Tayvan Transport [Updated]

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

FLHerne wrote:I love those big dockside stations with the paddle steamers - makes me wish the map generator had thrown anything suitable at me in my current game... :( .

Are those red A4s? :shock:

yes they are red, simply cause i did not color each of my steam engines individually so all steamers are red/black, all diesels are company-lightblue and all electrics are yellow/blue

unless i change the colorschemes again

i can possibly host this game on inet for those that have cpp and want to join this map
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romazoon
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Re: Tayvan Transport [Updated]

Post by romazoon »

Hi Zx, seems you ve created a nice scenario on that map ;)
ZxBiohazardZx wrote:i can possibly host this game on inet for those that have cpp and want to join this map
Bring it on ! i ll hopefully will have some time during the next few days to join and play ;)
ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

yeah im in doubt, the current version isnt liked by me anymore so i will put up a new version on the same map :)

EDIT: its up:) enjoy
ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

hmmz i forgot to pop it up again, i will create a new scenario based on heightmap 3, 2048x2048 sized, im just selecting newGRF's, do we want CPP or normal stable release? what grfs etc?

im thinking bigger map thus bigger cities are fine, swedish houses?

edit:

map preview stolen from my heightmap topic

Image
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romazoon
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Re: Tayvan Transport [Updated]

Post by romazoon »

well CPP really old for me... i cant play without the newer grf... the newer cargodist... and some of other nice feature that have been develloped since CPP exists, so do as you wish i must say (plus time for playing is getting short for me...)
ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

yeah i had the same idea, hence ill try to find a newer cool version to run
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EXTspotter
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Re: Tayvan Transport [Updated]

Post by EXTspotter »

If you do end up finding something, can you PM me the build cos I'll join you.
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ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

some random screenshots of the Openttdcoop game we play atm

the pirate HQ
Donfingley Market Transport, 13th Oct 2188.png
Donfingley Market Transport, 13th Oct 2188.png (194.52 KiB) Viewed 2571 times
a more zoomed shot of the cental intercity station (and metro)
Donfingley Market Transport, 17th Oct 2188.png
Donfingley Market Transport, 17th Oct 2188.png (180.12 KiB) Viewed 2571 times
a more zoomed shot of the new NUTS feature
Donfingley Market Transport, 18th Oct 2188.png
Donfingley Market Transport, 18th Oct 2188.png (201.15 KiB) Viewed 2571 times
ZxBiohazardZx
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Re: Tayvan Transport [Updated]

Post by ZxBiohazardZx »

Northwest part of the Pirate HQ, clearly spottable the metro and railnet, room for expansion
Donfingley Market Transport, 22nd Oct 2188.png
Donfingley Market Transport, 22nd Oct 2188.png (198.2 KiB) Viewed 2570 times
a bit more north, the railnetwork is old but works in the back you can see the metrostop.
Donfingley Market Transport, 21st Oct 2188.png
Donfingley Market Transport, 21st Oct 2188.png (213.11 KiB) Viewed 2570 times
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STD
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Re: Tayvan Transport [Updated]

Post by STD »

Very good screenshots :) . Beautiful building the railway station. Unusual to see in the game futuristic railway transport.
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