There's been a change of plan, I'm afraid! I've grown increasingly frustrated with the limitations of my ancient version of OpenTTD and had a look around, trying out various modern builds of OpenTTD. Regrettably, all the work I put into this scenario is wasted because it cannot be ported, but the many features of JGRpp are just too seductive to pass up:
- Auto-timetables and -separation alone would be worth switching for. Manual schedules were a HUGE time sink.
- Cargodist for realistic passenger routes!
- Lots and lots and lots of minor UI improvements.
- Compatibility with modern NewGRFs.
- Adjustable town cargo generation ratio.
- Bug-fixed version of signal simulation (tunnel/bridge), two types of programmable signals, bridges over stations and underwater.
- And so on...
I'm currently playing a quick&dirty test game to see if the settings and NewGRFs are set up to my liking before I commit to something bigger. Passenger lines work exactly as expected, but freight cargodist has been a weird experience thus far if I'm honest. Still trying to wrap my head around automatically generated links in relation to production, vehicle orders and saturation.
Anyway, this is FIRS3 "In a hot country" on a 1024x1024 island highmap in the 1930s. The main objective if the company is, of course, to export raw materials and other exotic goods to our colonial masters in Europe...