 times
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- Seth Transport Solutions, 2079-10-10_trim.png
- Screen 3
- (863.86 KiB) Downloaded 5 times
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Re: [OTTD] JGR's Screenshots Mark II
Here's two more, in relatively low traffic areas, and a minimap.
- Attachments
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- Screen 4
- Seth Transport Solutions, 2079-10-20_trim.png (76.84 KiB) Viewed 5084 times
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- Screen 5
- Seth Transport Solutions, 2079-10-23_trim.png (138.76 KiB) Viewed 5084 times
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- Seth Transport Solutions, 2079-10-23.png
- Minimap
- (261.37 KiB) Downloaded 5 times
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Re: [OTTD] JGR's Screenshots Mark II
Just looking at your minimap, is that a separate HSR network overlaid?
Any opinions expressed are purely mine and not that of any employer, past or present.
Re: [OTTD] JGR's Screenshots Mark II
Yes it is, well spotted :3JamieLei wrote:Just looking at your minimap, is that a separate HSR network overlaid?
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Re: [OTTD] JGR's Screenshots Mark II
Here's a few more.
Quite a few towns have grown significantly, and overall the network is somewhat overloaded.
Some of the infrastructure has been beefed up a bit to try to increase capacity...
Quite a few towns have grown significantly, and overall the network is somewhat overloaded.
Some of the infrastructure has been beefed up a bit to try to increase capacity...
- Attachments
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- Screen 6
- Seth Transport Solutions, 2093-08-25_trim.png (152.84 KiB) Viewed 4863 times
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- Seth Transport Solutions, 2093-07-18_trim.png
- Screen 7
- (803.28 KiB) Downloaded 2 times
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- Seth Transport Solutions, 2093-07-21_trim.png
- Screen 8
- (808.49 KiB) Downloaded 2 times
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Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
And some more shots of a few slightly more out of the way points on the network...
- Attachments
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- Screen 9
- Seth Transport Solutions, 2093-09-22_trim.png (210.05 KiB) Viewed 4860 times
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- Screen 10
- Seth Transport Solutions, 2093-09-27_trim.png (74.32 KiB) Viewed 4860 times
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- Screen 11
- Seth Transport Solutions, 2093-10-02_trim.png (114.18 KiB) Viewed 4860 times
Ex TTDPatch Coder
Patch Pack, Github
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