[OTTD]Comm Cody pictures

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Comm Cody
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 16 Aug 2017 00:21

Bit hard to keep a game running, my National Rail Swiss game has turned into a head banging unholy nightmare.

So I've decided to nick s*** from someone.

viewtopic.php?p=721650#p721650

This map is old as balls, and was a common map design during TTDPatch. Since you couldn't make maps bigger than 256x256, you had to improvise, and thus, the Long Map was born.

So, what have I done? I've loaded Rai's old scenario, saved it as a height map, and made a bunch of quick and dirty changes to bring it in line with OpenTTD standards.

What can you do with this map? Pretty much close to anything. In fact, if you will check my first screenshots in here, they were on a longmap that Danmack made.

You're free to do whatever with this heightmap. I've debated making a scenario public, but that would be a headache to ensure grf compatibility and all that fun jazz.

Oh yeah, last thing, ships would make this a bit OP-ish and map size should be 256x256
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Longmap Heightmap.png
Longmap Heightmap.png (5.77 KiB) Viewed 3718 times
Something goes here, hell if I know.

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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 16 Aug 2017 20:50

Well sods.

So the beach train and the express crashed, never let the mainline be used to shunt an engine.

At least I have a 0-6-0 freight in reserve, I can gang press that into service.

Running on a shoe string budget here.
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Parker & Co., May 7th, 1925.png
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 17 Aug 2017 20:11

using the height map i posted, I've been running this scenario.

Pikka's Basic Industry and daylight do NOT get along well.

I've moved into air, and it reminds me and sorta saddens me on how early aviation with AV8 gets the short end of the stick.

anyway, at least the company makes money.
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Madness!.png
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 29 Sep 2017 23:22

Rhapsody in Blue
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Black & Co., Dec 7th, 1908.png
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 14 Oct 2017 04:11

really going at this game.

decided to see how high I can raise production rates in FIRS.


My Iron Ore mines are producing 3,000 tons a month.

Day length is up by 10, so it's not that bad. At least it gives me a reason to use MASSIVE SHIPS without feeling guilty.


And yes, you read that right, 16,000 tons of metal a month. My metal trains take the metal to the metal plant across the map, refit to goods, and bring those good back to the yard for freighters to take to the port to produce more engineering supply to send to the mines to produce more coal and iron ore so I can make more metal to make more goods


It's a self feeding loop.
Attachments
Black & Co., Oct 22nd, 1916.png
it has ballooned
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Black & Co., Mar 2nd, 1916.png
How to scream at a yard without really trying
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 14 Oct 2017 21:43

three more.

I regret picking such a small map, it's only been "16 years" but the map is packed up.
Attachments
Black & Co., May 12th, 1917#1.png
The yard for Nagastani, utter mess next to the station, but it runs efficiently.
(786.71 KiB) Not downloaded yet
Black & Co., May 12th, 1917#2.png
The Clay pit at Massama. Another mess, and one that feeds massive ocean going ships and trains to export the clay out
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Black & Co., May 12th, 1917.png
the Lipsand Tarn Bypass and the old freight line can be seen in here, along with the high narrow gauge line over it all. 14 tile long metal/goods trains move through here. God help me
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 24 Oct 2017 02:14

1920, and electric wires are out!

granted, the first electric engine in Iron Horse is sorta eh, but the wires will go up.
Attachments
Black & Co., Jul 19th, 1920#1.png
The two Broadway Limiteds meet at Lipsand Tarn. The fastest trains under the wire, they are on track to be the biggest money makers for the Corridor.
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Black & Co., Jul 19th, 1920#2.png
A list of all the named trains of the company. If you see one that catches your attention, let us know for a complementary brochure on the train.
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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 23 Mar 2019 07:35

256x256 map, minimal firs industries, much jankery/cheating to stay afloat, and an AI going quite mad with road vehicles. And JGR PP, Iron Horse Alpha 7, and Pikka's new 32ppx or whatever it is town set.

Welcome to hell in the cell.


I can get more pictures, or you can gaze at how my metros make a 15 million dollar loss a year.
Attachments
hell.png
oh god man was not meant to build this
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hell2.png
This is probably the most inefficient station on the network. 25 trains stop here. 10 platforms. it still jams.
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Re: [OTTD]Comm Cody pictures

Post by acs121 » 24 Mar 2019 11:12

Wordsley seems like a heck of a jam on the minimap...

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Re: [OTTD]Comm Cody pictures

Post by Comm Cody » 24 Mar 2019 18:52

So, Wordsley ain't my fault.

It's the AI fault. Roadrunner decided that between three stations, it needed to send 168 out of the maximum of 500 vehicles it's allowed to have to Wordsley.

And only built one drive through for each station.

Backlog was so bad that I cheated, switched companies and cleared up/fixed the mess.

Hasbury is the nearby passenger station, with many services calling there, including two long distance luxury trains, two high speed trains that don't run on the conventional HS1 from Tipton to Witmore Reans, many all stoppers on both the Central mainline and Coastal route, the Fast Mails, and two DMUs connecting the airport and the small harbor town of Brandhall.
Attachments
National Rail, Jan 30th, 2053#1.png
This would be the Wordsley mess.
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National Rail, Jan 30th, 2053#3.png
and Hasbury nearby.
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Re: [OTTD]Comm Cody pictures

Post by acs121 » 24 Mar 2019 20:18

Oh, so that's why. That recalls me trAIns AI which built horrible-looking lines, and which managed to stick 5 stations to one industry. :lol:
Too bad I don't have the screen.

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