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Random Screenshots

Posted: 27 Nov 2006 16:16
by orudge
If you have screenshots that really don't fit into your own thread, then post them here. Please indicate from what game they are from, and provide a bit of background.

Consider this a new version of the "Pictures of your Games" thread. ;)

Posted: 27 Nov 2006 16:27
by Purno
Here's a screenshot of a game I just started (TTDPatch);

(good screenie to start a new section with huh? :tongue: )

As for the background; New forum, new game.
As for me not posting in my own topic; I probalby won't post that many screenies.

I will keep an eye on this forum tho :tongue:

Posted: 27 Nov 2006 16:54
by Darkvater
Hmm, that's just the title screen :roll:

Posted: 27 Nov 2006 16:55
by Redirect Left
Darkvater wrote:Hmm, that's just the title screen :roll:
I'm pretty sure he knows that

Posted: 27 Nov 2006 17:05
by Purno
Captain Kirk wrote:
Darkvater wrote:Hmm, that's just the title screen :roll:
I'm pretty sure he knows that
Good one Kirk :lol: . yeah, Darkvater, that was the joke :tongue:

Posted: 27 Nov 2006 17:28
by DeletedUser21
Your humor is deteriorating some braincelles sometimes. :mrgreen:


j/k :P

Posted: 28 Nov 2006 01:22
by Lakie
The Horror, it's a screenshot from my wip changes to the UK Roadset. :o
Thanks WhiteHand for allowing me to test everything works.
And now I need to get Born_Acorn to make the roads look better. ;)

~ Lakie

Posted: 28 Nov 2006 16:15
by Zimmlock
Busy with testing TTRS-v3, here a screenie of a big city with all era buildings mixed.

Posted: 28 Nov 2006 16:39
by Dave
Wonderful - what you can do with a TTD palette eh?

Posted: 28 Nov 2006 20:48
by White Rabbit
Sometimes you will want to build roads next to rail, but find that since OTTD has no townbuildnoroads patch, ugly rail crossings often come up. To solve this, simply cut into the ground right beneath the rail and road. When the road/rail are built, you won't notice anything different graphics-wise, but towns now can't build those pesky crossings anymore!

Oh, and I waited until a Streamliner came by before taking the screenshot...just because. :P

Posted: 28 Nov 2006 21:57
by ISA
White Rabbit wrote: To solve this, simply cut into the ground right beneath the rail and road. When the road/rail are built, you won't notice anything different graphics-wise, but towns now can't build those pesky crossings anymore!
Clever!

Posted: 29 Nov 2006 01:31
by Lakie
This is the secret graphics project I've been doing...
Parts of my early wip versions were leaked into the later builds of UK Roadset however, sorry. :cry:
I'll release a fix for that asap.

I've attempted to remake Rob's Bridge, and hopefully did a good job... :)
I only originally set out to fix the recolouring being wrong though, so we'll see how things go.
(All bridge sprites drawn from scratch). 8)

[Edit] As you might have guessed I'm not an Artist. :oops:

~ Lakie

Posted: 29 Nov 2006 11:46
by White Rabbit
Some screenshots of a multiplayer game on Peter1138's co-op nightly server. They were taken quite a while ago. I helped build the stations/tracks shown, but most were already there when I came, built by Peter, Sacro, and some others ('it was like this when I got here!').

Posted: 01 Dec 2006 23:48
by Bad Hair Day
[OTTD Shot]

It's summer 1951, the snow is high up on the mountains and an ageing Pacific 4-6-2 on passenger duties rests in the decrepid station of Banter Creek. The line on which it runs is poorly serviced and maintained, but not completely ignored. It is due for renewel within the next year.

On the freight mainlines (On the right, built into the mountain sides.) which travel deep into the mountains, a Mountain 2-8-4 coasts downwards hauling a gold train, headed for the coast many miles away.

Posted: 02 Dec 2006 09:32
by Purno
Very nice shot! Looks very realistic :)

Posted: 02 Dec 2006 09:54
by Saibot
And here comes a OTTD screenshot of what might very well be my most effective factory, with production at around 50.000 crates a month and almost 200 trains going there, along with a few trucks and buses for employes.

And from the beginning, this was only intended as a random factory, but it turned out there was plenty of farms around and it started to grow, and now goods ship across the entire north coast of the map (2048x2048) and also steel products are taken across to get to this once so little factory.. :)

Posted: 02 Dec 2006 13:10
by Chrill
Wow, very very good production! 50 000 a month, I won't ever reach that :P

When will you brake the 100 000? :P

Posted: 05 Dec 2006 00:32
by White Rabbit
TTRS2 is so full of nice touches. Just look at those numbered firetruck garages, and the little cars parked next to the office building. ;)

Posted: 09 Dec 2006 18:24
by andysine
A festive pic...

Posted: 09 Dec 2006 19:27
by Ameecher
andysine wrote:A festive pic...
Yeah unfortunately Coke have dropped the Holidays are coming song and the lorries! I would like to say your screenie makes up for it but it is not quite the same.... :'(