Hi all.
I'm a new player and hence new to this site as well, and I read up on some discussions on leaving space between tracks (for easy passing) or not. Usually people were leaving one tile between the roads.
Anyway, I got the idea of using two spaces in between the roads. Not so much because of the overtaking (which I don't really need since I barely managed to get to the stable part of the game without competition, probably doing some things wrong), but because it makes nice junctions. I was considering the four-way junction which I found pretty interesting.
From what I understand, there are basically 3 ``rules''. exits before merges, don't pass over track that you don't need to run over, prefer natural turns.Here's what I came up with.
I used tunnels because I prefer fast exist over fast merges, but bridges can be used for the opposite effect. Any comment or suggestion welcome. Have fun
Junction
Re: Junction
The double 45 degrees corners pretty much kill all speed. If you make those pieces longer, trains will travel over it much faster, giving better flow.
Re: Junction
It's usually better to make the tunnel/bridge part of the track which is going in a straight line, as it reduces the sharpness of the corners required.
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Re: Junction
I suppose the junction is fine in an inner-city/dense urban environment where space above ground is very limited and good for metro/subway style networks, plus there isn't much room for smooth corners and fast trains in them networks so a junction is that type is useful in that area.
Re: Junction
but that takes so much space...insulfrog wrote:I suppose the junction is fine in an inner-city/dense urban environment where space above ground is very limited and good for metro/subway style networks, plus there isn't much room for smooth corners and fast trains in them networks so a junction is that type is useful in that area.
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