Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Oct 22, 2018 9:53 pm

All times are UTC




Post new topic  Reply to topic  [ 230 posts ]  Go to page Previous 17 8 9 10 11 12 Next
Author Message
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Nov 17, 2014 5:53 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Canoras busy 3-level terminus station serves 9 intercity, 7 suburban and 4 metro lines:

Attachment:
Solanis, 3536-11-18#1.png [928.67 KiB]
Downloaded 17 times


Its airport handles both international and domestic flights, plans are in place to upgrade it with a second terminal.

Attachment:
Solanis, 3536-12-06.png [750.48 KiB]
Downloaded 17 times


Nolanton is a nearby suburban transport hub

Attachment:
Solanis, 3537-01-14.png [922.17 KiB]
Downloaded 17 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Nov 17, 2014 2:33 pm 
Offline
Chief Executive
Chief Executive

Joined: Fri Jul 25, 2014 7:35 pm
Posts: 748
Location: Wangen im Allgäu, Germany
Very impressive!

_________________
Greetings, S-Transport
My pictures


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Nov 17, 2014 11:39 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Jun 20, 2010 11:16 pm
Posts: 1254
stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Tue Nov 18, 2014 8:56 am 
Offline
Engineer
Engineer

Joined: Mon May 19, 2014 9:50 pm
Posts: 59
Location: Slovakia
I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Fri Nov 21, 2014 7:24 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Roslav wrote:
I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?


I use Swedish rails, urban metro rails, and universal rails with the tunnel with road top grf, which all show their own tunnel entrance after shuffling the loading order a fair bit.

S-Transport wrote:
Very impressive!
romazoon wrote:
stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:


Thanks! Here's moar :)

This is the south part of Calora:
Attachment:
Solanis, 3579-04-18.png [2.95 MiB]
Downloaded 13 times


This is Meadowbank, a medium sized town, and a transport hub:
Attachment:
Solanis, 3578-12-17.png [3.6 MiB]
Downloaded 13 times


Finally, here's a zoomable overview of Salamago, another city on the south coast of the continent, with its skytrain metro system:
Attachment:
Solanis, 3578-06-16.jpeg [8.77 MiB]
Downloaded 13 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Fri Nov 21, 2014 10:58 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1672
Location: Russia, Samara
Thank you for the screenshots :)) .

They are striking in their beauty :)) .

Everything looks very realistic - I like metro lines, train stations, motorway :)) .

_________________
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 8:28 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Construction of a city, I took screenshots from the same position during construction. Thought it would be fun :)

Attachment:
File comment: Locate a suitable spot
step1.png [3.97 MiB]
Downloaded 11 times
Attachment:
File comment: Lay down initial network connections
step2.png [4.06 MiB]
Downloaded 11 times
Attachment:
File comment: Building the overground network and first two metro lines
step3.png [6.72 MiB]
Downloaded 11 times

_________________
My screenshots
A fractal heightmap generator for openttd


Last edited by zooks on Mon Dec 01, 2014 8:39 am, edited 1 time in total.

Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 8:29 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Attachment:
File comment: Lay down a road network and added a third metro line. Added canals and beaches too.
step4.png [6.09 MiB]
Downloaded 11 times
Attachment:
File comment: Add port infrastructure
step6.png [6.41 MiB]
Downloaded 11 times
Attachment:
File comment: Add the city's junction station
step7.png [6.61 MiB]
Downloaded 11 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 8:29 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Attachment:
File comment: Lay down all metro tracks and build the central station.
step8.png [6.91 MiB]
Downloaded 11 times
Attachment:
File comment: Build highway
step9.png [6.97 MiB]
Downloaded 11 times
Attachment:
File comment: Finish up city ring and metro stations and build tramway
step10.png [7.05 MiB]
Downloaded 11 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 8:31 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
Attachment:
File comment: Let the city grow its first houses
step12.png [7.44 MiB]
Downloaded 11 times
Attachment:
File comment: Get some tall buildings in the centre
step14.png [7.48 MiB]
Downloaded 11 times
Attachment:
File comment: 'Finished' product!
step15.png [7.53 MiB]
Downloaded 11 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 11:00 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Tue Aug 16, 2011 11:20 am
Posts: 220
Location: IJmuiden/Almere, The Netherlands
Impressive!

_________________
Here, take a look a my screenshot thread: http://www.tt-forums.net/viewtopic.php?f=47&t=59701


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 12:10 pm 
Offline
Director
Director
User avatar

Joined: Thu May 03, 2007 8:18 pm
Posts: 622
Location: England
That's a fantastically impressive sequence Zooks! :shock:

_________________
The Revamped West Country.


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Dec 01, 2014 9:25 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Fri Jul 21, 2006 10:05 am
Posts: 331
Location: Varna, Bulgaria
That's unthinkable amount of work here!!
Since I can't find words good enough to describe it, I'll ask strange question :
Where are steps 5 and 13 ? :)


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Tue Dec 02, 2014 3:01 am 
Offline
Engineer
Engineer

Joined: Sat Sep 27, 2014 5:16 am
Posts: 57
Location: Calgary, Canada
I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Wed Dec 03, 2014 3:47 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Feb 07, 2004 1:51 am
Posts: 5496
Location: East Coast MainLine
Really impressive work!

_________________
Soccer Mad Boffins
Watch my YouTube Channel


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Mon Feb 23, 2015 10:05 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
le_harv wrote:
I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!

Thanks, I made some changes to the openttd code to and use a gamescript to grow the town. I don't use the scenario editor.


Also, started a new game again :)

Here's Minori peninsula:
Attachment:
Misa, 3611-03-04.png [924.76 KiB]
Downloaded 7 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Fri Feb 27, 2015 1:59 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1672
Location: Russia, Samara
Looks very beautiful. :))

_________________
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Fri Feb 27, 2015 5:24 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Tue May 27, 2008 8:33 pm
Posts: 156
Impressive!


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Sat Mar 07, 2015 7:39 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jun 29, 2006 8:36 am
Posts: 259
An aerial shot of the harbour city's layout, still a work in progress:

Attachment:
Misa, 3819-11-06.png [1.64 MiB]
Downloaded 4 times

_________________
My screenshots
A fractal heightmap generator for openttd


Top
   
 Post subject: Re: [OTTD] Zooks
PostPosted: Sat Mar 07, 2015 10:41 am 
Offline
Moderator
Moderator
User avatar

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Would love to see some slightly zoomed in shots, that looks amazing! 8)

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 230 posts ]  Go to page Previous 17 8 9 10 11 12 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.