[TTDP/OTTD] Badger's Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Gord »

I've only been through the first 16 of 51 pages in the Project Generic Stations thread...found the overpass plus loas of other cool stations to use. Well worth spending the time hunting.

http://www.tt-forums.net/viewtopic.php? ... c+stations

Thanks Badger...if is wasn't for your screenshots....i wouldn't have gone hunting for those stations!
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Musashi »

Some great stuff there , keep it up please , I need some inspiration from time to time :)
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Re: [TTDP/OTTD] Badger's Screenshots

Post by jvassie »

Awesome stuff as usual Badger!! Please keep the game well documented in this thread :)
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

Shall do!

NB5 - The only way to the mainland is by fery from Neststadt to Muhlheim Docks where a limited service takes you on to the Hbf. An express departs for Hildesberg while a stopper waits for a path behind it for Potsdam.
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NB6 - Potsdam has a small siding for local services to reverse in out of the way of the mainline. An express for Muhlheim thunders through from Hildesberg.
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NB7 - A small Lumber Yard to the east of Muhlheim.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

NB8 - Hildesberg benefits from 2 large stations with services to almost everywhere. The Hbf (top left) will see more services when lines are extended and Zentral will be a b**** to expand if needed!!
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NB9 - Lunestadt is the 1st town heading north from Hildesberg Hbf and sees frequent local services on a loop to Hildesberg Zentral. The refinery sees a decent amount of oil from the south (and the north too) which uses the track behind the station.
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NB10 - Dannenhaven is the junction where the local loop branches off the main route north to Muhlheim. 2 loop services go about their business as an oil train (from Northeim) for the refinery approaches.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

NB11 - Bammund is the 1st town north from Hildesberg Zentral. Services on the loop line and the short branch to Sonderfurt call here. A dozy signaller holds the express for Northeim while a local comes off the Sonderfurt branch!
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NB12 - Quedlinheim is the next town north. The cement plant sees regular sand and gravel supplies (though not at this moment!).
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NB13 - Northeim looks complicated but runs pretty smoothly. Oil and sand services avoid the station itself passing on the tracks to the left of the depot. A local from the coast heads towards its destination.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by jvassie »

Yet more spectacular shots! :)
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Nite Owl »

Well done simplicity. Proving, once again, that it does not have to be huge and massive to be compelling.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Ameecher »

Nite Owl wrote:Well done simplicity. Proving, once again, that it does not have to be huge and massive to be compelling.
But it sure does help. ;)

Nice stuff.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Christopher »

In NB13, I'd like to know whether you built those roads in the town, (the ones that make the 3x2 block and the bridges over the tracks) or the game itself did it. I ask this because I'm searching for the secret to good stations.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Gord »

These shots are just brilliant.

You play the kind of game i can only dream of!
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

Christopher wrote:In NB13, I'd like to know whether you built those roads in the town, (the ones that make the 3x2 block and the bridges over the tracks) or the game itself did it. I ask this because I'm searching for the secret to good stations.
I have whatever setting it is so that only I build the roads. I periodically view each town and extend when and where it's needed.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

Still playing the same game, just a teaser to keep you interested ....
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Re: [TTDP/OTTD] Badger's Screenshots

Post by ivanfurlanis »

Thank to your pic I discover that it is possible to create ground at sea level :!:
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

ivanfurlanis wrote:Thank to your pic I discover that it is possible to create ground at sea level :!:
Heh, a trick I stole from Ameecher I think! Good stuff canals!
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Ameecher »

Badger wrote:
ivanfurlanis wrote:Thank to your pic I discover that it is possible to create ground at sea level :!:
Heh, a trick I stole from Ameecher I think! Good stuff canals!
Probably did, you nick everything from me!
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Badger »

I only take the good stuff :P
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Ameecher »

I see no evidence of this.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by John_Smith »

Great screenshots, I love Hildesberg with two stations, and later with that giant junction, good job keep them coming.
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Re: [TTDP/OTTD] Badger's Screenshots

Post by Pilot »

Your Networks are AMAZING. I wish I could build like that
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