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PostPosted: Sat Jul 07, 2018 1:57 pm 
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Engineer
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Joined: Tue Jun 12, 2018 12:21 pm
Posts: 8
Tintinfan wrote:
(snip)
SenorEvadaCity.png
Senor Evada Parque (top-left) is the first stop along the way. A large through station below street level, with plenty of facilities at the iconic modern station above ground. It's a great place to be if you like shops - or head over the road for a picnic at at the park, perhaps? The next stop is Senor Evada Squire (centre) - a great place for tourists can be found just over the street from the station; a so-called "underground market"!
(snip)


Great screenshot! What station set did you use to create that? Also how do you build the tunnels? Sorry if I missed this but I couldn't find that in your posts.


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PostPosted: Sat Jul 07, 2018 9:55 pm 
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Tycoon
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1027
Location: Courbevoie, near Paris, France
They used Dutch Station Addition Sets. There are three parts. The tunnels are from the Czech Tunnel Portals NewGRF, they are no longer available, so PM me if you want them. I have a copy.

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NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Wed Jul 11, 2018 4:59 pm 
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Joined: Sun Jun 20, 2010 11:16 pm
Posts: 1254
The Rutanio Southern Railway is proud to present you their last investments;

The first part is showing the company have invested in a Railway for Emilia Grande&Brevela Island, a part of the investment include a large villa neighbourhood, a marina, and many more construction. Also to reinforce attractivity and notoriety of the island resort, the RSR is sponsoring the Cindini Sail Cup



The second picture is showing a desertic region, where railways still have to find their way through the accidented terrain, but where diesel trains hits regularly 200kmh on the straightest parts.

kjuao9 wrote:
kjuao9


This shot also shows you that we have not automatically changed all the buildings. For desert cities, i decided to keep a few cities in their original style (not possible for the not desert one).

How we did ? basically we loaded some house buildings newgrf set to Cindini, then we turned on cities growth in parameter of the game, then we played (buildings get replaced when the city growth get activated from our city services)

The last shot is about Conterato, i showed it previously, but here is a larger view, and recent development in the area lead to the reconstruction of an old demolished road bridge, and the addition of a high speed line serving the Consorcio Transportes Capitola's Terminus, but also allowing direct high speed service from/to Capitola from/to most of Rutanio State Cities.


Attachments:
R.S.R Rutanio Southern Railway, 22_03_2087.png [2.58 MiB]
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R.S.R Rutanio Southern Railway, 23_03_2087.png [7.55 MiB]
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File comment: left part of the river was made at 99% by Tin, on the right part of river 99% of credits goes to me
R.S.R Rutanio Southern Railway, 08_05_2087.png [11.11 MiB]
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PostPosted: Wed Jul 11, 2018 8:01 pm 
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Engineer
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Joined: Wed Jul 04, 2018 10:39 pm
Posts: 8
Hi Romazoon, thanks to answering me. I'm playing a Cindini Game too, only me, but not too awesome like in you server. So after putting houses grfs and setting the cities to grow very fast, the buildings are appearing. Thanks !


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TREE #2, 24 Out 2019.png [517.27 KiB]
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PostPosted: Wed Jul 11, 2018 8:18 pm 
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kjuao9 wrote:
Hi Romazoon, thanks to answering me


My pleasure ;)

And I just noticed you are new to the forum so welcome !


kjuao9 wrote:
only me, but not too awesome like in you server.


thanks for the compliment, and i like what you are showing us there ! you should definitly make a screenshot thread of your own to show us a little more ;)


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PostPosted: Wed Jul 11, 2018 8:28 pm 
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Tycoon
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1027
Location: Courbevoie, near Paris, France
romazoon wrote:
The Rutanio Southern Railway is proud to present you their last investments;

The first part is showing the company have invested in a Railway for Emilia Grande&Brevela Island, a part of the investment include a large villa neighbourhood, a marina, and many more construction. Also to reinforce attractivity and notoriety of the island resort, the RSR is sponsoring the Cindini Sail Cup



The second picture is showing a desertic region, where railways still have to find their way through the accidented terrain, but where diesel trains hits regularly 200kmh on the straightest parts.

kjuao9 wrote:
kjuao9


This shot also shows you that we have not automatically changed all the buildings. For desert cities, i decided to keep a few cities in their original style (not possible for the not desert one).

How we did ? basically we loaded some house buildings newgrf set to Cindini, then we turned on cities growth in parameter of the game, then we played (buildings get replaced when the city growth get activated from our city services)

The last shot is about Conterato, i showed it previously, but here is a larger view, and recent development in the area lead to the reconstruction of an old demolished road bridge, and the addition of a high speed line serving the Consorcio Transportes Capitola's Terminus, but also allowing direct high speed service from/to Capitola from/to most of Rutanio State Cities.


Both you and Tin made an excellent job on Conterato, and mostly on the ferry terminal. You put so much detail in everything that the town really looks real. Maybe add StreetTraffic AI to make it even more living ? :D

_________________
NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Thu Jul 12, 2018 11:12 am 
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Traffic Manager
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Joined: Tue May 27, 2008 8:33 pm
Posts: 156
Always a pleasure to see updates in this topic!
Don't hesitate to post more ;-)


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