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Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 15 Dec 2009 18:43
by kamnet
Thank you for the complements. I'm pretty much done with this game though, I think. I originally started this game long before I started using the grfsets, I went with maglevs simply because I was too impatient to wait for the other trains to plod along when maglevs zipped right by. :-) But I'm pretty bored with it now, even though it's a huge 2048x2048 board. The game is so far along that all of the cities are HUGE and I simply can't build new stations inside the cities without magic bulldozing and building while on pause, and the suffering huge penalties for it.

When I can get back to starting a new game, I'm probably going to start in 2000 again and use electrified railways along with 2cc or American Transition, and I think I'll switch from ECS to FIRS. I love all the industries available in ECS, but the more I play the more I kinda feel like that most of the graphics are geared towards 1880s-1960s gameplay and doesn't fit quite as nice with ISR. If I had even more time and patience, I'd probably chip in some graphics for FIRS to get it finished... I can see some great designs, I suck at putting them to sprites though LOL.

I may also have to go with editing my own map first. I think a lot of my dissatisfaction with all the other games that I've played is that I just happened to get a map with a good placement of towns and industry here, and I've never been able to duplicate that. Also, not being able to have decent looking mountains and rivers is irking me.

Until then, I've found myself Googling for photos of industrial areas to get a better feel of more realistic stations. I'd like to incorporate more road vehicles and ships into future games. Just finished looking over Stanlow Oil Refinery and the docks in Liverpool, England for that, as well as following some of the short-line rail routes serviced by a rail company in my area, R.J. Corman Co, which include a lot of mountainous coal, aggregate and iron/steel transportation routes throughout Ohio, Pennsylvania, West Virgina, Kentucky and Tennessee.

Speaking of which, anybody know of a good online map service which follows rail lines? I'm currently using Google Maps but it doesn't outline rail lines, and some of the photos are pretty poor quality in trying to find them.

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 09 Feb 2010 18:00
by SonicTTD
Nice Screenshots :)

Where can I get those graphics for the trees and ground?

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 06 Mar 2010 09:03
by kamnet
SonicTTD wrote:Nice Screenshots :)

Where can I get those graphics for the trees and ground?
Sorry for the slow reply, been gone off a bit. Both are from SAC: the landscape is her INFRA Landscape collection, and the trees are her infamous "stolen trees".

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 06 Mar 2010 09:55
by Kogut
Great stations! But is it possible to make that roads little longer? Now it looks a bit strange. (Red line - suggestion where road can be constructed)

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 07 Mar 2010 00:32
by kamnet
At one time that road went longer, but I did a lot of changes and just hadn't finished tidying that off. The purpose of the road is to finish processing the wood for the paper mill. I wanted a stockpile of wood there to make it look really busy, since normally if I just dropped it off the mill would just pick it up, no stockpile appears. So instead I transfer from the train to the station, and use a small RV to pick up the wood from that station and drive it around the corner to the paper mill.

I really wish there was a decent road set or a tile set that would let me taper that off into a dirt or gravel road (no, I don't like TTRS3's rural roads).

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 17 Mar 2010 15:32
by kamnet
New game, new screenies!

In this game I decided to focus only on steam and diesel trains, no electrics, no maglevs. I started it in 1950 and accidentally let it run overnight a few times, so we're now in the year 2139 (LOL). That's okay, it's given me time to grow a lot of towns and industries. Let me say that this has been a VERY fortunate and fortuneous map. By chance of luck several coal mines were set up near several coal plants. Because of this I turned an immediate profit in the first year, paid off my $200,000 loan in the second year and I've never looked back.

You will notice a lot of mixed city sets here - specifically North American Cities, TTRS3, UK Town Set, UK Houses, Early Houses and Swedish Houses. I like the variety of all the building sets. I'm also using Canadian Stations, North American Stations and Japanese Stations, I may add in another set later. For trains I'm using US Train Set and 2CC with North American, South American and Oceanic trains only enabled.

Re: [OTTD] Kamnet's Screenshot Thread (Updated Nov 17 2009)

Posted: 17 Mar 2010 15:35
by kamnet
Our first screenshot is of East Livercombe and West Livercombe, two cities that have slowly merged together. Originally these two cities had small terminals, but growing rapidly in the last 50 years thanks in part to a nearby resort, our company found an opportunity to build a central airport and combined terminal between the two towns. Between train and rail, the Livercombe Station shuffles 4000 passengers a day throughout the area, and also connects the towns of Chessness Ridge and St. Luchester Falls.
KAM Global Transport 2 Ltd, 28th Apr 2139.png
KAM Global Transport 2 Ltd, 28th Apr 2139.png (1.08 MiB) Viewed 7202 times

Re: [OTTD] Kamnet's Screenshot Thread (Updated March 17, 2010)

Posted: 17 Mar 2010 15:57
by kamnet
The Stanshaw region was where the company first focused much of its energies after the coal mine boom of the 1950s and 1960s. Several complementary industries in this region allowed us to connect them together to produce food and goods for the Livercombe area and the nearby resort.

In this screen shot you can see the city of Stanshaw itself with two terminals - Stanshaw Central Rail Terminal on the north end of town, and the Stanshaw Docks at the south end. The docks pick up and drop off workers for four fishing grounds and four oil rigs on Sendon Lake. To the west of town you see the gigantic Stanshaw Canning Company, which takes in the fish as well as livestock from a few area farms and produces food for Stanshaw and Cheesebrook Marsh, which is near Livercombe.

Also to the north, next to Stanshaw Central is the Stanshaw Goods Corp., which takes in lumber, steel and plastic from nearby industries and creates goods that are distributed in Stanshaw and a few other towns nearby. We have three iron ore mines, two coal mines, and two steel mills which do not yet have service, and we will be connecting them to feed exclusively into SGC. We also have some untapped oil fields in the area that we want to develop. We're also going to fund a new chemical plant to create dyes and refined chemicals. Once we get this going, SGC will most likely set up a second plant to create even new products.
KAM Global Transport 2 Ltd, 16th Mar 2141.png
KAM Global Transport 2 Ltd, 16th Mar 2141.png (895.69 KiB) Viewed 7193 times

Re: [OTTD] Kamnet's Screenshot Thread (Updated March 17, 2010)

Posted: 17 Mar 2010 16:04
by kamnet
Stanshaw Farms is shown in this next screen shot, it provides all of the products for the Stanshaw Canning Factory nearby. You see two grain farms providing cereals and fiber crops to the livestock farm, and from that point there is a direct rail line into the factory that runs on the southern edge of the power plant. Yes, the city decided to build their power plant right there. But, what else can you do but make money from it? A nearby coal mine plus the four oil rigs on the lake provide nearly 5,000 Mwh of power, it's not much, but it's enough to keep us profitable and busy, and more importantly, the residents of Stanshaw employed!
KAM Global Transport 2 Ltd, 23rd Apr 2142.png
KAM Global Transport 2 Ltd, 23rd Apr 2142.png (943.95 KiB) Viewed 7189 times

Re: [OTTD] Kamnet's Screenshot Thread (Updated March 17, 2010)

Posted: 04 May 2010 13:51
by Niels Poulsen
Hi,

The ships i can see on these screenshot, how and where do i get them, also i have seen some trucks i cant find in the ECS or FIRS grf.

Any help ?

Re: [OTTD] Kamnet's Screenshot Thread (Updated March 17, 2010)

Posted: 06 May 2010 07:26
by kamnet
Niels Poulsen wrote:Hi, The ships i can see on these screenshot, how and where do i get them, also i have seen some trucks i cant find in the ECS or FIRS grf. Any help ?
Neither ECS or FIRS comes with vehicles, they're just industries.

The ships are Michael Blunck's NewShips, although I've now dropped them in favor of andythenorth's FISH. set. The trucks are from George's Long Vehicles set.

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 06:46
by kamnet
NEW GAME STARTED ON MAY 7, 2010

I've still not revisited maglevs as I'm having too much fun playing with a mix of NARS2, CanSet 1.0, and the default electric trains. Using ECS Vectors for industries, a slew of town sets (NACS is the most dominant), lots of stations (ISR, Canadian Stations & Japanese Stations mainly), and airports w/ AV8 and Fake Airport.

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 07:05
by kamnet
The Greater Suningden Region..

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 07:18
by kamnet
More of the GSG region...

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 07:40
by kamnet
Fort Larningleigh Metropolitan Area...

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 07:44
by PikkaBird
Interesting, but how come you have a bunch of default vehicles mixed in with your trains and aircraft?

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 08:09
by kamnet
I like lots of variety and plus I'm just too lazy to sort out the stuff that I'm not really using. For example I started out the first 4-5 years with just Kirby Paul's running coal routes to build up cash. As time went on I upgraded my freights to the Canadian Royal Hudson, then the US Big Boy. When the big diesels came I played with many of the GE engines in single and multi-train. When I upgraded to electric I went with the AsiaStar, but after finding none of my wagons could go over 100 MPH, I decided to drop back down to the SH125 diesels since I liked their look, I'll probably end up going back to the GE Genesis for most of them.

For my passenger trains I started out with the Kirby Pauls, upgraded a few of them to the Big Boy, and then let that lag for years until I decided to jump to the Turbo Train and then recently upgraded those to the HSE-10. For the planes, I generally pick the most capacity I can given the size of the smallest airport I'm sending it to. For awhile I had switched from AV8 to WAS, but decided to switch back to AV8 and the default planes just recently. So it's a jumble, I'm sure. In general, I'm either selecting vehicles because of capacity, or because I think they just look nice. I'm not a purist by any means, and I don't generally have any type of game play in mind, so there's no telling what I'll end up throwing in there, honestly.

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 07 May 2010 12:09
by bwong
me really likes!

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 14 Jun 2010 09:42
by kamnet
NEW UPDATES: June 13, 2010

Some updated screenshots from my current game, now in the year 2370 (or so? I don't keep track). I've been focusing on building upon the Great Suningden Green area, which has now grown to over 300,000 people and is becoming a booming metropolis. Passenger rail service now stretches across twelve cities, and I've worked hard to try to pull in more of the surrounding industries that have started up. There are now four grain farms in the region, most of which provide grain and fiber crops for six livestock farms, one grain farm is providing excess grain to a local food production plant. The livestock farms are doing quite well, sending livestock to a regional cannery, and the wool being split between two textile mills. A vehicle production plant has also opened up, which finally allowed me an easy way to tap into a very idle steel mill and several iron ore and coal mines in the region, the mill was so busy that we had to build a second one, they now pump out over 3000 tons of steel a month. The GSG Refinery has also expanded by leaps in bounds, pulling in all the oil it can from two oil fields - one in the middle of GSG, and one in the middle of Feedhattan. Of course, back when those fields were started in 1920, there was nothing but forest around them. It's amazing how they've yet to be exhausted (and, well, it helps when you turn off industry shutdowns in ECS too *LOL*).

Let's take you to some screen shots!
An overall look at the Great Suningden Greens region, with Feedhattan, Deadingney, Prondfield, Old Feadton, Mindean, Pedchurch and Wruntwood all visible.  Connected cities not seen include Aberford to the east, Lewissay Bridge and Trechester Falls to the west, and Loninghill and Trepool to the northwest.
An overall look at the Great Suningden Greens region, with Feedhattan, Deadingney, Prondfield, Old Feadton, Mindean, Pedchurch and Wruntwood all visible. Connected cities not seen include Aberford to the east, Lewissay Bridge and Trechester Falls to the west, and Loninghill and Trepool to the northwest.
Gintchester Falls Transport, 2370-04-05.png (1.12 MiB) Viewed 6706 times
If you remember Deadingney Woods' industrial area, it had started to become quite crowded, with five companies all operating their own stations. It only got worse over time, gridlock everywhere! <br /><br />After a huge fire in the 2240, the GSG Regional Authority put their foot down, and their pocketbooks followed. A large intermodal station was built to allow smooth roll-in/roll-out transition of trains, and plenty of overhead cranes to load and unload containers. Nary a bit of gridlock now!
If you remember Deadingney Woods' industrial area, it had started to become quite crowded, with five companies all operating their own stations. It only got worse over time, gridlock everywhere!

After a huge fire in the 2240, the GSG Regional Authority put their foot down, and their pocketbooks followed. A large intermodal station was built to allow smooth roll-in/roll-out transition of trains, and plenty of overhead cranes to load and unload containers. Nary a bit of gridlock now!
deadingney-woods-intermodal.png (204 KiB) Viewed 6706 times
The old Prondfield Woods passenger station that was on the edge of Deadingney Woods was pretty much destroyed in that fire (which was started after a passenger train collided with a train of fuel oil due to a signal malfunction).  The station was moved from the north end of the city to the south end, and at the same time expanded to four tracks to accomodate the town of Old Feadton, which gladly exchanged some of its land for track rights. People immediately flocked to Old Feadton, making it the newest and fastest growing bedroom community to the GSG area. The combined Prondfield/Feadton terminal runs underneath parts of Prondfield, Feadton, Pedchurch and Deadingney to reach the Feedhattan Airport terminal.
The old Prondfield Woods passenger station that was on the edge of Deadingney Woods was pretty much destroyed in that fire (which was started after a passenger train collided with a train of fuel oil due to a signal malfunction). The station was moved from the north end of the city to the south end, and at the same time expanded to four tracks to accomodate the town of Old Feadton, which gladly exchanged some of its land for track rights. People immediately flocked to Old Feadton, making it the newest and fastest growing bedroom community to the GSG area. The combined Prondfield/Feadton terminal runs underneath parts of Prondfield, Feadton, Pedchurch and Deadingney to reach the Feedhattan Airport terminal.
prondfield.png (350.51 KiB) Viewed 6706 times

Re: [OTTD] Kamnet's Screenshot Thread (Updated May 7, 2010)

Posted: 14 Jun 2010 10:03
by kamnet
Feedhattan Airport also underwent some renovations since the last time we looked. More land was bought, and the above-ground rail station was moved to the west, closer to the center of town. <br /><br />Yes, I said above ground terminal. Because in an effort to provide some more green space and expansion for the airport, three underground terminals were built, thanks to the generous efforts of architect Freak_NL's beautiful &quot;Subway Stations Disguised As Parks&quot; project. <br /><br />As a good chunk of the airport property is now used for transporting mail and goods via air, a cargo terminal was built on the eastern edge of the airport. The airport rail terminal has added the town of Aberford since this time.
Feedhattan Airport also underwent some renovations since the last time we looked. More land was bought, and the above-ground rail station was moved to the west, closer to the center of town.

Yes, I said above ground terminal. Because in an effort to provide some more green space and expansion for the airport, three underground terminals were built, thanks to the generous efforts of architect Freak_NL's beautiful "Subway Stations Disguised As Parks" project.

As a good chunk of the airport property is now used for transporting mail and goods via air, a cargo terminal was built on the eastern edge of the airport. The airport rail terminal has added the town of Aberford since this time.
feedhattan-airport.png (1.01 MiB) Viewed 6701 times
The GSG airport has also undergone some major, but subtle, changes. To the west (circled in red) Freak_NL was also called upon to implement his subway parks to expand passenger rail service. Two lines service Loninghill and Trepool to the north, and two lines service Lewissay Bridge to the south.
The GSG airport has also undergone some major, but subtle, changes. To the west (circled in red) Freak_NL was also called upon to implement his subway parks to expand passenger rail service. Two lines service Loninghill and Trepool to the north, and two lines service Lewissay Bridge to the south.
gsg-airport.png (887.75 KiB) Viewed 6701 times
You may have noticed some new sheds in the last few screenshots. The GSG Regional Authority felt that their current train depots were not reflective of the beauty and grace of the modern Great Suningden Green region. They hired in another architect, Supermop, to develop a new &quot;Modular Locomotive Sheds&quot; which was both efficient and wonderful to look at. The buildings are clean and glistening on the outside, and there's plenty of skylights to let the sunshine in! No more dark, dank skunkworks of the old world! <br /><br />To the east, the GSG Refinery has grown by leaps and bounds. It started off simply providing fuels to the GSG Airport, but business became so booming that eventually it expanded to rail service to provide fuels to depots in Deadingney Woods, Loninghill, Parnham, and Overding Bridge. Over a million gallons of fuel of month is produced, and there's another million sitting in the tanks still waiting to be shipped out. However, all of the above terminals are distributing fuel at high capacity. The refinery is looking to open new fuel depots in Mindean, Lewissay Bridge, Trechester Falls, and Dinbrook Marsh. Parnham recently opened a second facility, hoping to use it to anchor an industrial park. However, the current rail lines in the area are nearly over-saturated. It may be awhile before they get their wish.
You may have noticed some new sheds in the last few screenshots. The GSG Regional Authority felt that their current train depots were not reflective of the beauty and grace of the modern Great Suningden Green region. They hired in another architect, Supermop, to develop a new "Modular Locomotive Sheds" which was both efficient and wonderful to look at. The buildings are clean and glistening on the outside, and there's plenty of skylights to let the sunshine in! No more dark, dank skunkworks of the old world!

To the east, the GSG Refinery has grown by leaps and bounds. It started off simply providing fuels to the GSG Airport, but business became so booming that eventually it expanded to rail service to provide fuels to depots in Deadingney Woods, Loninghill, Parnham, and Overding Bridge. Over a million gallons of fuel of month is produced, and there's another million sitting in the tanks still waiting to be shipped out. However, all of the above terminals are distributing fuel at high capacity. The refinery is looking to open new fuel depots in Mindean, Lewissay Bridge, Trechester Falls, and Dinbrook Marsh. Parnham recently opened a second facility, hoping to use it to anchor an industrial park. However, the current rail lines in the area are nearly over-saturated. It may be awhile before they get their wish.
gsg-train-fuel-depot.png (130.41 KiB) Viewed 6701 times
By the way, since I couldn't place them in the comments:

Freak_NL's Subways Disguised As Parks project

Supermop's Modular Locomotive Shed project.

Go try them both out!