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Re: [OTTD] Zooks

Posted: 17 Nov 2014 05:53
by zooks
Canoras busy 3-level terminus station serves 9 intercity, 7 suburban and 4 metro lines:
Solanis, 3536-11-18#1.png
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Its airport handles both international and domestic flights, plans are in place to upgrade it with a second terminal.
Solanis, 3536-12-06.png
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Nolanton is a nearby suburban transport hub
Solanis, 3537-01-14.png
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Re: [OTTD] Zooks

Posted: 17 Nov 2014 14:33
by S-Transport
Very impressive!

Re: [OTTD] Zooks

Posted: 17 Nov 2014 23:39
by romazoon
stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:

Re: [OTTD] Zooks

Posted: 18 Nov 2014 08:56
by Roslav
I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?

Re: [OTTD] Zooks

Posted: 21 Nov 2014 07:24
by zooks
Roslav wrote:I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?
I use Swedish rails, urban metro rails, and universal rails with the tunnel with road top grf, which all show their own tunnel entrance after shuffling the loading order a fair bit.
S-Transport wrote:Very impressive!
romazoon wrote:stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:
Thanks! Here's moar :)

This is the south part of Calora:
Solanis, 3579-04-18.png
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This is Meadowbank, a medium sized town, and a transport hub:
Solanis, 3578-12-17.png
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Finally, here's a zoomable overview of Salamago, another city on the south coast of the continent, with its skytrain metro system:
Solanis, 3578-06-16.jpeg
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Re: [OTTD] Zooks

Posted: 21 Nov 2014 10:58
by STD
Thank you for the screenshots :)) .

They are striking in their beauty :)) .

Everything looks very realistic - I like metro lines, train stations, motorway :)) .

Re: [OTTD] Zooks

Posted: 01 Dec 2014 08:28
by zooks
Construction of a city, I took screenshots from the same position during construction. Thought it would be fun :)
step1.png
Locate a suitable spot
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step2.png
Lay down initial network connections
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step3.png
Building the overground network and first two metro lines
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Re: [OTTD] Zooks

Posted: 01 Dec 2014 08:29
by zooks
step4.png
Lay down a road network and added a third metro line. Added canals and beaches too.
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step6.png
Add port infrastructure
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step7.png
Add the city's junction station
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Re: [OTTD] Zooks

Posted: 01 Dec 2014 08:29
by zooks
step8.png
Lay down all metro tracks and build the central station.
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step9.png
Build highway
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step10.png
Finish up city ring and metro stations and build tramway
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Re: [OTTD] Zooks

Posted: 01 Dec 2014 08:31
by zooks
step12.png
Let the city grow its first houses
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step14.png
Get some tall buildings in the centre
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step15.png
'Finished' product!
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Re: [OTTD] Zooks

Posted: 01 Dec 2014 11:00
by Klaasgras
Impressive!

Re: [OTTD] Zooks

Posted: 01 Dec 2014 12:10
by Pingaware
That's a fantastically impressive sequence Zooks! :shock:

Re: [OTTD] Zooks

Posted: 01 Dec 2014 21:25
by Sabret00th
That's unthinkable amount of work here!!
Since I can't find words good enough to describe it, I'll ask strange question :
Where are steps 5 and 13 ? :)

Re: [OTTD] Zooks

Posted: 02 Dec 2014 03:01
by le_harv
I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!

Re: [OTTD] Zooks

Posted: 03 Dec 2014 15:47
by Kevo00
Really impressive work!

Re: [OTTD] Zooks

Posted: 23 Feb 2015 22:05
by zooks
le_harv wrote:I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!
Thanks, I made some changes to the openttd code to and use a gamescript to grow the town. I don't use the scenario editor.


Also, started a new game again :)

Here's Minori peninsula:
Misa, 3611-03-04.png
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Re: [OTTD] Zooks

Posted: 27 Feb 2015 13:59
by STD
Looks very beautiful. :))

Re: [OTTD] Zooks

Posted: 27 Feb 2015 17:24
by kotssmurf
Impressive!

Re: [OTTD] Zooks

Posted: 07 Mar 2015 07:39
by zooks
An aerial shot of the harbour city's layout, still a work in progress:
Misa, 3819-11-06.png
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Re: [OTTD] Zooks

Posted: 07 Mar 2015 10:41
by jvassie
Would love to see some slightly zoomed in shots, that looks amazing! 8)