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 Post subject: Re: Random Screenshots
PostPosted: Fri Jan 29, 2016 2:14 am 
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Tycoon
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Joined: Sun Dec 16, 2007 10:24 pm
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Location: Idaho, USA
But where's the rest of the Tri-State Area? :)

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 Post subject: Re: Random Screenshots
PostPosted: Sat Jan 30, 2016 12:34 am 
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Traffic Manager
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Joined: Sun Nov 22, 2015 5:07 pm
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Supercheese wrote:
But where's the rest of the Tri-State Area? :)

Maybe if it was sub-arctic (in real life , Tri-State area refers to a point where three states are touching borders , and Sub-Arctic is based off of North America)

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 Post subject: Re: Random Screenshots
PostPosted: Thu Feb 04, 2016 4:58 am 
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Engineer
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Joined: Tue May 04, 2004 5:44 am
Posts: 125
Location: Australia
Might not be the world record, but nonetheless, what I think is 264 steam engines finally placed in their retirement home in the year 2027

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 Post subject: Re: Random Screenshots
PostPosted: Wed Feb 10, 2016 2:20 pm 
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Tycoon
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Joined: Sun Jun 20, 2010 11:16 pm
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A few shots from a cool multiplayer coop game, with a japanese theme and shared infra (one company own most of infra and has no vehicles, then each company is specialised in their branch : rail, bus, ferry, freight, etc...)

The two first shot are showing the main urban area served on the map (but the urban area is so large the 2 shots only show a part of it.

The last shot is showing a coastal city with some relatively heavy infrastructure for trains and ships.

It s hosted by "tin", using JGR's patchpack and plenty of newgrf.


Attachments:
Japanese National Railways, 28 Aoû 2025.png [9.48 MiB]
Not downloaded yet
Japanese National Infra Holding, 5 Sep 2025.png [2.41 MiB]
Not downloaded yet
Japanese National Infra Holding, 8 Sep 2025.png [1.63 MiB]
Not downloaded yet
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 Post subject: Re: Random Screenshots
PostPosted: Wed Feb 10, 2016 3:28 pm 
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Chief Executive
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Joined: Sat Mar 07, 2009 12:48 pm
Posts: 644
Location: Szeged, Hungary
Poor people, their buses drive on the left, but have the doors on the right side :wink:
Otherwise nice screenshots, I'm always amazed how much local trains, trams and buses you got in a such large city, something real-ish (apart from in OTTD no one goes anywhere by car)

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 Post subject: Re: Random Screenshots
PostPosted: Thu Feb 11, 2016 6:02 pm 
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Chief Executive
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Joined: Fri Jul 25, 2014 7:35 pm
Posts: 748
Location: Wangen im Allgäu, Germany
Very nice!

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 Post subject: Re: Random Screenshots
PostPosted: Thu Feb 11, 2016 8:35 pm 
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Engineer
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Joined: Wed Sep 29, 2010 11:36 am
Posts: 59
colossal404 wrote:
Poor people, their buses drive on the left, but have the doors on the right side :wink:

Inspired by the Burmese road switching ordeal. ;) I'm going to take the time to sneak in two more from the same game; of my favorite station's evolution....Mihara Station (三原駅)!


Attachment:
File comment: Mihara Station (三原駅) for most of the late 20th century.
before.png [559.78 KiB]
Not downloaded yet

Mihara Station (三原駅) has had various additions in the 21st century, starting with the re-alignment of the inbound local purple line (紫知多線) to make way for the tunnels for the blue line (水色北線). Maniwako Station (真庭子駅) was later built for standard gauge, affectionately named with "ko" for child, for it is newer and far smaller than the nearby (far more central) Maniwa Station (真庭駅). The latest changes involve the construction of four shinkansen platforms; two for terminating MAX and Kodama so they don't clog up the Shinkansen platforms Izu-Ichinoseki Station (泉一関駅) further down the line (see Roma's post) - plus two through platforms either side of the mainline for Hikari services to the main station and the odd 'Iwaki Mini-shinkansen' through service. Nozomi services take the through lines; passing at 241km/h make for a fantastic sight. There's also a few other things around that have changed, but anyway...
Attachment:
File comment: Mihara Station (三原駅) in the 21st century.
after.png [544.1 KiB]
Not downloaded yet

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 Post subject: Re: Random Screenshots
PostPosted: Fri Feb 12, 2016 1:14 pm 
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Traffic Manager
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Joined: Tue May 27, 2008 8:33 pm
Posts: 156
Extremely nice! I would love to see more of your game!


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 Post subject: Re: Random Screenshots
PostPosted: Fri Feb 12, 2016 4:53 pm 
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Tycoon
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Joined: Sun Jun 20, 2010 11:16 pm
Posts: 1254
here are a 3 more of the japan game, note also that the server is open to visitors if you wnt to have a better look ;) (no password, the only prerequisite are some newgrf and JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players)


Attachments:
File comment: A big country side station, used as terminus until the line gets prolongated.
Japanese National Infra Holding, 13 Oct 2064.png [604.81 KiB]
Not downloaded yet
File comment: some more cool and busy places
Japanese National Infra Holding, 22 Sep 2064.png [9.04 MiB]
Not downloaded yet
File comment: just more
Japanese National Infra Holding, 18 Sep 2064.png [2.43 MiB]
Not downloaded yet
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 Post subject: Re: Random Screenshots
PostPosted: Fri Feb 12, 2016 8:07 pm 
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Tycoon
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Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3358
Location: Estonia
romazoon wrote:
(no password, the only prerequisite are some newgrf and JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players)

Should look into that if I got some time! 8)

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 Post subject: Re: Random Screenshots
PostPosted: Sat Feb 13, 2016 2:43 am 
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Tycoon
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Joined: Fri Mar 07, 2008 10:21 pm
Posts: 1039
Location: In a galaxy far far away.
Not sure what grfs you guys are using, but it seems looks you have several unknown grfs in the list.

(for those who are playing on the tin01 server.)

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 Post subject: Re: Random Screenshots
PostPosted: Sat Feb 13, 2016 2:15 pm 
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Tycoon
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Posts: 1254
Comm Cody wrote:
Not sure what grfs you guys are using, but it seems looks you have several unknown grfs in the list.


indeed, all are not on bananas, some hunting in http://bundles.openttdcoop.org/ might be necessary ( i supose it concern WAS planes version from 1st of february )

Also a visit to simuscape is in order to get the infra "green" and "street" collection

and a visit to michael blunck to get the latest newstation and marico : http://www.ttdpatch.de/download.html

Hope it helps ;)


well this is until , before posting, i ve made a last check.... I m just now realizing that Tin has included in this game a modified newgrf wich can t be distributed. Sorry for the false joy everyone, we were really looking forward to open the server to just anyone willing to join us...i guess it will be for the next game ;)


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 Post subject: Re: Random Screenshots
PostPosted: Sat Feb 13, 2016 10:16 pm 
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Engineer
Engineer

Joined: Mon Aug 10, 2015 9:31 am
Posts: 13
Finally I think I have something worth publishing! :)


Attachments:
File comment: Here we are at Versoix Manor station, where all the goodies from near by local farms are being collected.
Versoix Manor, 24th Sep 1968.png [589.66 KiB]
Not downloaded yet
File comment: Then, the same goodies are being processed in the local food processing plant...
Emmen Woods, 24th Sep 1968.png [481.33 KiB]
Not downloaded yet
File comment: ...and then delivered to ski tourists and locals of the small town Wil.
Wil, 24th Sep 1968.png [869.44 KiB]
Not downloaded yet
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 Post subject: Re: Random Screenshots
PostPosted: Sat Feb 13, 2016 10:21 pm 
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Engineer
Engineer

Joined: Mon Aug 10, 2015 9:31 am
Posts: 13
Little bit further we have big industrial zone, which provides a lot of jobs for the locals, and on the next screenshot we have a highly secured expensive car factory.


Attachments:
Industrial zone, 24th Sep 1968.png [537.13 KiB]
Not downloaded yet
Car factory, 24th Sep 1968.png [411.09 KiB]
Not downloaded yet
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 Post subject: Re: Random Screenshots
PostPosted: Mon Feb 15, 2016 4:08 pm 
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Tycoon
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Joined: Mon Jul 02, 2012 2:53 pm
Posts: 1680
Location: Russia, Samara
As always, many different beautiful screenshots. :))

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 Post subject: Re: Random Screenshots
PostPosted: Sun Mar 06, 2016 5:37 pm 
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Traffic Manager
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Joined: Mon Jan 06, 2014 7:14 pm
Posts: 233
Location: Budapest, Hungary
Wow :D

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 Post subject: Re: Random Screenshots
PostPosted: Sun Mar 06, 2016 6:34 pm 
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Engineer
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Joined: Mon Feb 29, 2016 3:24 pm
Posts: 123
Quote:
JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players



Sorry....Not every regular player is playing with Patches.I think most of it prefer a STABLE VERSIOn...so JGRS Patchpack is out of race!
As many other patchpacks and patches too....

Ask me anyway, if the patches are all so great, why they do not find their way into a Stable :?:


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 Post subject: Re: Random Screenshots
PostPosted: Sun Mar 06, 2016 11:19 pm 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6213
Location: Eastern KY
Timeflyer wrote:
Quote:
JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players



Sorry....Not every regular player is playing with Patches.I think most of it prefer a STABLE VERSIOn...so JGRS Patchpack is out of race!
As many other patchpacks and patches too....

Ask me anyway, if the patches are all so great, why they do not find their way into a Stable :?:


There are infinite reasons why a patch doesn't make its way into stable. The most likely reason is because the patches authors have decided not to submit it. Many patches go though years of development and refinement. If its imperfect, if it's possible to cause a glitch, or break save game compatibility, or does something that the devs don't approve of, then it's likely to not ever be submitted for inspection. The code itself may be too complicated or not to the coding standards that the devs expect, but suits the patch's authors just fine.

Sometimes it's just politics and personal issues. Cirdan and HackALittleBit have put in a lot of work to create some of the most popular patches. As them why devs choose to not even acknowledge their work. :)

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 Post subject: Re: Random Screenshots
PostPosted: Fri Mar 11, 2016 3:25 am 
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Engineer
Engineer

Joined: Fri Mar 11, 2016 2:55 am
Posts: 4
Swedish T43s and Dutch NS 2200s in storage at the Shornley Market Woods Storage Complex. (No fancy aesthetic things as the tracks laid to actually get stuff in their is usually quite complicated and random, and I don't want something else to build around/drain my very short money.)

Image

Once funds allow, these vehicles will be replaced by German V100s, which will eventually replace remaining NS 2200s (Iron ore from Grindborough Mines to Tendinghall Transfer), T43s (Cereal Grains from Grennley East to Grennley, and coal ore from Tadwood Mines to Tendinghall East), and C600s (Crude oil from Prontford Woods to Brindtown Woods).


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 Post subject: Re: Random Screenshots
PostPosted: Mon Mar 28, 2016 12:23 am 
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Engineer
Engineer

Joined: Sat Jul 27, 2013 12:44 am
Posts: 9
Hi! Just wanted to share a few pictures of my gameplay. I use symmetrical cargodist and play passenger games, often trying to grow 2-3 cities on the map to unnecessary sizes and transport insane amounts of passengers. These are some tactics I've developed to help grow cities while laying a solid core for the center of the city's transport network, where most of the passengers will route through.


Attachments:
File comment: A view of how I've set up my innercity transportation core to handle massive passenger levels as city grows and network expands outwards.
People Movers, 04_10_1926.png [331.17 KiB]
Not downloaded yet
File comment: A view of the cargodist paths and the city growth after transportation has begun and population starts booming.
People Movers, 06_03_1936.png [371.96 KiB]
Not downloaded yet
File comment: Same as the previous, but with the buildings transparent and trees invisible.
People Movers, 06_09_1936.png [370.28 KiB]
Not downloaded yet
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